OGC:Magical Weapon Enhancements
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Magical Weapon Enhancements: Non-epic magical special abilities that can be used to enhance weapons in a variety of ways.
D&D 3e Magical Weapon Enhancements
Magical Weapon Enhancements | Market Price | CL | Aura | School | Prerequisites |
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D&D 3.5e Magical Weapon Enhancements
Magical Weapon Enhancements | Market Price | CL | Aura | School | Prerequisites |
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Blood Drinking (3.5e Equipment) | +1 bonus | 5 | Faint | Conjuration | Craft Magic Arms and Armor, form bloodstone |
Clinging (3.5e Equipment) | +1 bonus | 5 | Faint | Transmutation | Craft Magic Arms and Armor, animate net |
Tentacle Rope (3.5e Equipment) | +1 modifier | 3 | Faint | Transmutation | Craft Magical Arms and Armor, animate rope |
Thought Disruption (3.5e Equipment) | +1 modifier | 5 | Faint | Enchantment | Craft Magic Arms and Armor, daze, hold person |
D&D 5e Magical Weapon Enhancements
Magical Weapon Enhancements | Rarity | Type |
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d20 Modern Magical Weapon Enhancements
Magical Weapon Enhancements | Purchase DC | CL | Aura | School | Prerequisites |
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