LA 2 Races

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Level Adjustment 2

LA 2 races without an improving, reviewing, or removing template present.
Race Name LA Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
A.N.G.E.L +2 Humanoid +2 Str, +2 Dex, +2 Int, +2 Wis, -4 Cha Medium Psychic Warrior The A.N.G.E.Ls (Adverse necromantic genetically engineered lifeform) are a race born from a Necromancer's tampering with life itself in an attempt to create the perfect weapon. They are stronger, faster, and smarter than the sum of their parts, but they are despised as abominations for their origins.
Aasiling 1 Outsider (Native) +2 Dexterity +2 Wisdom +2 Intelligence Medium Any; the mixing of celestial and fiendish bloodlines creates a high degree of versatility. Aasilings are a mixture of an Aasimar and a Tiefling that happened due to an unusual couple procreating. They come from all walks of life but are usually that bastards of humans with some long lost heredity that links them to the planetouched. Their alignment, religion, and appearance differ widely but they usually have very apparent characteristics of either Aasimars, Tieflings, or Both. They are outcasts at birth who grow up trying to make a place for themselves in the world.
Abyssal stalker 2 Outsider (native) +4 Str, +4 Dex, +2 Con, -4 Cha, -2 Int Medium Rogue A dangerous, stealthy demonic predator.
Accipiter/Corivair 0 Humanoid (Accipiter) +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom Medium Paladin A tall, proud humanoid race possessed of great white wings, the Accipiter are famed throughout the world for their great strength and their powerful force of will.
Aegis Hands 2 Construct +2 Strength, Constitution -, −2 Wisdom, −2 Charisma Medium Fighter Powerful golems designed for war, they were given sentience as an attempt to create more powerful, strategic tool for destruction.
Aesir 2 Humanoid and (Outsider) +2 to all Stats Medium Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Aeth
Aggressor +2 Monstrous Humanoid +4 Str, +4 Dex, +2 Con, -4 Int, -4 Cha Medium Fighter Aggressors have the look of grayish brown winged statues. They have piercing red eyes and wild unkempt orcish hair. They have sharp claws and horns protruding from their heads. In order to create a better warrior, an exiled wizard conducted magical experiments of Orc volunteers who were seeking more strength as orcs often do. They are gifted with immense physical prowess.
Amaranthines
Ancestal Satyr 2 Outsider (Native) +2 Str, +2 Dex, +2 Wis, -2 Int, -2 Cha Medium Rogue The ancient satyr is a Earlier form of the satyr that was said too be extinct. Few of these Satyr's still exist in our world today. They are fast and wise creatures that enjoy battling the strong.
Ancient Arcane Elves 2 Humanoid (Elf) -2 Str, +2 Dex, -2 Int, +2 Cha Medium Ninja of the Hidden Waters The Ancient Arcane Elves are the oldest and rarest of the Elven race. Mellenium old, harldy any of the new generation know much less have meet a Ancient Arcane Elf. They tend to be very secretive because of the last time they had been open they had been warred on by the first humans in these wars, humanity had nearly eradicated.
Ancients
Android (DBZ Series) +0 Humanoid +2 Str, +2 Dex, +2 Con, +2 Int Medium Z Warrior(DBZ Series) Androids are people who wanted to achieve higher levels of fitness and physique. They shunned their normal body parts in turn for more specialized ones that enable them to do things they couldn't do before. You may not even realize it but some people all around you could even be an android.
Angeloid Varies Celestial Construct Varies Medium Any A mechanical race that has incredibly human emotions and an ageless body.
Anguans 2 Monstrous Humanoid +2 STR, +8 DEX, +2 CON, -2 WIS, +2 CHA Large Rogue Anguans are monstrous humanoids with the head, arms, and upper body of a human, but the lower body of a snake.
Ani-Men, Wolf-Man +2 Humanoid (Canine) +-2 Str, +2 Int, +2 Wis Medium Monk A hybrid of a wolf and a human. Wise and strong of mind, wolf-men believe strongly in family.
Apostle Varies Outsider (Native) +2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution Medium Cleric, or Paladin Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
Atami 2 Humanoid Special Medium Special Thin, Golden Skinned Humanoids, who move with an unnatural grace, with Eyes the Color of the Environment they were born in.
B'er'den +2 Aberration −4 Str Medium Any Magical Human/Eye Tyrant hybrids.
B'er'den Variant 2 Aberration -4 Strength, -2 Constitution Medium Wizard B'er'den were the slaves of Beholders.
Bangaa
Batfolk +1, +2 Humanoid, Shapechanger −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom Medium Cleric, Fighter, Druid Some race
Beteaillee Varies Humanoid Varies Medium Warrior or Druid Humans with bat like features that were enslaved at one point, but are now a proud species.
Blackheart 2 Outsider(Evil) +4 Str, +4 Con, +2 Dex, −4 Cha Medium Fighter Blackhearts were once a proud and noble empire of humans that was eternally damned due to a faustian bargain, that was forced upon them. They were offered as the bargainingship of their enemy to a powerful archdevil in pursuit of power and the opportunity to destroy their enemy. As the city was being beseiged the once proud kindom of men requested aid from all neighboring kingdoms, villages, even barbarian wartribes, none came to their aid. As the final days of the once proud nation the king onlooked to the outskirts of his castle and saw the kindoms he had sent aid to... watching, laughing, mocking. since then these people have excepted their damnation and are returning..... to make all humans pay!
Blaziken +1 <!-Types and (Subtypes, Subtypes)-> +2 Strength, +2 Constitution, −2 Intelligence, −2 Wisdom Medium Barbarian, Monk A bird-like race, fond of fighting
Blood Elves +1 Humanoid +2 Dex and +2 Int Medium Wizard The Blood Elves are a long living race of survivors. While their woodland cousins excel in archery theirs is in harnessing magic.
Botanans +2 Humanoid (Plant) +2 Con, −2 Int Medium Druid Human-like Plants. Natural retractable weapons.
Bovine-Kin/Half-Cow +0 Humanoid +4 Str, +4 Con, -2 Dex, -2 Int Medium any
Broken Lords 2 Construct (Living Construct or Incorporeal) +2 Strength, +2 Intelligence Medium Any non divine class. A fallen race that was forced to bind themselves into armor to prevent dying from a deadly plague, and must consume the souls of others maintain their lives.
Bronze Mechanoid Living Construct varies Any Fighter, Ranger or Expert Golem-like race of machines
Brood, Dragon Clan +3 Common, Kaiser +2 Strength, -2 Dexterity for Males, and +2 Dexterity, -2 Strength for Females Medium/Variable Any Dragons that transformed into humans over time, charged to guard the world against the evil of the Goddess Tyr and her offspring.
Cait Sith 2 Fey Humanoid +4 Dexterity, +2 Charisma, +2 Wisdom, -2 Strength Medium Ranger Cait Sith resemble cats in a way. They are light weight and can control beast like monsters to fight for them. They make great Rangers and people that control the battlefield.
Cait-Sith +2 Fey +4 Dex, +2 Cha, -4 Str, -2 Con Small Any Feline Fey
Canis Resurrexit +2 Plant +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium A plant-being, usually soft-spoken and shy... unless you're an enemy
Carpathian
Cecaelia 2 Monstrous Humanoid, (Aquatic) +4 Strength, +6 Dexterity −2 Intelligence, −2 Charisma. Medium Swordsage, Ranger. Cecaelia have the upper body of a comely human from the waist down though they have the body of eight large tentacles.
Chasers, Albion
Children of Green Variable Monstrous Humanoid (Psionic) +2 Dex, +2 Cha Medium Any Children of Green are associated with light and evolution.
Chillers 2 Humanoid (Cold) +2 Str, +2 Dex, -2 Int, +2 Cha Medium Fighter A cold race that comes from humans
Chiroptera Varies Humanoid Varies Small or Large Cleric, Druid, and Bard. Very happy and friendly
Cinders
Consu +2 Humanoid (Consu) +4 Str, -2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha. Large Monk Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.
Cowfolk 2 Humanoid Fey +2 to Strength +2 to Constitution -2 Dexterity +2 Wisdom and +1 Intelligence Medium Barbarian or Paladin Cowfolk are a happy go luck race of Half Human Cows who spend their days work on a farm.
Crulean 2 Humanoid (Aquatic) +2 Constitution, -2 Charisma Medium rogue Anthropomorphic mole crabs
Cybernetic Creature 2 Humanoid +2 to Strength, Dexterity and Constitution Varies None Cybernetic Creatures are creatures that, for one reason or another, have had parts of their bodies replaced with electronic implants.
Cyclops
Cærel Draconians
Deathclaw +0 Monstrous Humanoid (Mutant) +2 to this stat, −2 to that one Medium Fighter Some race
Deceivers +2 Construct (living construct) Type +2 Constitution, −2 Charisma Medium Any Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks.
Diamond Dog 2 Monstrous Humanoid +4 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma Medium Barbarian A beastial race of cave dwellers.
Diclonii 2 Monstrous Humanoid +4 Str, +4 Dex, +2 Int, -2 Cha Medium Any Human mutation after infection with Vector Virus from Elfen Lied.
Direfolks 2 Giant +2 Str, +2 Con, +2 Cha Large Fighter Direfolks are Giants at their best; They are big, built, and handsome, with a mind to match. They have perfect bodies with bone plating on their skulls, chests, fists, elbows, and knees.
Dragonblood +2 (+3) dragon +4 to STR and CHA in dragon form, & -2 to STR and CHA in human form Medium Any Some race
Dragonborn +2 Humanoid (Reptilian) +2 Charisma Medium Sorcerer, Fighter or paladin Some race
Dragonborn Variante
Dragoon +2 Dragon +2 Str, −2 Wis Medium Fighter Version of Half-Dragons.
Drakenbred, Fang 3 Humaniod(Dragonblooded) +4 Str, +2 Con, +2 Int −2 Dex Medium Rogue, Sorcerer Descendants of the ancient spined dragons. They are great fighters and intelligent thinkers.
Dryads, Ardanian
Dwarf Faeries 2 Fey −8 Str,+16 Dex, −4 Con, +4 Wis, -2 Cha Fine Ranger An extremely small faerie zips between foilage, watching the adventurers pass.
Dwarves, Chromatic Humanoid (Dwarf) Variable Medium Variable An elementally influenced race of Dwarves
Dweomerling (3.5e Creature)
Einherjar 2 Outsider (Native) +6 Str, +2 Dex, +4 Con, +2 Int, +2 Wis, +2 Cha Medium Any Brave warriors reborn of the valorous dead.
Elder Bairn 2 Humanoid +2 Strength, +2 Dexterity, -2 Wisdom, -2 Constitution Medium Any The descendants of an ancient race said to hunt vampires or was it create them?
Elnades +2 Elemental (Water) +2 Dex, +2 Wis Medium Any Water elementals with healing abilities.
Elven Nymph +2 Fey +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma Medium Bard Some race
Elves, Aether +2 Fey Variable Medium Variable A varied and colorful race of elves.
Elves, Daemon 2 Humanoid (Elf) +2 Dexterity, -2 Charisma Medium Any physical combat-based class (Fighter, Brawler, Myrmidon, etc.) for males, any magical/psionic (All Psions, Ascendant, Wizard, Sorceror, etc.) or support (Bard, Dancer, etc.) class for females. A very mysterious subspecies of elf known for their unique appearance and being quick to start fights. Opinions on them vary wildly.
Elves, Darkmoon Humanoid (elf, feyblood) +2 dex, −2 con, +2 int, +2 cha Medium Wizard a good version of drow
Elves, High, 5th Variant <+2> Humanoid, Elven Subtype +4 Int, +4 Wisdom, +2 Charisma Medium <Wizard, Sorcerer, Druid, Cleric, Paladin> A magical race of the elvenkind, making powerful wielders of magic, great leaders, diplomats, craftsmen, and soldiers. Though condescending, the High Elves normally can back up their claims with true skill and mastery over their crafts, professions, positions, and magical and technical abilities. Loved and hated, wealthy, powerful, and mystic are descriptors normally pasted to the High Elven name.
Elves, Light 2 <!-Types and (Humanoid, Elf)-> +2 DEX, +2 INT, +2 CHA, −2 CON Medium Wizard or Sorcerer The polar opposite of the Drow, Light Elves, better known as the "Luminow",possess pearl-white skin, Golden-yellowish hair, and bright blue eyes. Hailing from an alternate dimension, Light Elves are fierce inter-planar rivals of the Drow and see them as tragic elven cousins. Light Elves prefer daylight and heat instead of darkness and cold as the Drow do.
Elves, Salvator +2 Aberration (Augmented Elf) +2 Dex, +2 Int, +2 Wis, −2 Cha Medium Rogue or Cleric Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf.
Elves, Sky <!-#-> <!-Types and (Subtypes, Subtypes)-> +2 Strength, +2 Dexterity, -4 Intelligence Medium Bard <!-around 25 word introduction and overview of race; displayed elsewhere.->
Epentheseans <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 50 word introduction and overview of race; displayed elsewhere.->
Equans +2 Monstrous Humanoid +8 STR, +2 DEX, +8 CON, -2 WIS, -2 CHA large Fighter Equans are bipedal monstrous humanoids with the head, legs, feet, skin, fur, and tail of a horse.
Exceeds 1 Magical Beast (Feline) +4 Dex, +2 cha, −4 Str Tiny Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Faerie, Variant +2 Fey +4 Wis, +2 Cha, -2 Con Diminutive Druid Of the many fey that roam the lands, few are as well known, and as misunderstood at the Faerie. Varying in appearance as much as Humans, Faeries are a playful sort with a love for nature. They are also mysteriously friendly with Outsiders.
Fallen Seraphim
Fallen, Albion
Featherfolk +2 Monstruous Humanoid +2 Str, +4 Dex, −4 Cha Medium Ranger Sharpeye Featherfolk are the greatest of the featherfolk. They are appear to be feathered humans with beaks and wings. Their hands are on the end of their wings and have their palms on the outside. They are more violent than other featherfolk and extremely territorial.
Fey, Tears of Smoke Variant +0 Fey (Extraplanar) +2 Wis, +4 Con Medium Scout Some race
Fledgling Doppelgangers +2 Monstrous Humanoid (Shapechanger) +2 Strength, +2 Dexterity, +2 Charisma Medium Rogue Fledgling Doppelgangers are those who have not yet fully developed their shape changing ability.
Foreclaimers 2 Humanoid (Elf) +2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma Medium Wizard Foreclaimers are an ancient and advanced civilization of elves that used the power of the sun to enhance themselves.
Furyian Humanoid (Reptilian) +2 Str, +2 Dex, −2 Int, Medium Fighter Flying reptilian humanoids of the desert
Ganra-Samal +2 Monstrous Humanoid +4 Strength, −2 Dexterity, +2 Constitution, +2 Wisdom Medium Druid Similar to minotaurs, these wise dog-headed humanoids revere nature and guard the fey.
Gibis +2 Monstrous Humanoid (Gibis) +2 Str,+2 Dex, −2 Con, +4 Int, +2 Wis Medium Any Intelligent but vicious world-traveling creatures.
Gigas +2 Giant +4 Str, +2 Con, −2 Dex, −2 Int, −2 Cha Large Fighter Simple, hardworking giants that live off the lands.
Gloomborn +2 Humanoid (Gloomborn) +2 to Strength and Intelligence, −2 to Constitution and Charisma Medium Wizard, specialising in Necromancer. A race of disturbing humanoids, descended from undead ancestors. They live their lives on the brink of undeath.
Gluttons 2 Humanoid -2 Dexterity, +2 Intelligence Medium Necromancer Magically-created dwarves with a racial addiction to food. Less dextrous than most due to their obesity.
Gnoll, Mountain Variant 2 Humanoid (Monstrous Humanoid) +2 Str, +3 Con, -2 Wis, +2 Cha Medium to Large Rogue A breed of Gnoll that lives in the mountains.
Goa'uld 2 Animal (Outsider) -4 Strength, +2 Intelligence, +4 Charisma Tiny Sorcerer Goa'uld are snake-like parasites that can take control of another person's body.
Goh'ul +2 <-types and subtypes-> +2 to this stat, −2 to that one Small Sorcerer Some race
Grath, The Gaunt Ones +2 Aberration-> −2 Str, −4 Dex, +12 Con, 2−2 Int, 2−2 Wis, 2−4 Cha Medium A screwed up race, often used as human punching-bags.
Gremlins, Albion
Half-Bugbears +2 Humanoid (Goblinoid) +2 Strength, +2 Constitution, -2 Charisma Medium Fighter The offspring of a human and a bugbear. Combines their goblinoid parent's strength with the intelligence of their human half.
Half-Dragonkin
Half-Minotaur 2 Humanoid (Minotaur) +6 Str, +2 Con, -4 Int Medium Barbarian Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this they tend to be wanderers of sorts and live in the wilderness.
Half-Ogres 2 Giant +4 Strength, +4 Constitution, −2 Intelligence, −4 charisma Medium Fighter Ogre and human half-breed, slightly more balanced than races of destiny.
Halfling Gnome +2 Humanoid (Gnome) +2 Str, +2 Con, +2 Int, −2 Wis Small Rogue or Monk A shorter variety of gnome. Extremely tough and enjoy precious things and animals.
Hork-Bajir +2 Monstrous Humanoid For all: +4 Str, -2 Dex, +6 Con, -4 Int, -2 Wis, -2 Cha. Medium Ranger The Hork-Bajir are a race of tree-dwelling humanoids who are covered in blades, claws, and horns.
Human, Killer 0 Humanoid +2 Str +2 Dex Medium Any that prefer physical damage These are humans that for one reason or another were selectively bred with the intent of them being killers. These humans were kept away from society until they were ready for their job. During this time, those who created them trained and tested them to make sure they were worthy.
Humans, Albion,Warborn
Infernal Protectors
Iron Mechanoid Living Construct varies Any Fighter, Ranger or Expert Golem-like race of machines
Kamaitachi 2 Fey -4 Strength, +6 Dexterity Small Rogue A rare breed of Japanese yokai, the kamaitachi are a kind of weasel spirit. Each individual kamaitachi is actually three weasels connected by a shared mind and soul. Gifted with flight, they are natural tricksters. Their jokes often take a slightly malicious twist, though they themselves are not actually evil.
Khajiit +2 Humanoid (Feline) +2 Dex, −4 Con, +2 Int, −2 Cha Medium Rogue Humanoid cheetah-like folk.
Kiiroshan 1 Monstrous Humanoid Con +2, Str +2, Wis +2 Large Vilathian Warder standing at 8-13ft (average), the Kiiroshan is a nomadic bestial race, they are strong and wise, created by two gods, one of light and one of war, they are very attune to nature.
Kithril +1 Humanoid Medium Wizard Some race
Kitsune, Variant 2 Monstrous Humanoid (shape shifter) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium Sorcerer, Rogue A Kitsune is from Japanese mythology and has become a popular species to many people. As Such I have made a version that I hope people will enjoy and use. Anyway If you like being playful while having a fluffy tail and blowing stuff up, I think you will like this. Enjoy.
Kitsune-bito ? Monstrous Humanoid +4 Dex, –4 Con, +2 Int, +2 Cha Medium Any A kitsune-bito resembles a fox that stands on its hind legs, with humanoid arms with 1-9 tail.
Kitsune-jin 0 Monstrous Humanoid +2 DEX,+1 WIS, +1 INT, −1 CON, +2 STR Medium SRD:Rogue, Ninja, Scout, or Sorcerer Intelligent, sly, and agile fox-people from the Orient, Kitsune-jin are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
Lamiae 2 Monstrous Humanoid +4 Str, +4 Con, +2 Dex, -4 Cha Large None The knight that had stumbled into her home found her enchantingly beautiful...that is, until he noticed the giant serpentine tail instead of legs...his final scream could be heard for miles in every direction.
Leonin +2 Humanoid (Feline) +2 Strength, −2 Charisma Medium Any Some race
Lesser Dragons +2 Dragon -2 Str, +4 Dex, -2 Con, +2 wis Medium Any A fun class with advantages and disadvantages which allows you to play a medium sized dragon-like creature
Lesser Dragons, Arctic <!-+2-> Dragon <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Size: Medium <!-Class. Add a link if it's a class found here.-> An sub-species of Lesser Dragon which is adapted to live in Arctic environments.
Lesser Dragons, Lunar
Lesser Elder Brain <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Ley +2 Fey +4 Cha, +2 Wis Medium Sorcerer They elusive ley are a race akin to the elves, in fact, many scholars say that the elves are actually descendants of ley.
Lionfolk +2 Humanoid (Shapechanger, Feline) +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom Medium Barbarian A proud race of lionlike creatures.
Living Magic +2 Outsider Shapechanger +4 Int, +2 Cha, -2 Str, -2 Con -Medium Sorcerers or Thieves A race of creatures literally made of magic who can go from robbing you and hurting you to the point where you pass out then healing you and baking you a cake.
Lizardfolk, Arctic 2 Humanoid (Reptillian) +4Str, +6Con, -2Int <!-Size: Medium Ranger or Druid Lizardfolk that were seperated from a tribe thousands of years ago, and were forced to adapt to the new, harsh enviroments.
Lucario 0 Humanoid, animal(canine) +2 Dex, +2 Con, +4 Int, -4 Wis Medium Fighter Lucario's are a race of blue foxes with some human attributes. Solid blue with black patterns and red eyes, these are peaceful beings that are found in the forests as often as among civilization. Adept in the use of ki, or 'aura' as they call it, they often wield a variety of almost supernatural abilities.
Lynxenthrope 2 Humanoid, Beast +7 Strength, +3 Dexterity, +4 Constitution, +4 Intelligence, +4 Wisdom +4 Charisma Medium to Large Bard, Barbarian, Ranger, and Druid Massive Tiger "Lynx" humanoids that are often solitary, but still rather sociable. This is in often in part due to their frequently nomadic lifestyles as traders.
Masterforged +2 Construct (living construct) +4 Con, +4 Int, -2 dex, -2 Cha Medium Wizard A race created prior to the warforged who have a great knowledge and a clock-work body.
Metalfolks 2 Monstrous Humanoid (Metal) +6 Int, +4 Str Medium Fighter Metalfolks are made of metallic alloys and have the ability to change their bodies to their advantage, like changing arms to weapons, etc.
Metinis
Mind Flayers, MoFS +1 Aberration −2 Str, −4 Con, +4 Int, +2 Wis, +2 Cha Medium Wizard Otherwise known as illithids, these creatures are amazingly intelligent.
Minotaur, Aldune 2 Humanoid (Minotaur) +8 Strength, +4 Constitution, -4 Intelligence, -4 Charisma Large Barbarian
Minotaur, Variant
Moosemen
Mycelinid <!-#-> <!-Plant-> <!-+2 <!-Wisdom->, <!-+2 <!-Intelligence-> −2 <!-Strength->, etc-> <!-Size: Medium-> <!-Herbalist-> <!In the verdant depths of the Enchanted Forest, a remarkable race known as the Mycelinid's thrives, their vibrant fungal forms harmonizing beautifully with the lush flora surrounding them. These mushroom people, with caps adorned in shades ranging from irridecent ruby to the darkest of blacks, having developed an extraordinary bond with the plants of their domain. Their herbalist skills are nothing short of legendary, as they possess an innate ability to commune with the flora, understanding their needs, ailments, and strengths through the intricate network of mycelium that connects them all. This symbiotic relationship allows the Mycelinid's to cultivate potent herbs and rare fungi that hold invaluable medicinal properties, remedies that have been passed down through generations.

When the Mycelinid's gather to showcase their herbal mastery, the forest transforms into a vibrant tapestry of colors and scents. With nimble fingers, they expertly blend herbs to create enchanting potions, salves for healing, elixirs that ignite the senses and poison's potent enough to take down a Dragon. Their vibrant ceremonies are accompanied by rhythmic songs that resonate with the energies of the plants, drawing forth their healing properties and inviting them to join in the celebration. This deep interconnectivity with the botanical world makes the Mycelinid's not only guardians of their ecosystem but also sought-after allies for those in need of wisdom and remedies. As they dance amid the dappled sunlight, the air filled with their laughter and the fragrant aroma of freshly crushed herbs, it becomes clear that these mushroom people are not just beings of the forest—they are its heart, an embodiment of nature's intricate web of life.>

Na'vi 2 Humanoid +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence Large Rangers, Druids, Shamans
Naiads +0 or +2 Fey (Aquatic) ( −2 Str, +2 Dex, −2 Con, +2 Cha) or (−2 Str, +4 Dex, +2 Wis, +4 Cha) Medium Any A kind of nymph, typically found around water.
Nakanaga 2 Aberration (Air) +2 Dexterity, −2 Constitution Large Favored Soul Nakanaga are a derivative race of the more common Water Naga, whose bloodline mixed with Outsiders from the Elemental Plane of Air to produce these rare and mighty serpents.
Neanderthal 0 Humanoid (Neanderthal) +2 Strength and Constitution, -2 Intelligence and Charisma Medium Barbarian While not the perfect barbarian race, this ancient half-breed is surprisingly capable at filling that niche.
Ork
Orochi-bito +2 Monstrous Humanoid (Reptilian) +4 Dex, +2 Con, +2 Wis, −4 Cha Medium Ranger Slender and snakelike. They value cunning and riddles, not strength.
Orog +2 Humanoid (Goblinoid) +6 Str, -2 Dex, -2 Wis, +2 Cha Medium Fighter Orc/Ogre
Phalanx Agents 2 Humanoid (Program) +2 Str, +2 Dex, +2 Con, +10 Int, +2 Wis, +2 Cha Medium Prime Program <!-around 25 word introduction and overview of race; displayed elsewhere.->
Pixie, Diminutive +2 Fey −8 Str, +22 Dex, +4 Con, +4 Int & +8 Cha <Size: Diminutive Sorcerer or Rogue. <Tiny winged Pixies that stand 6 to 12 inches tall with a playful disposition.
Plague Bearer 2 Undead +2 Str, −4 Wis Medium Rogue or Necromancer Undead whose sole goal is to spread rot and devour all.
Poladar ? Humanoid (Ursine) +6 Str, +2 Wis, −2 Cha Large Warrior A polar-bear like race that act very much like primitive humans.
Protector, Lost Variant 2 Monstrous Humanoid +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma Medium Fighter Created by using arcane force the combining a gargoyle with a human creates a physically powerful, but morally grounded creature. The Protector was designed to defend.
Psionic Eyes <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Pterasaurian +1 Humanoid (Dinor) -4 Strength, +6 Dexterity, −2 Constitution, +2 Charisma Small or Tiny Rogue or Spellthief Little winged tricksters that swoop in and steal things.
Rust Devil 2 Outsider (Native) Medium Barbarian A race of humanoids with dangerously rusty and prickled bodies who devour metal.
SemiAesir 2 Humanoid and (Outsider) +2 to all Stats Medium Fighter <!-around 25 word introduction and overview of race; displayed elsewhere.->
Seraphim +3 Outsider (Angel, Good) +6 Str, +2 Dex, +2 Wis, -4 Cha, -4 Con, -2 Int Medium Cleric Protectors of heaven, warriors of light, the Seraphim are the epitome of Good in the Outer Planes.
Seronian 2 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Shadar-Kai +2 Outsider (Extraplanar, Chaotic) +2 Con, +2 Cha, -2 Wis Medium any A love of battle that knows no bounds, it tells them they are alive.
Silver Kitsune +2 Humanoid (Kitsune, Shapeshifter) -2 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, +2 Intelligence/+2 Charisma Medium Rogue, Sorcerer, Wizard, Kitsune Paragon <!-around 25 word introduction and overview of race; displayed elsewhere.->
Slime Child +2 Aberration -2 Dexterity +4 Constitution, -4 Charisma, +2 Wisdom Medium Fighter Result of a Mad Mage's experiments on Oozes and captive humans
Slithzirkhai +2 Humanoid (Monstrous, Reptilian) +6 Strength, +2 Dexterity, +2 Constitution, -4 Charisma Large Barbarian A barbaric race of massive lizardfolk. Usually found in deserts, but some have founded villages in secluded forests or swamps. They are very much an "act now, ask questions later," society.
Slowkings <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Snarraniens 2 Humanoid (Immortal, Shadow) +3 Strength, -2 Dexterity, -1 Wisdom Medium Paladin An empty, wraithlike floating suit of armor, covered in black and red robes. They are filled with hatred for non-shadow races.
Sol-Kyn +2 Humanoid (Elemental) +4 Dex, +2 Con, +2 Int, -2 Str, -2 Cha Medium <!-Class. Add a link if it's a class found here.-> Beings born from the heart of a star, with a fast dangerous aura about them.
Spike Lords 2 Outsider (Extraplanar, Earth) +4 Strength, +2 Dexterity, +2 Constitution, +4 Intelligence, -4 Wisdom, -4 Charisma Medium Any Outsiders from the elemental plane of earth who migrated over to the material plane.
Splatoon Inklings +2 Humanoid +4 Dex, -2 Con, -2 Str small Rogue Inklings are the main protagonists of the Splatoon series. They are humanoids who possess the ability to spray ink and transform into squids to swim through the ink. They are highly versatile and have a large variety of racial traits.
Squirreling +2 Monstrous Humanoid Small Rogue Xenophobic, but good-natured squirrel people of the forest.
Stella 2 Humanoid +2 Cha, −2 Wis Size: Medium Sorcerer Sometimes, Humans are gifted by the stars
Stiliuans +2 Monstrous Humanoid +4 STR, +4 DEX, +6 CON, +4 INT, +6 WIS, +6 CHA large Sorcerer Stiliuans are monstrous humanoids with the upper body of a human, and the lower body of a spider.
Sword Elf +2 Humanoid (Elf) +2 Dexterity Medium Fighter Taken at a young age to the fabled Monastery of the Snow-Kissed Petals, they undergo a lifetime of extensive training in the use of swords and armor in order to defend and protect their people from the many dangers that loom in the darkness.
Talpoidan 2 Humanoid (Aquatic) +2 Constitution, -2 Charisma Medium rogue Anthropomorphic mole crabs
Tarkata 2 Humanoid 2 STR, +2 CON, -2 INT, -2 WIS Medium Fighter A powerful mix of human and demon, the Tarkatan warriors of Outworld are a race to be feared and respected.
Tauros Monstrous Humanoid +8 str, +4con, +2 wis, −2 dex, −2 int, −2 cha Large Druid Tauros are bipedal cows and bulls.
Tonberry +2 Aberration +4 Con, −4 Cha Small Rogue
Tortugan +2 Humanoid (Reptilian) +6 Str, +4 Con, -4 Dex, -4 Int, -2 Cha Large Fighter, Ranger, Barbarian (Choose One at first level as favored class.) Turtle-Like humanoid.
Tricinoids +2 Monstrous Humanoid (Reptilian) +4 Str, +4 Con, +2 Wis, −2 Int Large Any I'm still thinking
Trolls, The Silver Lands
Tylwydd Humanoid (Tylwydd) +2 Str, +2 Dex, −2 Wis Medium Bard Humanoid Race with Cat-like emotions.
Unicorns, Variant Variable Magical Beast Variable Variable Druid These Unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.
Valkyrie 2 Outsider(Holy) +4/+3/+2 Strength, Constitution, Dexterity. +0/-1/-3 Wisdom, Intelligence, Charisma Medium A deity's champion angel.
Vekigis +2 Awoken Humanoid Construct +2 CON, +2 INT, -4 WIS, -2 CHR Medium Dependent on Form The wonders that the ancient Valkyre made were many fold, but ask any Tinker Gnome or Dwarven Golem Smith and they will tell you that their greatest feat was the construction of the Vekigis. Similar to the other Valkyre machines that are often found in their ancient ruins in terms of materials, the Vekigis differ in two important ways. Firstly they are fully sentient and capable of free will and secondly they are designed in a humanoid shape as opposed to the more functionally designed machines most adventurers are familiar with. Only a few Vekigis have ever been unearthed and they often struggle to find their place in a world they do not understand. Very few of their kind hold any kind of memory from before the ancient cataclysm that ended the Valkyre civilization and often struggle to build their own identity from nothing. The Vekigis have no true homeland and do not reproduce. All Vekigis that currently walk the land were once dug up in a an ancient ruin and awoken by some curious researcher, tomb robber or adventurer.
Voidborn, Xer'Sai <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Vorpal Elder +2 Giant +2 Str, +2 Con, +4 Int, +2 Wis, -4 Cha Large Wizard The final word in Vorpalan society. No one is sure where they came from.
Vraaden +2 Humanoid −2 Con, +2 Int, +2 Wis, +4 Cha Medium Bard Human-like race that feeds off of nearby energy.
Vyklan 2 Outsider +2 Con, -1 Str Medium Any Draconian humanoid mammal hybrids, infused with either life, or death.
Warbeast +2 Monstrous Humanoid (Beast) N/A Medium Cleric/Fighter/Barbarian A race of demi-humans mixed with the traits of various animals
Warbeasts
Warforged Centaur +2 Construct +8 Strength, +4 Dexterity, +6 Constitution, -2 Intelligence, -2 Charisma Large Druid A rare form of Warforged Druid that was created by accident.
Wastecrawler +2 Monstrous Humanoid +2 Wis, -2 Dex Small Ranger Many-limbed creatures that are at home in the wastelands.
Wendego, The Silver Lands
Werepyre +2 Humanoid +4 Str,+2 Con, -4 Int,+2 Cha Medium Druid
Werewolf 2 Humanoid +3 Str, +3 Dex, -2 Cha Med Druid, mainly because it's most helpful with connecting with the world. Prowling the darkness, hunting in the deep hours of the night, these wolf like people hunt the night and prey on the weak.
Winged Elf 2 Humanoid (Elf) +4 Dexterity, +4 Intelligence, -2 Constitution Medium Rogue, Ranger Elves. With wings.
Wisplings 3 Humanoid +2 CHA, +2 DEX, −2 CON Small sorcerer Creatures of pure solidified energy. Sorcerer's magic runs through their ichor. While peaceful as a race they were obviously not created with that in mind.
Wolf-kin (southern)
Wraiths, Albion
Yern +2 Plant +2 Charisma +2 Wisdom -2 Strength Medium Ranger A plant like humanoid
Zingonian <!-#-> Humanoid <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Medium Psychic Warrior and Druid A reclusive secretive race thats friendly to others while hiding it's own customs.
Zora 2 Humanoid (Aquatic, Zora) +2 Dex, +2 Cha, -2 Str, -2 Con Medium Ranger Based on the fishlike people from the Legend of Zelda series

Incomplete Races

LA 2 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.