Minotaur, Variant (3.5e Race)

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Not to be confused with the official minotaur race.


Huge bull-men who thrive on destruction. They can often be found in old castles in small numbers but beware the Minotaur horde. They can quickly level an undefended kingdom.

Racial Traits[edit]

  • +8 strength, +4 constitution, 2+ dexterity . They are big, strong, tough and agies.
  • –4 charisma, +4 intelligence, +4 Wisdom. Intelligent, wise but not at all charismatic.
  • Large. -1 to AC and attack bonus, -4 on Hide checks, +4 on special attacks, double carrying capacity of medium.
  • Monstrous humanoid.
  • A minotaur’s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Classe Hit Dice and Racial Hit Dice .
  • Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
  • Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, Listen checks, Intimidate.
  • Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.
  • Weapon Proficiency: A minotaur is proficient with the Greataxe and all simple weapons.
  • +5 natural armor bonus.
  • Natural Weapons: gore (2d8 + strength modifier . At 5th level the damage increases to 3d8, and increases by 1d8 every five levels thereafter.
  • Powerful Charge: A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.
  • Automatic Languages: Common, Giant. Bonus Languages: Ardanian, Abyssal, Auran, Celestial, Dwarven, Goblin, Ignan, Serpent, Orc, Goblin.
  • Favored Class: all.
  • Level Adjustment: +2.

Vital Statistics[edit]

Table: Minotaur, Variante Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d6 +1d8 +1d12
Table: Minotaur, Ponteign Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
70 years 100 years 200 years +2d100 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

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