5e Modern Weapons
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This list of homebrew content includes modern weapons made on D&D Wiki for 5e. "Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities. Simple firearms like muskets might be considered renaissance weapons instead, while weapons incorporating more advanced technology would be instead categorized as futuristic.
This list excludes magic weapons and any pages with maintenance templates.
The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. Common weapons are equal to or weaker than the automatic pistol
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Simple Melee Weapons
Simple Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Lunge Mine | Very Rare | 4d6 bludgeoning + 4d6 fire | 3 lb. | Two-Handed, Heavy, Thrown (10/15), Special |
Stun Baton | Uncommon | 1d4 bludgeoning | 2 lb. | light, powered (5 charges) |
Simple Ranged Weapons
Simple Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Molotov Cocktail | Common | Special | 1 lb. | Light, thrown (30/60 ft.), special |
Shotgun, Auto | Uncommon | 2d8 piercing | 11 lb. | Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed |
Shotgun, Pump | Common in Modern times+, Uncommon in Renaissance times- | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), two-handed, loading, special |
Silenced Shotgun | Common | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), silenced, two-handed, loading |
Simple Flamethrower | Rare | 1d10 fire | 25 lb. | Ammunition (range 60/100), Heavy, reload (10 shots), two-handed, special |
Taser | Common | 1d4 lightning damage | 1 lbs | Light, Range (20/40), Special |
Martial Melee Weapons
Martial Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Ballistic Knife | Rare | 1d4 piercing | ¼ lb. | Finesse, Hidden, Undersized, special |
Buzzsaw | Uncommon | 2d8 slashing | 20 lb. | Heavy, Special |
Chainsaw | Uncommon | 2d8 slashing | 13 lb. | Heavy, two-handed, special |
Chainsaw Bayonet | Rare | 1d10 slashing | 1 lb. | Light, special |
Monster Chainsaw | Rare | 2d12 slashing | 45 lb. | Heavy, Stabilizing, two-handed, reach |
NRS-2 | Rare | 1d4 slashing/2d6 piercing | 3 lb. | Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading |
Martial Ranged Weapons
Martial Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
2mm Kolibri Pistol | Common | 1 piercing | ½ lb. | Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized |
Anti-Materiel Rifle | Very Rare | 8d6 Piercing | 30 lb. | Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing |
Anti-Tank Rifle | Legendary | 10d10 piercing | 50 lb. | Ammunition (range 300/900), armor piercing (-5), heavy, two-handed, reload (12 shots), special, scope (range 900), stabilizing |
Arm Gyrojet | Uncommon | 2d4 bludgeoning | 1 lb. | Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots) |
Arm Shotgun | Rare | 2d6 piercing | 4 lb | Ammunition (range 30/90), burst fire, glove, reload (12 shots) |
Assault Rifle | Rare | 3d8 piercing | 10 lb. | Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed |
Barnstormer RPG | 15 gp | 6d6 piercing | 15 lb. | Ammunition (Range:80/240), heavy, reload (2 shots), two-handed |
Battle Rifle | Rare | 2d10 piercing | 11 lb. | Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed |
Bazooka | Legendary | 6d8 bludgeoning + 6d8 fire | 16 lb. | Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed |
Blowback Shotgun | Rare | 3d6 piercing. On a critical hit instead of double damage target is knocked back 5 feet and becomes prone. | 7 lb. | Ammunition, (range 20/60), reload (5 shots), two-handed |
Browning Hi-Power | Common | 2d6 piercing | 2 lbs. | Ammunition (range 50/150), reload (13 shots) |
Burst Assault Rifle | Common | 3d4 piercing | 6 lb. | (Two-Handed) |
Combat Pistol 'Jackal' | Very Rare | 3d8 piercing | 35 lb. | Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy |
Combat Shotgun | Uncommon | 2d8 piercing | 9 lb. | Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots) |
Compound Bow | Uncommon | 1d10 piercing | 3 lb. | Ammunition (range 120/500), two-handed |
Compound Long Bow | Uncommon | 2d8 piercing | 4 lb. | Ammunition (range 225/5000), two-handed |
Egg Gun | Rare | 2d12 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed |
Flamethrower | Very Rare | 2d8 fire | 50 lb. | Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special |
Grenade | ||||
Grenade Launcher, Multiple | Rare | Special | 12 lb. | Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special |
Grenade Launcher, Variant | Uncommon | Special | 7 lb. | Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special |
Grenade, Beehive | Uncommon | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Concussion | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Fragmentation | ||||
Grenade, Fragmentation R | Common | Special | 1/2 lb. | Special, thrown (range 20/60) |
Grenade, Incendiary | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Launcher | ||||
Grenade, Nerve Gas | Rare | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Smoke | ||||
Grenade, Smoke R | Uncommon | — | 1/2 lb. | Special, thrown (range 20/60) |
Grenade, Stun | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Tear Gas | Uncommon | Special | 1/2 lb. | Thrown (60 ft.), Special |
Gunshield | Very Rare | 2d6 piercing | 11 lb. | Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed |
Harkonnen | Very Rare | 10d8 piercing | 120 lb. | Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing |
Harkonnen II | Very Rare | 10d8 piercing | 300 lb. | Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing |
Heavy Machine Gun | Rare | 4d8 piercing | 80 lb. | Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing |
Heavy Machine Gun, Variant | Very Rare | 8d8 piercing | 80 lb. | Ammunition (range 180/540), burst fire, reload (100 shots), armor piercing (-3), scope (range 540), two-handed, heavy, stabilizing |
Heavy Shotgun | Uncommon | 2d6 Piercing | 9.3 lb. | Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone) |
KS-23 | Rare | 3d10 piercing | 9 lb. | Ammunition (range 50/150), reload (4 shots), two-handed |
Lever Action Rifle | Uncommon | 2d6 Piercing | 10 lb. | Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed |
Light Anti-Tank Weapon | Legendary | 10d10 bludgeoning + 10d10 fire | 15 lb. | armor piercing (-5), heavy, loading, special (range 60/600), two-handed |
Light Machine Gun | Rare | 4d6 piercing | 30 lb. | Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2) |
Magnum Revolver | Uncommon | 2d10 piercing | 3 lb. | Reload (6 Rounds), Range (60/180), Heavy |
Minigun | Rare | 4d10 piercing | 65 lb. | Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing |
Panzerknacke | Legendary | 5d6 bludgeoning + 5d6 fire | 5 lb. | Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading |
Pistol, Automatic | ||||
Pistol, Bolt Action | Uncommon | 2d12 piercing | 4 lb. | Ammunition (range 80/240), loading |
Pistol, Heavy Automatic | Uncommon | 2d8 piercing | 4 lb. | Ammunition (range 60/180), reload (9 shots) |
Pistol, Light Automatic | Common | 2d4 piercing | 1 lb. | Ammunition (range 40/120), hidden, light, reload (6 shots) |
Pistol, Machine | Common | 2d6 piercing | 2 lb. | Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots) |
Revolver | ||||
Rifle, Automatic | ||||
Rifle, Hunting | ||||
RPG | Legendary | 6d10 bludgeoning + 6d10 fire | 18 lb. | Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed |
S&W 500 | Rare | 3d8 piercing | 5 lb. | Reload (5 Rounds), Range (60/180), Heavy |
Shotgun | ||||
Silenced .22 Pistol | Common | 2d4 piercing | 2 lb | Ammunition (range 30/90), hidden, reload (16), silenced |
Silenced Submachine Gun | Uncommon | 2d6 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), silenced, two-handed |
Sniper Rifle, Variant | Rare | 2d10 piercing | 17 lb. | Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed |
SPAS-12 | Uncommon | 2d8 piercing | 10 lb. | Two-handed, ammunition (range 40/90), reload (8 shots), special |
Stickybomb Launcher | Rare | 2d8 fire | 3 lb. | Ammunition (range 40/120), heavy, loading, special, two-handed |
Submachine Gun | Uncommon | 2d6 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed |
Trench Gun | Uncommon | 2d8 piercing | 9 lb. | Ammunition (range 20/40), reload (6 shots), two-handed, special |
Volcanic Pistol | Uncommon | 2d8 piercing | 2 lb | Ammunition (range 40/120), loading |
Wrist Gun | Uncommon | 2d6 Piercing | 3 lb. | Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special |
Zip .22 | Common | 2d4 piercing | 1 lb. | Ammunition (range 40/120), Special, hidden, light, reload (10 shots), misfire (6) |
Ammunition
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