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|This material is published under the OGL 1.0a.|
|Level:||Asn 3, Rgr 4, Sor/Wiz 3, Trickery 3|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Target:||Creature or object touched|
|Saving Throw:||Will negates (harmless, object)|
|Spell Resistance:||Yes (harmless, object)|
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.