Living Magic (3.5e Race)
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Living Magic[edit]
Created by dragonboy08 who forgot to log in
Personality[edit]
This race is playful but they can change from pulling a prank to robbing you in seconds. They will tail someone learning seeking treasure well not so much as treasure as shiny things or magical things.
Physical Description[edit]
Living Magic's true form looks like a human with a magic aura surrounding it they dont wiegh anything in this form
Relations[edit]
This race gets along well with Halflings Elves races that underground or in swampy regions and magical races.
Alignment[edit]
They tend towards neutral but its not unheard of for them to be good or evil.
Lands[edit]
They can live anywhere but feel most at peace underground or in marshy areas.
Religion[edit]
They worship gods of magic or trickery
Language[edit]
They can speak telepathically when they speak this way they can communicate with any living thing, when they physically speak they can learn any nonsecret language
Names[edit]
They name themselves and often switch names but they can be elven dwarven human ork giant escencially anything.
Racial Traits[edit]
- +4 Intelligence +2 Charisma -2 Strength -2 Constitution
- Outsider Shapechanger
- Medium
- Living Magics base land speed is 70 feet
- Polymorph: change shape unlimited times per day
- Charm Creature: Charm a human, monster, animal basically anything they must succeed dc 12 plus caster Intelligence bonus
- Lightning Spark: a spark of lightning that deals 1d6 per level(any class) max of 3d6. Can cast 2+ Intelligence modifiyer per day
- Fortify: Heal 1d8 + Charisma bonus points of health
- Telepathy: Can communicate with people telepathically in any language
- Automatic Languages:Common Bonus: Any non secret
- Favored Class: Sorcerer and Thief
- Level Adjustment: +2
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