OGC:Scourge (3.5e Spell)

From D&D Wiki
Revision as of 22:36, 22 May 2017 by GamerAim (talk | contribs) (Protected "OGC:Scourge (3.5e Spell)": OGC page. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This material is published under the OGL 1.0a.
Scourge
Transmutation [Judicial Curse]
Level: Clr 7, Inq 7, Justice 8, Sor/Wiz 8
Components: V, S
Casting time: 1 hour
Range: Special (4 miles + 4 miles/point of ceremonial force)
Target: One living creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes


You can bestow a powerful curse upon a target miles away.

A scourge is an extremely powerful form bestow curse. It can be cast over a vast distance; as a result, it is often used to punish heretics and criminals who cannot be brought to face justice. As it is a judicial curse, the saving throw of the spell can be increased through the use of ceremonial force.

When you cast scourge you can choose to duplicate any of the effects of malediction, or you can select one of the following effects:

Aging — The victim ages one year at the start of each day. The victim may be sentenced to lose ten years of her life in prison — but it will only take ten days.

Ill Luck — Any food or drink touched by the victim spoils. Any plants he tills die. Any Heal checks he makes automatically fail, and any cure spells he casts have a 50% chance of becoming inflict spells of the same level.

Ignominy — Anyone who comes into contact with the victim will forget any noble or valorous deeds she has done, while clearly remembering any crimes she has committed or mistakes she has made. People will attribute the character’s greatest achievements to other people (other party members, for example, or legendary heroes). If the curse is lifted, these memories will return.

Ostracism — The victim is surrounded by an aura that causes all NPCs to have a hostile attitude towards him. This also results in a permanent –6 penalty to the victim’s Charisma score, to a minimum score of 1. People can’t explain why they don’t like the victim — he just seems suspicious and hateful. NPC allies and friends can resist this somewhat, but will still find the character strangely repellent; they may suspect that he has been replaced by a doppelganger. In addition, any sort of spell used to detect alignment will always respond with the alignment most hostile to the caster, and discern lies will always show the victim as lying.

Poverty — Any precious metal that the victim touches turns to lead.

Prohibition — You specify a specific action that the victim cannot take. "Do not lie" or "Do not physically hurt humans" will work; impossible or broad requests like "Do not breathe" or "Never hurt anyone in any way" will not. Any time that the victim attempts the prohibited action, she must make a Will save (using the DC of the scourge). If she succeeds, she can perform the action unhindered; otherwise she is wracked with extreme pain and stunned for 2d4 rounds.

You can come up with similar effects with your GM’s permission.

A scourge cannot be dispelled or removed with break enchantment. You may choose to release the victim from the scourge at any time — although in the case of the curse of aging, this will not restore lost years to the victim. Remove curse can end the scourge, but only if its caster level is at least two levels higher than your caster level; miracle or wish also work. Breaking the curse using any of these spells will restore the years lost to mystical aging. Finally, when you cast the spell you must declare a set of circumstances that will cause the curse to be broken. Depending on the reasons for inflicting the scourge, this could range from "Save an innocent man from death" or "Submit to Kheshite justice," to "Defeat the demon lord Xarglbarg" or even "Find true love."




Back to Open Game ContentComplex Special Ability ComponentsSpellsTransmutation Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsCleric Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsInquisitor Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsSorcerer Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsWizard Spells
Back to Open Game ContentComplex Special Ability ComponentsCleric DomainsJustice Cleric Domain


Back to Main PagePublication ListPublishersAtlas GamesCrime and Punishment

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Scourge from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes
Skills
Feats
Equipment
Magic Items
Blood Drinking (3.5e Equipment)Bottled Spirits (3.5e Equipment)Circle of Thought (3.5e Equipment)Clinging (3.5e Equipment)Cloak of Shadows (3.5e Equipment)Collar of Dreamless Sleep (3.5e Equipment)Collar of Pain (3.5e Equipment)Collar of Pain Control Ring (3.5e Equipment)Death Coins (3.5e Equipment)Enchanted Manacles (3.5e Equipment)Figurine of Wondrous Power, Bloodhound (3.5e Equipment)Gloves of Subtle Casting (3.5e Equipment)Honor's Seat (3.5e Equipment)Key Talisman (3.5e Equipment)Mana Manacles (3.5e Equipment)Manacles of Ghostly Binding (3.5e Equipment)Manacles of Maintenance (3.5e Equipment)Mantle of the Inquisitor (3.5e Equipment)Message Stones (3.5e Equipment)Monocle of Aura Comparison (3.5e Equipment)Orb of Dimensional Stability (3.5e Equipment)Orb of Silence (3.5e Equipment)Phantom Blade (3.5e Equipment)Portable Cell (3.5e Equipment)Powder of Power (3.5e Equipment)Ring of Truth (3.5e Equipment)Robe of Deception (3.5e Equipment)Rod of Containment (3.5e Equipment)Sentinel Stone (3.5e Equipment)Sentinel Stone, Greater (3.5e Equipment)Silent Passenger (3.5e Equipment)Sleeper Net (3.5e Equipment)Spectacles of Speculation (3.5e Equipment)Spellbane's Bolt (3.5e Equipment)Spellbane's Bolt, Greater (3.5e Equipment)Stone of Wit (3.5e Equipment)Tentacle Rope (3.5e Equipment)Thought Disruption (3.5e Equipment)Trackless Boots (3.5e Equipment)
Spells
Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
Divinity
Variant Rules
Creatures, Templates and NPCs