Darklord (5e Feat)

From D&D Wiki

Jump to: navigation, search

Darklord

Prerequisites: Ability to cast darkness
You’ve spent enough time in magical darkness to mold it towards your whims, be those for the light or the ever deeper depths of the dark.

  • When you cast darkness, increase the radius of the sphere to 20-foot.
  • You can see through the darkness created by the spell.
  • You can move in the area of the darkness spell created by teleporting to a distance equal to your movement speed. Doing so reduces your speed for that turn by the distance teleported.
  • While inside magical darkness created by you, you gain Advantage on concentration saving throws to maintain the spell.
0.00
(0 votes)

Back to Main Page5e HomebrewFeatsStrict Requirement Feat

Home of user-generated,
homebrew pages!


Advertisements: