OGC:Silk Net (3.5e Equipment)
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | — | * | ||||||||
Diminutive | * | — | * | ||||||||
Tiny | * | — | * | ||||||||
Small | 200 gp | — | — | ||||||||
Medium | 200 gp | — | 5 lbs. | 10 | |||||||
Large | — | — | — | ||||||||
Huge | * | — | * | ||||||||
Gargantuan | * | — | * | ||||||||
Colossal | * | — | * | ||||||||
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Description
Silken rope is considerably stronger than normal hemp. A net made from silk has 10 hit points, and can be burst with a Strength check (DC 26). The lighter weight of a silk net makes it especially popular among the smaller races.
A silk net is used to entangle enemies. When you throw a silk net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.
An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The silk net has 10 hit points and can be burst with a DC 26 Strength check (also a full-round action).
A silk net is useful only against creatures within one size category of you.
A silk net must be folded to be thrown effectively. The first time you throw your silk net in a fight, you make a normal ranged touch attack roll. After the silk net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a silk net and twice that long for a nonproficient one to do so.
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