Race Name |
LA |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
A.N.G.E.L |
+2
|
Humanoid
|
+2 Str, +2 Dex, +2 Int, +2 Wis, -4 Cha
|
Medium
|
Psychic Warrior
|
The A.N.G.E.Ls (Adverse necromantic genetically engineered lifeform) are a race born from a Necromancer's tampering with life itself in an attempt to create the perfect weapon. They are stronger, faster, and smarter than the sum of their parts, but they are despised as abominations for their origins.
|
Aasiling |
1
|
Outsider (Native)
|
+2 Dexterity +2 Wisdom +2 Intelligence
|
Medium
|
Any; the mixing of celestial and fiendish bloodlines creates a high degree of versatility.
|
Aasilings are a mixture of an Aasimar and a Tiefling that happened due to an unusual couple procreating. They come from all walks of life but are usually that bastards of humans with some long lost heredity that links them to the planetouched. Their alignment, religion, and appearance differ widely but they usually have very apparent characteristics of either Aasimars, Tieflings, or Both. They are outcasts at birth who grow up trying to make a place for themselves in the world.
|
Abyssal stalker |
2
|
Outsider (native)
|
+4 Str, +4 Dex, +2 Con, -4 Cha, -2 Int
|
Medium
|
Rogue
|
A dangerous, stealthy demonic predator.
|
Accipiter/Corivair |
0
|
Humanoid (Accipiter)
|
+2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom
|
Medium
|
Paladin
|
A tall, proud humanoid race possessed of great white wings, the Accipiter are famed throughout the world for their great strength and their powerful force of will.
|
Aegis Hands |
2
|
Construct
|
+2 Strength, Constitution -, −2 Wisdom, −2 Charisma
|
Medium
|
Fighter
|
Powerful golems designed for war, they were given sentience as an attempt to create more powerful, strategic tool for destruction.
|
Aesir |
2
|
Humanoid and (Outsider)
|
+2 to all Stats
|
Medium
|
Fighter
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Aeth |
|
|
|
|
|
|
Aggressor |
+2
|
Monstrous Humanoid
|
+4 Str, +4 Dex, +2 Con, -4 Int, -4 Cha
|
Medium
|
Fighter
|
Aggressors have the look of grayish brown winged statues. They have piercing red eyes and wild unkempt orcish hair. They have sharp claws and horns protruding from their heads. In order to create a better warrior, an exiled wizard conducted magical experiments of Orc volunteers who were seeking more strength as orcs often do. They are gifted with immense physical prowess.
|
Amaranthines |
|
|
|
|
|
|
Ancestal Satyr |
2
|
Outsider (Native)
|
+2 Str, +2 Dex, +2 Wis, -2 Int, -2 Cha
|
Medium
|
Rogue
|
The ancient satyr is a Earlier form of the satyr that was said too be extinct. Few of these Satyr's still exist in our world today. They are fast and wise creatures that enjoy battling the strong.
|
Ancient Arcane Elves |
2
|
Humanoid (Elf)
|
-2 Str, +2 Dex, -2 Int, +2 Cha
|
Medium
|
Ninja of the Hidden Waters
|
The Ancient Arcane Elves are the oldest and rarest of the Elven race. Mellenium old, harldy any of the new generation know much less have meet a Ancient Arcane Elf. They tend to be very secretive because of the last time they had been open they had been warred on by the first humans in these wars, humanity had nearly eradicated.
|
Ancients |
|
|
|
|
|
|
Android (DBZ Series) |
+0
|
Humanoid
|
+2 Str, +2 Dex, +2 Con, +2 Int
|
Medium
|
Z Warrior(DBZ Series)
|
Androids are people who wanted to achieve higher levels of fitness and physique. They shunned their normal body parts in turn for more specialized ones that enable them to do things they couldn't do before. You may not even realize it but some people all around you could even be an android.
|
Angeloid |
Varies
|
Celestial Construct
|
Varies
|
Medium
|
Any
|
A mechanical race that has incredibly human emotions and an ageless body.
|
Anguans |
2
|
Monstrous Humanoid
|
+2 STR, +8 DEX, +2 CON, -2 WIS, +2 CHA
|
Large
|
Rogue
|
Anguans are monstrous humanoids with the head, arms, and upper body of a human, but the lower body of a snake.
|
Ani-Men, Wolf-Man |
+2
|
Humanoid (Canine)
|
+-2 Str, +2 Int, +2 Wis
|
Medium
|
Monk
|
A hybrid of a wolf and a human. Wise and strong of mind, wolf-men believe strongly in family.
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Atami |
2
|
Humanoid
|
Special
|
Medium
|
Special
|
Thin, Golden Skinned Humanoids, who move with an unnatural grace, with Eyes the Color of the Environment they were born in.
|
B'er'den |
+2
|
Aberration
|
−4 Str
|
Medium
|
Any
|
Magical Human/Eye Tyrant hybrids.
|
B'er'den Variant |
2
|
Aberration
|
-4 Strength, -2 Constitution
|
Medium
|
Wizard
|
B'er'den were the slaves of Beholders.
|
Bangaa |
|
|
|
|
|
|
Batfolk |
+1, +2
|
Humanoid, Shapechanger
|
−2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom
|
Medium
|
Cleric, Fighter, Druid
|
Some race
|
Beteaillee |
Varies
|
Humanoid
|
Varies
|
Medium
|
Warrior or Druid
|
Humans with bat like features that were enslaved at one point, but are now a proud species.
|
Blackheart |
2
|
Outsider(Evil)
|
+4 Str, +4 Con, +2 Dex, −4 Cha
|
Medium
|
Fighter
|
Blackhearts were once a proud and noble empire of humans that was eternally damned due to a faustian bargain, that was forced upon them. They were offered as the bargainingship of their enemy to a powerful archdevil in pursuit of power and the opportunity to destroy their enemy. As the city was being beseiged the once proud kindom of men requested aid from all neighboring kingdoms, villages, even barbarian wartribes, none came to their aid. As the final days of the once proud nation the king onlooked to the outskirts of his castle and saw the kindoms he had sent aid to... watching, laughing, mocking. since then these people have excepted their damnation and are returning..... to make all humans pay!
|
Blaziken |
+1
|
<!-Types and (Subtypes, Subtypes)->
|
+2 Strength, +2 Constitution, −2 Intelligence, −2 Wisdom
|
Medium
|
Barbarian, Monk
|
A bird-like race, fond of fighting
|
Blood Elves |
+1
|
Humanoid
|
+2 Dex and +2 Int
|
Medium
|
Wizard
|
The Blood Elves are a long living race of survivors. While their woodland cousins excel in archery theirs is in harnessing magic.
|
Botanans |
+2
|
Humanoid (Plant)
|
+2 Con, −2 Int
|
Medium
|
Druid
|
Human-like Plants. Natural retractable weapons.
|
Bovine-Kin/Half-Cow |
+0
|
Humanoid
|
+4 Str, +4 Con, -2 Dex, -2 Int
|
Medium
|
any
|
|
Broken Lords |
2
|
Construct (Living Construct or Incorporeal)
|
+2 Strength, +2 Intelligence
|
Medium
|
Any non divine class.
|
A fallen race that was forced to bind themselves into armor to prevent dying from a deadly plague, and must consume the souls of others maintain their lives.
|
Bronze Mechanoid |
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Brood, Dragon Clan |
+3
|
Common, Kaiser
|
+2 Strength, -2 Dexterity for Males, and +2 Dexterity, -2 Strength for Females
|
Medium/Variable
|
Any
|
Dragons that transformed into humans over time, charged to guard the world against the evil of the Goddess Tyr and her offspring.
|
Cait Sith |
2
|
Fey Humanoid
|
+4 Dexterity, +2 Charisma, +2 Wisdom, -2 Strength
|
Medium
|
Ranger
|
Cait Sith resemble cats in a way. They are light weight and can control beast like monsters to fight for them. They make great Rangers and people that control the battlefield.
|
Cait-Sith |
+2
|
Fey
|
+4 Dex, +2 Cha, -4 Str, -2 Con
|
Small
|
Any
|
Feline Fey
|
Canis Resurrexit |
+2
|
Plant
|
+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
|
Medium
|
|
A plant-being, usually soft-spoken and shy... unless you're an enemy
|
Carpathian |
|
|
|
|
|
|
Cecaelia |
2
|
Monstrous Humanoid, (Aquatic)
|
+4 Strength, +6 Dexterity −2 Intelligence, −2 Charisma.
|
Medium
|
Swordsage, Ranger.
|
Cecaelia have the upper body of a comely human from the waist down though they have the body of eight large tentacles.
|
Chasers, Albion |
|
|
|
|
|
|
Children of Green |
Variable
|
Monstrous Humanoid (Psionic)
|
+2 Dex, +2 Cha
|
Medium
|
Any
|
Children of Green are associated with light and evolution.
|
Chillers |
2
|
Humanoid (Cold)
|
+2 Str, +2 Dex, -2 Int, +2 Cha
|
Medium
|
Fighter
|
A cold race that comes from humans
|
Chiroptera |
Varies
|
Humanoid
|
Varies
|
Small or Large
|
Cleric, Druid, and Bard.
|
Very happy and friendly
|
Cinders |
|
|
|
|
|
|
Consu |
+2
|
Humanoid (Consu)
|
+4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha.
|
Large
|
Monk
|
Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.
|
Cowfolk |
2
|
Humanoid Fey
|
+2 to Strength +2 to Constitution -2 Dexterity +2 Wisdom and +1 Intelligence
|
Medium
|
Barbarian or Paladin
|
Cowfolk are a happy go luck race of Half Human Cows who spend their days work on a farm.
|
Crulean |
2
|
Humanoid (Aquatic)
|
+2 Constitution, -2 Charisma
|
Medium
|
rogue
|
Anthropomorphic mole crabs
|
Cybernetic Creature |
2
|
Humanoid
|
+2 to Strength, Dexterity and Constitution
|
Varies
|
None
|
Cybernetic Creatures are creatures that, for one reason or another, have had parts of their bodies replaced with electronic implants.
|
Cyclops |
|
|
|
|
|
|
Cærel Draconians |
|
|
|
|
|
|
Deathclaw |
+0
|
Monstrous Humanoid (Mutant)
|
+2 to this stat, −2 to that one
|
Medium
|
Fighter
|
Some race
|
Deceivers |
+2
|
Construct (living construct) Type
|
+2 Constitution, −2 Charisma
|
Medium
|
Any
|
Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.
|
Diamond Dog |
2
|
Monstrous Humanoid
|
+4 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma
|
Medium
|
Barbarian
|
A beastial race of cave dwellers.
|
Diclonii |
2
|
Monstrous Humanoid
|
+4 Str, +4 Dex, +2 Int, -2 Cha
|
Medium
|
Any
|
Human mutation after infection with Vector Virus from Elfen Lied.
|
Direfolks |
2
|
Giant
|
+2 Str, +2 Con, +2 Cha
|
Large
|
Fighter
|
Direfolks are Giants at their best; They are big, built, and handsome, with a mind to match. They have perfect bodies with bone plating on their skulls, chests, fists, elbows, and knees.
|
Dragonblood |
+2 (+3)
|
dragon
|
+4 to STR and CHA in dragon form, & -2 to STR and CHA in human form
|
Medium
|
Any
|
Some race
|
Dragonborn |
+2
|
Humanoid (Reptilian)
|
+2 Charisma
|
Medium
|
Sorcerer, Fighter or paladin
|
Some race
|
Dragonborn Variante |
|
|
|
|
|
|
Dragoon |
+2
|
Dragon
|
+2 Str, −2 Wis
|
Medium
|
Fighter
|
Version of Half-Dragons.
|
Drakenbred, Fang |
3
|
Humaniod(Dragonblooded)
|
+4 Str, +2 Con, +2 Int −2 Dex
|
Medium
|
Rogue, Sorcerer
|
Descendants of the ancient spined dragons. They are great fighters and intelligent thinkers.
|
Dryads, Ardanian |
|
|
|
|
|
|
Dwarf Faeries |
2
|
Fey
|
−8 Str,+16 Dex, −4 Con, +4 Wis, -2 Cha
|
Fine
|
Ranger
|
An extremely small faerie zips between foilage, watching the adventurers pass.
|
Dwarves, Chromatic |
|
Humanoid (Dwarf)
|
Variable
|
Medium
|
Variable
|
An elementally influenced race of Dwarves
|
Dweomerling (3.5e Creature) |
|
|
|
|
|
|
Einherjar |
2
|
Outsider (Native)
|
+6 Str, +2 Dex, +4 Con, +2 Int, +2 Wis, +2 Cha
|
Medium
|
Any
|
Brave warriors reborn of the valorous dead.
|
Elder Bairn |
2
|
Humanoid
|
+2 Strength, +2 Dexterity, -2 Wisdom, -2 Constitution
|
Medium
|
Any
|
The descendants of an ancient race said to hunt vampires or was it create them?
|
Elnades |
+2
|
Elemental (Water)
|
+2 Dex, +2 Wis
|
Medium
|
Any
|
Water elementals with healing abilities.
|
Elven Nymph |
+2
|
Fey
|
+2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma
|
Medium
|
Bard
|
Some race
|
Elves, Aether |
+2
|
Fey
|
Variable
|
Medium
|
Variable
|
A varied and colorful race of elves.
|
Elves, Daemon |
2
|
Humanoid (Elf)
|
+2 Dexterity, -2 Charisma
|
Medium
|
Any physical combat-based class (Fighter, Brawler, Myrmidon, etc.) for males, any magical/psionic (All Psions, Ascendant, Wizard, Sorceror, etc.) or support (Bard, Dancer, etc.) class for females.
|
A very mysterious subspecies of elf known for their unique appearance and being quick to start fights. Opinions on them vary wildly.
|
Elves, Darkmoon |
|
Humanoid (elf, feyblood)
|
+2 dex, −2 con, +2 int, +2 cha
|
Medium
|
Wizard
|
a good version of drow
|
Elves, High, 5th Variant |
<+2>
|
Humanoid, Elven Subtype
|
+4 Int, +4 Wisdom, +2 Charisma
|
Medium
|
<Wizard, Sorcerer, Druid, Cleric, Paladin>
|
A magical race of the elvenkind, making powerful wielders of magic, great leaders, diplomats, craftsmen, and soldiers. Though condescending, the High Elves normally can back up their claims with true skill and mastery over their crafts, professions, positions, and magical and technical abilities. Loved and hated, wealthy, powerful, and mystic are descriptors normally pasted to the High Elven name.
|
Elves, Light |
2
|
<!-Types and (Humanoid, Elf)->
|
+2 DEX, +2 INT, +2 CHA, −2 CON
|
Medium
|
Wizard or Sorcerer
|
The polar opposite of the Drow, Light Elves, better known as the "Luminow",possess pearl-white skin, Golden-yellowish hair, and bright blue eyes. Hailing from an alternate dimension, Light Elves are fierce inter-planar rivals of the Drow and see them as tragic elven cousins. Light Elves prefer daylight and heat instead of darkness and cold as the Drow do.
|
Elves, Salvator |
+2
|
Aberration (Augmented Elf)
|
+2 Dex, +2 Int, +2 Wis, −2 Cha
|
Medium
|
Rogue or Cleric
|
Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.
|
Elves, Sky |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
+2 Strength, +2 Dexterity, -4 Intelligence
|
Medium
|
Bard
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Epentheseans |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 50 word introduction and overview of race; displayed elsewhere.->
|
Equans |
+2
|
Monstrous Humanoid
|
+8 STR, +2 DEX, +8 CON, -2 WIS, -2 CHA
|
large
|
Fighter
|
Equans are bipedal monstrous humanoids with the head, legs, feet, skin, fur, and tail of a horse.
|
Exceeds |
1
|
Magical Beast (Feline)
|
+4 Dex, +2 cha, −4 Str
|
Tiny
|
Fighter
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Faerie, Variant |
+2
|
Fey
|
+4 Wis, +2 Cha, -2 Con
|
Diminutive
|
Druid
|
Of the many fey that roam the lands, few are as well known, and as misunderstood at the Faerie. Varying in appearance as much as Humans, Faeries are a playful sort with a love for nature. They are also mysteriously friendly with Outsiders.
|
Fallen Seraphim |
|
|
|
|
|
|
Fallen, Albion |
|
|
|
|
|
|
Featherfolk |
+2
|
Monstruous Humanoid
|
+2 Str, +4 Dex, −4 Cha
|
Medium
|
Ranger
|
Sharpeye Featherfolk are the greatest of the featherfolk. They are appear to be feathered humans with beaks and wings. Their hands are on the end of their wings and have their palms on the outside. They are more violent than other featherfolk and extremely territorial.
|
Fey, Tears of Smoke Variant |
+0
|
Fey (Extraplanar)
|
+2 Wis, +4 Con
|
Medium
|
Scout
|
Some race
|
Fledgling Doppelgangers |
+2
|
Monstrous Humanoid (Shapechanger)
|
+2 Strength, +2 Dexterity, +2 Charisma
|
Medium
|
Rogue
|
Fledgling Doppelgangers are those who have not yet fully developed their shape changing ability.
|
Foreclaimers |
2
|
Humanoid (Elf)
|
+2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma
|
Medium
|
Wizard
|
Foreclaimers are an ancient and advanced civilization of elves that used the power of the sun to enhance themselves.
|
Furyian |
|
Humanoid (Reptilian)
|
+2 Str, +2 Dex, −2 Int,
|
Medium
|
Fighter
|
Flying reptilian humanoids of the desert
|
Ganra-Samal |
+2
|
Monstrous Humanoid
|
+4 Strength, −2 Dexterity, +2 Constitution, +2 Wisdom
|
Medium
|
Druid
|
Similar to minotaurs, these wise dog-headed humanoids revere nature and guard the fey.
|
Gibis |
+2
|
Monstrous Humanoid (Gibis)
|
+2 Str,+2 Dex, −2 Con, +4 Int, +2 Wis
|
Medium
|
Any
|
Intelligent but vicious world-traveling creatures.
|
Gigas |
+2
|
Giant
|
+4 Str, +2 Con, −2 Dex, −2 Int, −2 Cha
|
Large
|
Fighter
|
Simple, hardworking giants that live off the lands.
|
Gloomborn |
+2
|
Humanoid (Gloomborn)
|
+2 to Strength and Intelligence, −2 to Constitution and Charisma
|
Medium
|
Wizard, specialising in Necromancer.
|
A race of disturbing humanoids, descended from undead ancestors. They live their lives on the brink of undeath.
|
Gluttons |
2
|
Humanoid
|
-2 Dexterity, +2 Intelligence
|
Medium
|
Necromancer
|
Magically-created dwarves with a racial addiction to food. Less dextrous than most due to their obesity.
|
Gnoll, Mountain Variant |
2
|
Humanoid (Monstrous Humanoid)
|
+2 Str, +3 Con, -2 Wis, +2 Cha
|
Medium to Large
|
Rogue
|
A breed of Gnoll that lives in the mountains.
|
Goa'uld |
2
|
Animal (Outsider)
|
-4 Strength, +2 Intelligence, +4 Charisma
|
Tiny
|
Sorcerer
|
Goa'uld are snake-like parasites that can take control of another person's body.
|
Goh'ul |
+2
|
<-types and subtypes->
|
+2 to this stat, −2 to that one
|
Small
|
Sorcerer
|
Some race
|
Grath, The Gaunt Ones |
+2
|
Aberration->
|
−2 Str, −4 Dex, +12 Con, 2−2 Int, 2−2 Wis, 2−4 Cha
|
Medium
|
|
A screwed up race, often used as human punching-bags.
|
Gremlins, Albion |
|
|
|
|
|
|
Half-Bugbears |
+2
|
Humanoid (Goblinoid)
|
+2 Strength, +2 Constitution, -2 Charisma
|
Medium
|
Fighter
|
The offspring of a human and a bugbear. Combines their goblinoid parent's strength with the intelligence of their human half.
|
Half-Dragonkin |
|
|
|
|
|
|
Half-Minotaur |
2
|
Humanoid (Minotaur)
|
+6 Str, +2 Con, -4 Int
|
Medium
|
Barbarian
|
Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this they tend to be wanderers of sorts and live in the wilderness.
|
Half-Ogres |
2
|
Giant
|
+4 Strength, +4 Constitution, −2 Intelligence, −4 charisma
|
Medium
|
Fighter
|
Ogre and human half-breed, slightly more balanced than races of destiny.
|
Halfling Gnome |
+2
|
Humanoid (Gnome)
|
+2 Str, +2 Con, +2 Int, −2 Wis
|
Small
|
Rogue or Monk
|
A shorter variety of gnome. Extremely tough and enjoy precious things and animals.
|
Hork-Bajir |
+2
|
Monstrous Humanoid
|
For all: +4 Str, -2 Dex, +6 Con, -4 Int, -2 Wis, -2 Cha.
|
Medium
|
Ranger
|
The Hork-Bajir are a race of tree-dwelling humanoids who are covered in blades, claws, and horns.
|
Human, Killer |
0
|
Humanoid
|
+2 Str +2 Dex
|
Medium
|
Any that prefer physical damage
|
These are humans that for one reason or another were selectively bred with the intent of them being killers. These humans were kept away from society until they were ready for their job. During this time, those who created them trained and tested them to make sure they were worthy.
|
Humans, Albion,Warborn |
|
|
|
|
|
|
Infernal Protectors |
|
|
|
|
|
|
Iron Mechanoid |
|
Living Construct
|
varies
|
Any
|
Fighter, Ranger or Expert
|
Golem-like race of machines
|
Kamaitachi |
2
|
Fey
|
-4 Strength, +6 Dexterity
|
Small
|
Rogue
|
A rare breed of Japanese yokai, the kamaitachi are a kind of weasel spirit. Each individual kamaitachi is actually three weasels connected by a shared mind and soul. Gifted with flight, they are natural tricksters. Their jokes often take a slightly malicious twist, though they themselves are not actually evil.
|
Khajiit |
+2
|
Humanoid (Feline)
|
+2 Dex, −4 Con, +2 Int, −2 Cha
|
Medium
|
Rogue
|
Humanoid cheetah-like folk.
|
Kiiroshan |
1
|
Monstrous Humanoid
|
Con +2, Str +2, Wis +2
|
Large
|
Vilathian Warder
|
standing at 8-13ft (average), the Kiiroshan is a nomadic bestial race, they are strong and wise, created by two gods, one of light and one of war, they are very attune to nature.
|
Kithril |
+1
|
Humanoid
|
|
Medium
|
Wizard
|
Some race
|
Kitsune, Variant |
2
|
Monstrous Humanoid (shape shifter)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Medium
|
Sorcerer, Rogue
|
A Kitsune is from Japanese mythology and has become a popular species to many people. As Such I have made a version that I hope people will enjoy and use. Anyway If you like being playful while having a fluffy tail and blowing stuff up, I think you will like this. Enjoy.
|
Kitsune-bito |
?
|
Monstrous Humanoid
|
+4 Dex, –4 Con, +2 Int, +2 Cha
|
Medium
|
Any
|
A kitsune-bito resembles a fox that stands on its hind legs, with humanoid arms with 1-9 tail.
|
Kitsune-jin |
0
|
Monstrous Humanoid
|
+2 DEX,+1 WIS, +1 INT, −1 CON, +2 STR
|
Medium
|
SRD:Rogue, Ninja, Scout, or Sorcerer
|
Intelligent, sly, and agile fox-people from the Orient, Kitsune-jin are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
|
Lamiae |
2
|
Monstrous Humanoid
|
+4 Str, +4 Con, +2 Dex, -4 Cha
|
Large
|
None
|
The knight that had stumbled into her home found her enchantingly beautiful...that is, until he noticed the giant serpentine tail instead of legs...his final scream could be heard for miles in every direction.
|
Leonin |
+2
|
Humanoid (Feline)
|
+2 Strength, −2 Charisma
|
Medium
|
Any
|
Some race
|
Lesser Dragons |
+2
|
Dragon
|
-2 Str, +4 Dex, -2 Con, +2 wis
|
Medium
|
Any
|
A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature
|
Lesser Dragons, Arctic |
<!-+2->
|
Dragon
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Size: Medium
|
<!-Class. Add a link if it's a class found here.->
|
An sub-species of Lesser Dragon which is adapted to live in Arctic environments.
|
Lesser Dragons, Lunar |
|
|
|
|
|
|
Lesser Elder Brain |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Ley |
+2
|
Fey
|
+4 Cha, +2 Wis
|
Medium
|
Sorcerer
|
They elusive ley are a race akin to the elves, in fact, many scholars say that the elves are actually descendants of ley.
|
Lionfolk |
+2
|
Humanoid (Shapechanger, Feline)
|
+2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom
|
Medium
|
Barbarian
|
A proud race of lionlike creatures.
|
Living Magic |
+2
|
Outsider Shapechanger
|
+4 Int, +2 Cha, -2 Str, -2 Con
|
-Medium
|
Sorcerers or Thieves
|
A race of creatures literally made of magic who can go from robbing you and hurting you to the point where you pass out then healing you and baking you a cake.
|
Lizardfolk, Arctic |
2
|
Humanoid (Reptillian)
|
+4Str, +6Con, -2Int
|
<!-Size: Medium
|
Ranger or Druid
|
Lizardfolk that were seperated from a tribe thousands of years ago, and were forced to adapt to the new, harsh enviroments.
|
Lucario |
0
|
Humanoid, animal(canine)
|
+2 Dex, +2 Con, +4 Int, -4 Wis
|
Medium
|
Fighter
|
Lucario's are a race of blue foxes with some human attributes. Solid blue with black patterns and red eyes, these are peaceful beings that are found in the forests as often as among civilization. Adept in the use of ki, or 'aura' as they call it, they often wield a variety of almost supernatural abilities.
|
Lynxenthrope |
2
|
Humanoid, Beast
|
+7 Strength, +3 Dexterity, +4 Constitution, +4 Intelligence, +4 Wisdom +4 Charisma
|
Medium to Large
|
Bard, Barbarian, Ranger, and Druid
|
Massive Tiger "Lynx" humanoids that are often solitary, but still rather sociable. This is in often in part due to their frequently nomadic lifestyles as traders.
|
Masterforged |
+2
|
Construct (living construct)
|
+4 Con, +4 Int, -2 dex, -2 Cha
|
Medium
|
Wizard
|
A race created prior to the warforged who have a great knowledge and a clock-work body.
|
Metalfolks |
2
|
Monstrous Humanoid (Metal)
|
+6 Int, +4 Str
|
Medium
|
Fighter
|
Metalfolks are made of metallic alloys and have the ability to change their bodies to their advantage, like changing arms to weapons, etc.
|
Metinis |
|
|
|
|
|
|
Mind Flayers, MoFS |
+1
|
Aberration
|
−2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha
|
Medium
|
Wizard
|
Otherwise known as illithids, these creatures are amazingly intelligent.
|
Minotaur, Aldune |
2
|
Humanoid (Minotaur)
|
+8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma
|
Large
|
Barbarian
|
|
Minotaur, Variant |
|
|
|
|
|
|
Moosemen |
|
|
|
|
|
|
Mycelinid |
<!-#->
|
<!-Plant->
|
<!-+2 <!-Wisdom->, <!-+2 <!-Intelligence-> −2 <!-Strength->, etc->
|
<!-Size: Medium->
|
<!-Herbalist->
|
<!In the verdant depths of the Enchanted Forest, a remarkable race known as the Mycelinid's thrives, their vibrant fungal forms harmonizing beautifully with the lush flora surrounding them. These mushroom people, with caps adorned in shades ranging from irridecent ruby to the darkest of blacks, having developed an extraordinary bond with the plants of their domain. Their herbalist skills are nothing short of legendary, as they possess an innate ability to commune with the flora, understanding their needs, ailments, and strengths through the intricate network of mycelium that connects them all. This symbiotic relationship allows the Mycelinid's to cultivate potent herbs and rare fungi that hold invaluable medicinal properties, remedies that have been passed down through generations.
When the Mycelinid's gather to showcase their herbal mastery, the forest transforms into a vibrant tapestry of colors and scents. With nimble fingers, they expertly blend herbs to create enchanting potions, salves for healing, elixirs that ignite the senses and poison's potent enough to take down a Dragon. Their vibrant ceremonies are accompanied by rhythmic songs that resonate with the energies of the plants, drawing forth their healing properties and inviting them to join in the celebration. This deep interconnectivity with the botanical world makes the Mycelinid's not only guardians of their ecosystem but also sought-after allies for those in need of wisdom and remedies. As they dance amid the dappled sunlight, the air filled with their laughter and the fragrant aroma of freshly crushed herbs, it becomes clear that these mushroom people are not just beings of the forest—they are its heart, an embodiment of nature's intricate web of life.>
|
Na'vi |
2
|
Humanoid
|
+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence
|
Large
|
Rangers, Druids, Shamans
|
|
Naiads |
+0 or +2
|
Fey (Aquatic)
|
( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha)
|
Medium
|
Any
|
A kind of nymph, typically found around water.
|
Nakanaga |
2
|
Aberration (Air)
|
+2 Dexterity, −2 Constitution
|
Large
|
Favored Soul
|
Nakanaga are a derivative race of the more common Water Naga, whose bloodline mixed with Outsiders from the Elemental Plane of Air to produce these rare and mighty serpents.
|
Neanderthal |
0
|
Humanoid (Neanderthal)
|
+2 Strength and Constitution, -2 Intelligence and Charisma
|
Medium
|
Barbarian
|
While not the perfect barbarian race, this ancient half-breed is surprisingly capable at filling that niche.
|
Ork |
|
|
|
|
|
|
Orochi-bito |
+2
|
Monstrous Humanoid (Reptilian)
|
+4 Dex, +2 Con, +2 Wis, −4 Cha
|
Medium
|
Ranger
|
Slender and snakelike. They value cunning and riddles, not strength.
|
Orog |
+2
|
Humanoid (Goblinoid)
|
+6 Str, -2 Dex, -2 Wis, +2 Cha
|
Medium
|
Fighter
|
Orc/Ogre
|
Phalanx Agents |
2
|
Humanoid (Program)
|
+2 Str, +2 Dex, +2 Con, +10 Int, +2 Wis, +2 Cha
|
Medium
|
Prime Program
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Pixie, Diminutive |
+2
|
Fey
|
−8 Str, +22 Dex, +4 Con, +4 Int & +8 Cha
|
<Size: Diminutive
|
Sorcerer or Rogue.
|
<Tiny winged Pixies that stand 6 to 12 inches tall with a playful disposition.
|
Plague Bearer |
2
|
Undead
|
+2 Str, −4 Wis
|
Medium
|
Rogue or Necromancer
|
Undead whose sole goal is to spread rot and devour all.
|
Poladar |
?
|
Humanoid (Ursine)
|
+6 Str, +2 Wis, −2 Cha
|
Large
|
Warrior
|
A polar-bear like race that act very much like primitive humans.
|
Protector, Lost Variant |
2
|
Monstrous Humanoid
|
+2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma
|
Medium
|
Fighter
|
Created by using arcane force the combining a gargoyle with a human creates a physically powerful, but morally grounded creature. The Protector was designed to defend.
|
Psionic Eyes |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Pterasaurian |
+1
|
Humanoid (Dinor)
|
-4 Strength, +6 Dexterity, −2 Constitution, +2 Charisma
|
Small or Tiny
|
Rogue or Spellthief
|
Little winged tricksters that swoop in and steal things.
|
Rust Devil |
2
|
Outsider (Native)
|
|
Medium
|
Barbarian
|
A race of humanoids with dangerously rusty and prickled bodies who devour metal.
|
SemiAesir |
2
|
Humanoid and (Outsider)
|
+2 to all Stats
|
Medium
|
Fighter
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Seraphim |
+3
|
Outsider (Angel, Good)
|
+6 Str, +2 Dex, +2 Wis, -4 Cha, -4 Con, -2 Int
|
Medium
|
Cleric
|
Protectors of heaven, warriors of light, the Seraphim are the epitome of Good in the Outer Planes.
|
Seronian |
2
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Medium
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Shadar-Kai |
+2
|
Outsider (Extraplanar, Chaotic)
|
+2 Con, +2 Cha, -2 Wis
|
Medium
|
any
|
A love of battle that knows no bounds, it tells them they are alive.
|
Silver Kitsune |
+2
|
Humanoid (Kitsune, Shapeshifter)
|
-2 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, +2 Intelligence/+2 Charisma
|
Medium
|
Rogue, Sorcerer, Wizard, Kitsune Paragon
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Slime Child |
+2
|
Aberration
|
-2 Dexterity +4 Constitution, -4 Charisma, +2 Wisdom
|
Medium
|
Fighter
|
Result of a Mad Mage's experiments on Oozes and captive humans
|
Slithzirkhai |
+2
|
Humanoid (Monstrous, Reptilian)
|
+6 Strength, +2 Dexterity, +2 Constitution, -4 Charisma
|
Large
|
Barbarian
|
A barbaric race of massive lizardfolk. Usually found in deserts, but some have founded villages in secluded forests or swamps. They are very much an "act now, ask questions later," society.
|
Slowkings |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Snarraniens |
2
|
Humanoid (Immortal, Shadow)
|
+3 Strength, -2 Dexterity, -1 Wisdom
|
Medium
|
Paladin
|
An empty, wraithlike floating suit of armor, covered in black and red robes. They are filled with hatred for non-shadow races.
|
Sol-Kyn |
+2
|
Humanoid (Elemental)
|
+4 Dex, +2 Con, +2 Int, -2 Str, -2 Cha
|
Medium
|
<!-Class. Add a link if it's a class found here.->
|
Beings born from the heart of a star, with a fast dangerous aura about them.
|
Spike Lords |
2
|
Outsider (Extraplanar, Earth)
|
+4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, -4 Wisdom, -4 Charisma
|
Medium
|
Any
|
Outsiders from the elemental plane of earth who migrated over to the material plane.
|
Splatoon Inklings |
+2
|
Humanoid
|
+4 Dex, -2 Con, -2 Str
|
small
|
Rogue
|
Inklings are the main protagonists of the Splatoon series. They are humanoids who possess the ability to spray ink and transform into squids to swim through the ink. They are highly versatile and have a large variety of racial traits.
|
Squirreling |
+2
|
Monstrous Humanoid
|
|
Small
|
Rogue
|
Xenophobic, but good-natured squirrel people of the forest.
|
Stella |
2
|
Humanoid
|
+2 Cha, −2 Wis
|
Size: Medium
|
Sorcerer
|
Sometimes, Humans are gifted by the stars
|
Stiliuans |
+2
|
Monstrous Humanoid
|
+4 STR, +4 DEX, +6 CON, +4 INT, +6 WIS, +6 CHA
|
large
|
Sorcerer
|
Stiliuans are monstrous humanoids with the upper body of a human, and the lower body of a spider.
|
Sword Elf |
+2
|
Humanoid (Elf)
|
+2 Dexterity
|
Medium
|
Fighter
|
Taken at a young age to the fabled Monastery of the Snow-Kissed Petals, they undergo a lifetime of extensive training in the use of swords and armor in order to defend and protect their people from the many dangers that loom in the darkness.
|
Talpoidan |
2
|
Humanoid (Aquatic)
|
+2 Constitution, -2 Charisma
|
Medium
|
rogue
|
Anthropomorphic mole crabs
|
Tarkata |
2
|
Humanoid
|
2 STR, +2 CON, -2 INT, -2 WIS
|
Medium
|
Fighter
|
A powerful mix of human and demon, the Tarkatan warriors of Outworld are a race to be feared and respected.
|
Tauros |
|
Monstrous Humanoid
|
+8 str, +4con, +2 wis, −2 dex, −2 int, −2 cha
|
Large
|
Druid
|
Tauros are bipedal cows and bulls.
|
Tonberry |
+2
|
Aberration
|
+4 Con, −4 Cha
|
Small
|
Rogue
|
|
Tortugan |
+2
|
Humanoid (Reptilian)
|
+6 Str, +4 Con, -4 Dex, -4 Int, -2 Cha
|
Large
|
Fighter, Ranger, Barbarian (Choose One at first level as favored class.)
|
Turtle-Like humanoid.
|
Tricinoids |
+2
|
Monstrous Humanoid (Reptilian)
|
+4 Str, +4 Con, +2 Wis, −2 Int
|
Large
|
Any
|
I'm still thinking
|
Trolls, The Silver Lands |
|
|
|
|
|
|
Tylwydd |
|
Humanoid (Tylwydd)
|
+2 Str, +2 Dex, −2 Wis
|
Medium
|
Bard
|
Humanoid Race with Cat-like emotions.
|
Unicorns, Variant |
Variable
|
Magical Beast
|
Variable
|
Variable
|
Druid
|
These Unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.
|
Valkyrie |
2
|
Outsider(Holy)
|
+4/+3/+2 Strength, Constitution, Dexterity. +0/-1/-3 Wisdom, Intelligence, Charisma
|
Medium
|
|
A deity's champion angel.
|
Vekigis |
+2
|
Awoken Humanoid Construct
|
+2 CON, +2 INT, -4 WIS, -2 CHR
|
Medium
|
Dependent on Form
|
The wonders that the ancient Valkyre made were many fold, but ask any Tinker Gnome or Dwarven Golem Smith and they will tell you that their greatest feat was the construction of the Vekigis. Similar to the other Valkyre machines that are often found in their ancient ruins in terms of materials, the Vekigis differ in two important ways. Firstly they are fully sentient and capable of free will and secondly they are designed in a humanoid shape as opposed to the more functionally designed machines most adventurers are familiar with. Only a few Vekigis have ever been unearthed and they often struggle to find their place in a world they do not understand. Very few of their kind hold any kind of memory from before the ancient cataclysm that ended the Valkyre civilization and often struggle to build their own identity from nothing. The Vekigis have no true homeland and do not reproduce. All Vekigis that currently walk the land were once dug up in a an ancient ruin and awoken by some curious researcher, tomb robber or adventurer.
|
Voidborn, Xer'Sai |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Vorpal Elder |
+2
|
Giant
|
+2 Str, +2 Con, +4 Int, +2 Wis, -4 Cha
|
Large
|
Wizard
|
The final word in Vorpalan society. No one is sure where they came from.
|
Vraaden |
+2
|
Humanoid
|
−2 Con, +2 Int, +2 Wis, +4 Cha
|
Medium
|
Bard
|
Human-like race that feeds off of nearby energy.
|
Vyklan |
2
|
Outsider
|
+2 Con, -1 Str
|
Medium
|
Any
|
Draconian humanoid mammal hybrids, infused with either life, or death.
|
Warbeast |
+2
|
Monstrous Humanoid (Beast)
|
N/A
|
Medium
|
Cleric/Fighter/Barbarian
|
A race of demi-humans mixed with the traits of various animals
|
Warbeasts |
|
|
|
|
|
|
Warforged Centaur |
+2
|
Construct
|
+8 Strength, +4 Dexterity, +6 Constitution, -2 Intelligence, -2 Charisma
|
Large
|
Druid
|
A rare form of Warforged Druid that was created by accident.
|
Wastecrawler |
+2
|
Monstrous Humanoid
|
+2 Wis, -2 Dex
|
Small
|
Ranger
|
Many-limbed creatures that are at home in the wastelands.
|
Wendego, The Silver Lands |
|
|
|
|
|
|
Werepyre |
+2
|
Humanoid
|
+4 Str,+2 Con, -4 Int,+2 Cha
|
Medium
|
Druid
|
|
Werewolf |
2
|
Humanoid
|
+3 Str, +3 Dex, -2 Cha
|
Med
|
Druid, mainly because it's most helpful with connecting with the world.
|
Prowling the darkness, hunting in the deep hours of the night, these wolf like people hunt the night and prey on the weak.
|
Winged Elf |
2
|
Humanoid (Elf)
|
+4 Dexterity, +4 Intelligence, -2 Constitution
|
Medium
|
Rogue, Ranger
|
Elves. With wings.
|
Wisplings |
3
|
Humanoid
|
+2 CHA, +2 DEX, −2 CON
|
Small
|
sorcerer
|
Creatures of pure solidified energy. Sorcerer's magic runs through their ichor. While peaceful as a race they were obviously not created with that in mind.
|
Wolf-kin (southern) |
|
|
|
|
|
|
Wraiths, Albion |
|
|
|
|
|
|
Yern |
+2
|
Plant
|
+2 Charisma +2 Wisdom -2 Strength
|
Medium
|
Ranger
|
A plant like humanoid
|
Zingonian |
<!-#->
|
Humanoid
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Medium
|
Psychic Warrior and Druid
|
A reclusive secretive race thats friendly to others while hiding it's own customs.
|
Zora |
2
|
Humanoid (Aquatic, Zora)
|
+2 Dex, +2 Cha, -2 Str, -2 Con
|
Medium
|
Ranger
|
Based on the fishlike people from the Legend of Zelda series
|