Darklord (5e Feat)

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Darklord

Prerequisites: Ability to cast darkness
You’ve spent enough time in magical darkness to mold it towards your whims, be those for the light or the ever deeper depths of the dark.

  • When you cast darkness, increase the radius of the sphere to 20-foot.
  • You can see through the darkness created by the spell.
  • You can move in the area of the darkness spell created by teleporting to a distance equal to your movement speed. Doing so reduces your speed for that turn by the distance teleported.
  • While inside magical darkness created by you, you gain Advantage on concentration saving throws to maintain the spell.
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