Conditioned Rage (5e Feat)
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Conditioned Rage
Prerequisites: Rage and Second Wind features
You've learned to control the raw fury of your rage with the rigorous conditioning of martial training. You gain the following benefits:
- When you enter your rage, you gain a number of temporary hit points equal to those granted by second wind as long as you still have a use of second wind remaining.
- If your rage would end early due to you not attacking a hostile creature or taking damage, you can use a bonus action to extend it until the end of your next turn.
- If you use second wind and have no uses of rage remaining, you regain one use of rage and can choose to immediately enter it.
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