Spell Master, 2nd Variant (5e Feat)

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Spell Master

Prerequisites: The ability to cast a 6th level spell
You have trained to maximize the power of your spells. You gain the following benefits:

  • Once per turn, you may have a spell you cast deal an additional die's worth of damage. You may use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of this feature when you finish a long rest.
  • When you cast a 2nd level or lower spell, you may cast that spell without consuming a spell slot. You may use this feature twice, and you regain all expended uses of this feature when you finish a long rest.

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