Ganondorf, Dethroned (5e Creature)
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Medium humanoid (gerudo), lawful evil
Saving Throws Con +11, Wis +8, Cha +9
Ancestral Arms. Ganondorf has a +1 bonus on damage rolls with scimitars (included in the attack).
Dark Brute. A melee weapon deals one extra die of its damage when Ganondorf hits with it (included in the attack), which deals necrotic damage instead of the weapon's normal type. Ganondorf's weapon attacks are magical.
Legendary Resistance (3/Day). If Ganondorf fails a saving throw, he can choose to succeed instead.
Spell Resistance. Ganondorf has advantage on saving throws against spells.
Spellcasting. Ganondorf is a 16th-level spellcaster, and has 94 magic points. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Ganondorf knows the following witch spells, which he can cast without material components:
Multiattack. Ganondorf makes three scimitar attacks, or two attacks otherwise.
Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage plus 3 (1d6) necrotic damage.
Moblin Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (1d12 + 11) piercing damage plus 6 (1d12) necrotic damage.
Ganondorf can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ganondorf regains spent legendary actions at the start of his turn.
Attack (Costs 2 Actions). Ganondorf makes one attack with his scimitar.
Cantrip (Costs 2 Actions). Ganondorf casts one cantrip.
Variant: No Spellcasting
If Ganondorf forgoes casting any spells, including stoneskin, he has an effective Challenge Rating of 13 (10,000 XP).
- Ganondorf (5e Creature)
- Ganon (5e Creature)
- Triforce (5e Equipment)
- Religion (Hyrule Supplement)#Ganon