Talk:5e Modern Weapons
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Changes[edit]
As all modern and futuristic equipment has been given rarities, would a kindly admin apply the 5e Weapon template to the following pages for the sole purpose of allowing their and other equipment's rarity to be understood in context? For the sake of simplicity, I used the cost field for rarity.
- Pistol, Automatic (5e Equipment), Grenade, Smoke (5e Equipment) - Common
- Rifle, Hunting (5e Equipment), Grenade Launcher (5e Equipment) - Rare
- Revolver (5e Equipment), Rifle, Automatic (5e Equipment), Shotgun (5e Equipment), Grenade, Fragmentation (5e Equipment), Grenade (5e Equipment) - Uncommon
I understand if this can not be done for legal reasons, but figured I should put this out anyway. --Ref3rence (talk) 23:19, 28 November 2020 (MST)
- I honestly feel like those equipment pages should have rarities, though I believe by adding rarities to official modern/futuristic equipment we would be implying that those pieces of equipment have those rarities no matter how we say otherwise. Besides that, you are correct in that we can not directly edit the content found in the PHB, DMG, ect. without possibly getting into legal trouble. Because of this, I sadly don't believe we can add rarities to those items.--Blobby383b (talk) 15:08, 4 December 2020 (MST)
Weight of Bullets[edit]
How much bullets, rockets, and other munitions for different weapons weight? 10 bullets for 1 lb? But different bullets have different weight. 95.71.119.203 05:31, 25 October 2024 (MDT)
Also, how much normal common bullets (not "special" ones) cost? 95.71.119.203 05:34, 25 October 2024 (MDT)
- The DMG states that 10 bullets weigh 1 lb., even though not all bullets have the same weight. It's for the same reason that the PHB states that 20 crossbow bullets weigh 1 1/2 lb., even though like bullets crossbow bolts realistically come in a variety of sizes and weights. It's a convenient reduction because worrying about precisely how many ounces of ammunition characters are carrying on their person is rarely appropriate to the themes or style of Dungeons & Dragons. By all means you can assign different weights to different projectiles in your game if you're the DM, but if that kind of thing is really important to you then you should really just give up D&D and play GURPS. I don't mean that as an insult, it's just not in keeping with the spirit of the game. 2601:285:4100:14B0:77D5:A383:5384:333F 05:43, 25 October 2024 (MDT)
- That would stealth-nerf automatic weaponry even further. Not only full-auto weapons are incapable of true automatic fire (they just have re-rolls instead of true multiple attacks - unless you use Rapid Fire (5e)), but weight of large amount of ammunition would be prohibitively heavy and expensive. While strong, slow-firing gun is both more damaging and requires less bullets. Then, are huge munitions for hand-held weapons - like grenades, missiles - also weight 1 lbs per 10 shots - meaning, you could carry hundreds of missiles with you, like old-school 2.5D FPS character? 95.71.119.203 06:46, 25 October 2024 (MDT)
Anachronistic weapons[edit]
Monofilament Wire (5e Equipment), Revitalizing Kitchen Knife (5e Equipment), Knocking Rifle (5e Equipment), Knocking Gun, Delicate Type (5e Equipment), Knocking Gun (5e Equipment), Fragrance Gauntlets (5e Equipment), Fragrance Bazooka (5e Equipment), Fragrance Containers (5e Equipment). Not only principles of their work are strange, they're stronger than many conventional weapons - they seem to be more advanced what could be considered "Modern", as they seem to be impossible-to-make on 21st century level of technology (at least, in way what would be cost-effective and cheap enough to produce). So, why they're not 5e Futuristic Weapons? --95.71.119.203 05:34, 26 October 2024 (MDT)
- Feel free to remove their [[Category:Modern]] and add a [[Category:Futuristic]]. It's a wiki. - Guy 05:50, 26 October 2024 (MDT)