OGC:Malediction (3.5e Spell)

From D&D Wiki

Revision as of 15:33, 22 May 2017 by GamerAim (talk | contribs) (Protected "OGC:Malediction (3.5e Spell)": OGC page. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.
Malediction
Transmutation [Judicial Curse]
Level: Brd 5, Clr 5, Inq 5, Sor/Wiz 6
Components: V, S
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Permanent (D)
Saving Throw: Will negates
Spell Resistance: Yes


You bestow a severe curse upon the subject.

A malediction is a more severe form of bestow curse. As it is a judicial curse, the saving throw of the spell can be increased through the use of ceremonial force.

When you cast malediction, you can choose one of the following effects:

Affliction — One of the target’s ability scores is permanently reduced by 9 (to a minimum of 1; Intelligence can only be reduced to a minimum of 3).

Ill Luck — The target suffers a –6 penalty on attack rolls, saving throws, skill checks, and ability checks.

Torpor — Each turn, the victim has a 35% chance (1–7 on a d20) of acting normally; otherwise, she takes no action.

You can come up with other effects with your GM’s permission, but they should have roughly this level of power. The effects of malediction do not stack with those of bestow curse; however, if the two spells are being used for different purposes — a curse is reducing the victim’s Strength while a malediction is affecting her Intelligence, for example — the two effects will not interfere with one another.

A malediction cannot be dispelled. Remove curse can remove malediction, but only if its caster level is equal to or greater than your caster level. It can also be removed with break enchantment, lesser wish, miracle, or wish. Finally, you can release the victim from the effects of the curse at any time.




Back to Open Game ContentComplex Special Ability ComponentsSpellsTransmutation Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsBard Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsCleric Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsInquisitor Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsSorcerer Spells
Back to Open Game ContentComplex Special Ability ComponentsSpellsWizard Spells


Back to Main PagePublication ListPublishersAtlas GamesCrime and Punishment

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Malediction from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes
Skills
Feats
Equipment
Magic Items
Blood Drinking (3.5e Equipment)Bottled Spirits (3.5e Equipment)Circle of Thought (3.5e Equipment)Clinging (3.5e Equipment)Cloak of Shadows (3.5e Equipment)Collar of Dreamless Sleep (3.5e Equipment)Collar of Pain (3.5e Equipment)Collar of Pain Control Ring (3.5e Equipment)Death Coins (3.5e Equipment)Enchanted Manacles (3.5e Equipment)Figurine of Wondrous Power, Bloodhound (3.5e Equipment)Gloves of Subtle Casting (3.5e Equipment)Honor's Seat (3.5e Equipment)Key Talisman (3.5e Equipment)Mana Manacles (3.5e Equipment)Manacles of Ghostly Binding (3.5e Equipment)Manacles of Maintenance (3.5e Equipment)Mantle of the Inquisitor (3.5e Equipment)Message Stones (3.5e Equipment)Monocle of Aura Comparison (3.5e Equipment)Orb of Dimensional Stability (3.5e Equipment)Orb of Silence (3.5e Equipment)Phantom Blade (3.5e Equipment)Portable Cell (3.5e Equipment)Powder of Power (3.5e Equipment)Ring of Truth (3.5e Equipment)Robe of Deception (3.5e Equipment)Rod of Containment (3.5e Equipment)Sentinel Stone (3.5e Equipment)Sentinel Stone, Greater (3.5e Equipment)Silent Passenger (3.5e Equipment)Sleeper Net (3.5e Equipment)Spectacles of Speculation (3.5e Equipment)Spellbane's Bolt (3.5e Equipment)Spellbane's Bolt, Greater (3.5e Equipment)Stone of Wit (3.5e Equipment)Tentacle Rope (3.5e Equipment)Thought Disruption (3.5e Equipment)Trackless Boots (3.5e Equipment)
Spells
Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
Divinity
Variant Rules
Creatures, Templates and NPCs
Home of user-generated,
homebrew pages!


Advertisements: