Einherjar (3.5e Race)
Einherjar[edit]
Brave warriors who died long ago. They were blessed by the gods of war and were reborn as Outsiders. They continue training and fighting eternally for the day they would storm the Material Plane en masse at The End of Days to fight off the forces of destruction in a battle no one will win. Occasionally, they get bored, and wander about the Material Plane in search of battle and conquest.
Personality[edit]
Einherjar are the exemplars of the brave warrior type. They rush into situations, often without thinking things through, relying on their might and prowess to solve their problems. As much as they like fighting, the enjoy revelry and parties even more. They scarf down great feasts, laugh and dance and sing after a hard day's work. They see common folk much like children, weak and whiney but capable of much more given time, and expect the company they keep to be as brave as themselves.
Upon becoming reborn as an einherjar, they forget their former mortal lives, though, their personalities and mannerisms remain intact.
Physical Description[edit]
The physical appearance of an einherjar varies, and they appear as stout humans with an otherworldly glow about them. As they are virtually immortal in Ysgard, their appearance never changes as they never age.
Relations[edit]
Einherjar get along with races and individuals that revere battle, bravery, courage and duty.
Alignment[edit]
Since many paths lead to glorious death in battle, an einherjar may be of any alignment.
Lands[edit]
Einherjar live in great halls in Ysgard, a celestial realm of the gods. Every morning, they march out into the celestial fields and wage combat against each other, hacking each other to bits in bloody joyous haphazard war. As the sun sets at the end of the day, each einherjar is healed and resurrected as they go off back to the great halls to feast and party until they are filled with meat and booze and sleep until dawn when they repeat the process over again.
Religion[edit]
Einherjar worship those gods who provide them with home in Ysgard, such as Odin and Freyja.
Language[edit]
Common, Celestial and Norse.
Names[edit]
Male Names: Alvis, Aslak, Bjorn, Bond, Carr, Dag, Esbern, Geir, Herrick, Ivor, Leif, Magne, Oddvar, Olaf, Regin, Sigurd, Stig, Sven, Tarn, Tor, Yngvar
Female Names: Astrid, Brenda, Dagmar, Eir, Gerda, Gunnhild, Helga, Hjordis, Idona, Inga, Norna, Ragnhild, Runa, Sigrid, Thora, Unni, Valda
Racial Traits[edit]
- +6 Strength, +2 Dexterity, +4 Constitution, +2 Intelligence,+2 Wisdom, +2 Charisma: Einherjar are strong, tough, quick, smart, and personable.
- Outsider (Native ): Unlike most other living creatures, an einherjar does not have a dual nature; his soul and body form one unit. When an einherjar is slain, no soul is set loose. Einherjar can be raised, reincarnated, or resurrected just as other living creatures can be. Einherjar gain the Extraplanar subtype when not on Ysgard.
- Medium : Einherjar gain no special bonuses or penalties due to size.
- Einherjar base land speed is 40.
- Darkvision out to 120 feet.
- Natural Armor: Einherjar have tough skin, granting them a +2 natural armor bonus.
- Proficient with all simple and martial weapons.
- Proficient with armor (light, medium, and heavy) and shields.
- Immunity: An einherjar is immune to fear effects and charms and compulsions.
- Morale Boost: Any morale bonus the einherjar gains is treated as 1 higher than normal.
- Spell-Like Ability: Once per day—ethereal jaunt. Caster level is total character level. The save DC is Wisdom-based.
- Rugged: Einherjar gain Toughness and Endurance as a racial feats.
- Automatic Languages: Common, Celestial and Norse. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any.
- Level Adjustment: 1
Vital Statistics[edit]
Einherjar don't age, and thus do not gain the bonuses or penalties associated with aging.
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 6' 0" | +2d6 | 170 lb. | × (2d6) lb. |
Female | 6' 0" | +2d6 | 170 lb. | × (2d6) lb. |
Variant: Monstrous Progression[edit]
Presented here is a variant progression that includes 2 Hit Dice of Outsider spread over 4 monstrous progression levels to allow players a chance to play einherjar at low levels.
Variant Racial Traits[edit]
- +2 Constitution, +2 Intelligence: Einherjar are strong, tough, quick, wise, and personable.
- Outsider (Native): Unlike most other living creatures, an einherjar does not have a dual nature; his soul and body form one unit. When an einherjar is slain, no soul is set loose. Einherjar can be raised, reincarnated, or resurrected just as other living creatures can be. Einherjar gain the Extraplanar subtype when not on Ysgard.
- Medium: Einherjar gain no special bonuses or penalties due to size.
- Einherjar base land speed is 30.
- Darkvision out to 60 feet.
- Proficient with all simple and martial weapons.
- Proficient with armor (light, medium, and heavy) and shields.
- Rugged: Einherjar gain Toughness and Endurance as a racial feats.
- Automatic Languages: Common, Celestial and Norse. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Einherjar.
Level | Hit Dice | Base Attack Bonus |
Saving Throws | Skill Points | CR | Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | 1d8 | +1 | +2 | +2 | +2 | (8 + Int mod) × 4 | 1 | Feat |
2nd | 1d8 | +1 | +2 | +2 | +2 | — | 2 | +2 Str, +2 Con, +1 Natural Armor, Morale Boost |
3rd | 2d8 | +2 | +3 | +3 | +3 | 8 + Int mod | 3 | +2 Dex, +2 Wis, Darkvision 120, Immunity |
4th | 2d8 | +2 | +3 | +3 | +3 | — | 3 | +2 Str, +2 Cha, base land speed 40, +2 Natural Armor, ethereal jaunt |
For more information on einherjar, visit your local epic poet, or go to: http://en.wikipedia.org/wiki/Einherjar.
For the Einherjar Class (unrelated to this article), go to: Einherjar (3.5e Class).
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