Pterasaurian (3.5e Race)

From D&D Wiki
Jump to navigation Jump to search


Pterasaurians[edit]

Personality[edit]

Pterasaurins are very fidgetty. They typically fly in and steal shiny things and food, which they return back to the nest. When scared they try to fly away, but fight back with vicious bites and claws if cornered. When happy they often will socialize in large cities.

Physical Description[edit]

Pterasaurian males are usually three to three and a half feet tall and weigh about 10 pounds, females bieng slightly smaller. They have long, leathery wings and a short coat of gray, brown or blackish fur covering their bodies. They have large eyes, and mouths full of sharp, needle like teeth or strong beaks. they may have a crest or long, paddle-like tail.

Relations[edit]

Pterasaurians usually get along with other dinors, with the exception of stegirians, ankolos and tyrannians. They also like halflings and gnomes because of they love for sneaking and humor, humans for their versatility, half-orcs and half-elfs for their exclusion from society, and elves for their love for the fine things in life. They usually don't avoid or exclude other races, aside from orcs, goblins, etc.

Alignment[edit]

They often choose to be Chaotic Good or Chaotic Neutral.

Lands[edit]

They originate from the Arleklian Cliffs but live anywhere in high, vertical places. Their nests are composed of sticks jammed into rocks that make a "shelf" and covering that shelf up with brush or other sticks.

Religion[edit]

They worship Petralakia, the god of the storms. His domains are chaos, air, animal, ocean and water. He is chaotic Neutral.

Language[edit]

They speak Dinorish and Common.

Names[edit]

Names are aquired via a cliff dive, where they plummet off their cliff into the water below and see a vision sent to them. That vision is their name.

Racial Traits[edit]

  • -4 Strength, +6 Dexterity, -2 Constitution, +2 Charisma: Pterasaurins are charming and agile, but their hollow bones make them physically weak and frail.
  • Humanoid (Dinor)
  • Small: As small creatures they +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Pterasaurian base land speed is 15 feet: They also have a fly speed of 50 feet with average maneuvarability. They can fly for a number of rounds equal to their Constitution modifier x2. They can also glide at 25 feet per 5 feet of downward movement.
  • Claws melee 1d3 piercing damage
  • Bite melee 1d4 piercing damage
  • Pterasaurians gain +2 on swim checks and climb checks.
  • Pterasaurians gain +2 on attack rollls againt creatures with the aquatic subtype.
  • Pterasaurians gain a +6 on handle animal checks associated with flying creatures
  • Pterasaurians gain an aspect of a pterosaur (choose one at charactor creation):
Quetzacouatlus: +20 land speed, Large
Pteranodon: x2 flight time without being fatigued
Dimorphodon: +2 additional bonus against aquatic creatures and on swim checks
Ramphorynchus: 1d6 bite attack and weapon focus (bite)
Anuragnathus: +2 Dexterity, +1 vs. Vermin and Insectoids, Tiny

Vital Statistics[edit]

Table: Pterasaurian Random Starting Ages
Adulthood Simple Moderate Complex
10 years +1d6 +2d6 +4d4
Table: Pterasaurian Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
30 years 56 years 72 years +(2d4)d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Pterasaurian Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 2" +2d4 6 lb. × (1) lb.
Female 2' 11" +1d6+1d4 4 lb. × (1) lb.



Back to Main Page3.5e HomebrewRaces