OGC:Torture (3.5e Intimidate Skill Use)

From D&D Wiki

Revision as of 13:07, 22 May 2017 by GamerAim (talk | contribs) (Backporting new template feature.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.

Intimidate [Cha]

Torture


Compared to physical torture, psychological torture can take a tremendous variety of forms. It might involve the threat of physical torment, making it sound even worse than it actually is. It could be based on threats to loved ones or to the victim’s reputation. Or it could simply involve actions intended to drive the victim to the point of madness — without actually pushing her over the edge. The advantage of psychological torture is that it can break people who possess tremendous fortitude. A barbarian may be far too tough to fall victim to a set of thumbscrews, but a skilled inquisitor can still make her cry like a baby.

Check: After 30 minutes of working on the victim, make an Intimidation check opposed by her Will save. The consequences of success or failure are the same as physical torture, including the victim’s ability to lie if she saves successfully.

Retry: You must wait for at least an hour before retrying a failed roll. You cannot take 10 or 20 on the check.

Special: You can improve the odds of psychological torture by spending time to prime the subject. For every 30 minutes you spend speaking with your victim (or performing other actions designed to unnerve her), you may make a Sense Motive roll opposed by your target’s Will save. If you are successful, you get a +1 circumstance bonus to your Intimidation check. You can instead choose to keep prying at the victim’s mind to increase this bonus; each subsequent successful Sense Motive check will add one to the bonus, to a maximum value of +4. However, if you leave the subject alone and unattended for more than an hour, the bonus is lost.

Like Gather Information, psychological torture should involve roleplaying; the victim or inquisitor should get bonuses to their rolls based on how they handle the situation.



Back to Open Game ContentCharacter OptionsSkillsSkill Uses


Back to Main PagePublication ListPublishersAtlas GamesCrime and Punishment

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Torture from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
Classes
Skills
Feats
Equipment
Magic Items
Blood Drinking (3.5e Equipment)Bottled Spirits (3.5e Equipment)Circle of Thought (3.5e Equipment)Clinging (3.5e Equipment)Cloak of Shadows (3.5e Equipment)Collar of Dreamless Sleep (3.5e Equipment)Collar of Pain (3.5e Equipment)Collar of Pain Control Ring (3.5e Equipment)Death Coins (3.5e Equipment)Enchanted Manacles (3.5e Equipment)Figurine of Wondrous Power, Bloodhound (3.5e Equipment)Gloves of Subtle Casting (3.5e Equipment)Honor's Seat (3.5e Equipment)Key Talisman (3.5e Equipment)Mana Manacles (3.5e Equipment)Manacles of Ghostly Binding (3.5e Equipment)Manacles of Maintenance (3.5e Equipment)Mantle of the Inquisitor (3.5e Equipment)Message Stones (3.5e Equipment)Monocle of Aura Comparison (3.5e Equipment)Orb of Dimensional Stability (3.5e Equipment)Orb of Silence (3.5e Equipment)Phantom Blade (3.5e Equipment)Portable Cell (3.5e Equipment)Powder of Power (3.5e Equipment)Ring of Truth (3.5e Equipment)Robe of Deception (3.5e Equipment)Rod of Containment (3.5e Equipment)Sentinel Stone (3.5e Equipment)Sentinel Stone, Greater (3.5e Equipment)Silent Passenger (3.5e Equipment)Sleeper Net (3.5e Equipment)Spectacles of Speculation (3.5e Equipment)Spellbane's Bolt (3.5e Equipment)Spellbane's Bolt, Greater (3.5e Equipment)Stone of Wit (3.5e Equipment)Tentacle Rope (3.5e Equipment)Thought Disruption (3.5e Equipment)Trackless Boots (3.5e Equipment)
Spells
Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
Divinity
Variant Rules
Creatures, Templates and NPCs
Home of user-generated,
homebrew pages!


Advertisements: