5e Equipment (Shinobi World Supplement)

From D&D Wiki
Revision as of 04:59, 3 November 2020 by Ref3rence (talk | contribs)
Jump to navigation Jump to search

Influenced Development

Due to the numerous applications of chakra, technology developed in a rather unique way. While technology generally resembles that of the early 21st century, weaponry has generally stagnated at swords. Due to the immense speed of most combatants, bows were nigh useless, thus close range or thrown weapons dominated combat. A similar event occurred in the development of vehicles, thus most are no more advanced than a drawn cart. All exchange is done in ryō, a paper currency backed by gold. A single ryō bill is worth 10 silver.

Weapons

While all traditional 5e weapons exist within the Shinobi World, the following weapons are much more common.

Weapon Cost
Simple Melee Weapons
Kunai 8 sp
Bladed Knuckle Duster 2 gp
Wakizashi 5 gp
Shakujō 7 gp
Simple Ranged Weapons
Senbon 5 cp
Shuriken 1 sp
Martial Melee Weapons
Fūma Shuriken 5 gp
Katana 15 gp
Kodachi 15 gp
Kusarigama 30 gp
War Fan 15 gp
Naginata 60 gp
Martial Ranged Weapons
Yumi 60 gp

Armor

Unlike its weaponry, the Shinobi World never ceased in advancing its armor. While the following are much more common, traditional 5e armor also exists.

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor
Combat Yukata Uncommon 14 + Dex modifier (protection against melee attacks only) 10 lb. {{{cost}}}
Stab Vest, Level 3 Spikes Uncommon 15 + Dex modifier (protection against melee attacks only) 10 lb. {{{cost}}}
Type IIIA Bulletproof Armor Uncommon 15 + Dex modifier (protection against ranged attacks only) 10 lb. {{{cost}}}
Stab Vest, Level 1 Spikes Common 13 + Dex modifier (protection against melee attacks only) 6 lb. {{{cost}}}
Type IIA Bulletproof Armor Common 13 + Dex modifier (protection against ranged attacks only) 6 lb. {{{cost}}}
Stab Vest, Level 2 Spikes Common 14 + Dex modifier (protection against melee attacks only) 8 lb. {{{cost}}}
Type II Bulletproof Armor Common 14 + Dex modifier (protection against ranged attacks only) 8 lb. {{{cost}}}
Medium Armor
Stab Vest, Level 1 Edged Blades Common 16 + Dex modifier (max 2, protection against melee attacks only) 15 lb. {{{cost}}}
Type III Bulletproof Armor Common 16 + Dex modifier (max 2, protection against ranged attacks only) 15 lb. {{{cost}}}
Law Enforcement Special Type Armor Uncommon 15 + Dex modifier (max 2) Disadvantage 16 lb. {{{cost}}}
Stab Vest, Level 2 Edged Blades Common 17 + Dex modifier (max 2, protection against melee attacks only) 18 lb. {{{cost}}}
Type IV Bulletproof Armor Common 17 + Dex modifier (max 2, protection against ranged attacks only) 18 lb. {{{cost}}}
Space Suit Uncommon 15 + Dex modifier (max 2) Str 14 disadvantage 75 lb. {{{cost}}}
Heavy Armor
Improved Combined Tactical Vest gp 20 (see text) Str 18 Disadvantage 200 lb. Very Rare
Military Grade Special Type Armor Rare 18 Str 13 Disadvantage 25 lb. {{{cost}}}
Stab Vest, Level 3 Edged Blades Uncommon 18 (protection against melee attacks only) Str 13 Disadvantage 25 lb. {{{cost}}}
Bomb Suit Rare 20 Str 15 Disadvantage 80 lb. {{{cost}}}
Samurai Armor 25 gp 17 18 Disadvantage 75 lb.

Adventuring Gear

Item Cost Weight
5e Equipment Preload
5e SRD:Abacus
5e SRD:Acid (vial)
Air Bladder 1 gp 1/2 lb.
Air Capsule 100 gp 1 lb.
5e SRD:Alchemist's Fire (flask)
Alchemist's Fire, Refined (flask) 250 gp 1 lb.
Alchemist's Grenade 35 gp 5 lb.
Animal Call 10 gp
Anti-Rust Salve 5 sp 1/2 lb.
5e SRD:Antitoxin (vial)
5e SRD:Arcane Focus, Crystal
5e SRD:Arcane Focus, Orb
5e SRD:Arcane Focus, Rod
5e SRD:Arcane Focus, Staff
5e SRD:Arcane Focus, Wand
Armor Polish 5 gp 1 lb.
Aviator's Goggles 75 gp 1/4 lb.
5e SRD:Backpack
5e SRD:Ball Bearings (bag of 1,000)
Bandage 1 sp 1/10 lb
5e SRD:Barrel
5e SRD:Basket
5e SRD:Bedroll
5e SRD:Bell
Binoculars 200 gp 1 lb.
Bipod 5 gp 1/4 lb.
5e SRD:Blanket
Blast Charge 75 gp 15 lbs.
Blinding Powder 1 gp 1 lb.
5e SRD:Block and Tackle
Bomb Collar 1 lb.
Bonesaw 15 gp 2 lb.
5e SRD:Book
Book of Souls (Jujutsu Kaisen Supplement) 200 gp 5 lb.
5e SRD:Bottle, Glass
Bra of Holding 500 gp 0.4 lbs
Brakmarian Oil 500 gp 275 lb.
Breathing Mask 1 sp 0.25 lb
5e SRD:Bucket
5e SRD:Caltrops (bag of 20)
5e SRD:Candle
5e SRD:Case, Crossbow Bolt
5e SRD:Case, Map or Scroll
5e SRD:Chain (10 feet)
Chakra Tags Varies 0.01 lbs
5e SRD:Chalk (1 piece)
5e SRD:Chest
5e SRD:Climber's Kit
Climbing Claws 1 gp 1 lb.
Cloak 20 gp 5 lb.
Clothes, Cold Weather 10gp 8 lb.
5e SRD:Clothes, Common
5e SRD:Clothes, Costume
Clothes, Courtier 50gp 5 lb.
5e SRD:Clothes, Fine
Clothes, Hot Weather 10gp 2 lb.
Clothes, Livery 30 gp 6 lb.
Clothes, Rags 1 cp 2 lb.
5e SRD:Clothes, Traveler's
Clothes, Work 1 gp 3 lb.
Coffee 5gp 1 lb.
Coffee, Eastern 10gp 1 lb.
Collector's Coat 35 gp 20 lb.
Compass 100 gp 1/4 lb
5e SRD:Component Pouch
Continual Torch 60 gp 1 lb
Creature Manual 50gp 5 lb
5e SRD:Crowbar
Crutch 2 gp 5 lb
Deck of Stories 10 gp 1 lb
Dictionary 10 gp 2 lb.
Drugs and Medicines (5e Variant Rule)
5e SRD:Druidic Focus, Sprig of Mistletoe
5e SRD:Druidic Focus, Totem
5e SRD:Druidic Focus, Wooden Staff
5e SRD:Druidic Focus, Yew Wand
Dungeon Delver's Pocket Manual 140 sp 2 lbs
Eggs
Electric Milk 30 gp 1/2 lbs.
Elemental Ink 50 gp 0.0625 lbs
5e SRD:Equipment Packs
Extreme Teen Bible 350 gp 0.5 lb
Face Mask of Safe Breathing 1 lb.
Fire Extinguisher 1 lb.
Firegrass 2 gp 3 lbs
5e SRD:Fishing Tackle
Flamethrower Chainsaw Guitar
Flares 20 gp 3 lb
Flashlight 0.5 ½ lb.
5e SRD:Flask or Tankard
Flextape 10gp for small, 15 for medium, 25 for jumbo size 2 lb.
Frost Bomb 100 gp 1 lb
Fume Mask 30 gp 0.5 lb
Gas Mask 1 lb.
Giant Sword Sheath 6gp 1 lb.
5e SRD:Grappling Hook
Grappling Hookshot 140gp 10lbs
Gunpowder Pouch 8 gp ½ lb.
Half Mask 10 1
5e SRD:Hammer
5e SRD:Hammer, Sledge
Hammock 1gp 3 lb.
Hazmat Bodysuit 15 lbs.
5e SRD:Healer's Kit
Healing Potion (Herbalism) Various 1lb
Healing Powder 100 gp 1 lb
Hempen Cord (50 feet) 5 cp 0.5 lb
Hidden Weapon Mechanism 2 gp 0.05 lb.
Holsters, Pair 5 sp 1 lb.
5e SRD:Holy Symbol, Amulet
5e SRD:Holy Symbol, Emblem
5e SRD:Holy Symbol, Reliquary
Holy Symbol, Sacred Chime 1 gp 1 lb.
Holy Symbol, Talisman Varies 0.5 lb
5e SRD:Holy Water (flask)
5e SRD:Hourglass
5e SRD:Hunting Trap
Hunting Trap, Variant 5 gp 25 lb.
5e SRD:Ink (1 ounce bottle)
5e SRD:Ink Pen
Insect Repellent 1 gp 0.5 ¼ lb.
5e SRD:Jug or Pitcher
Khakkhara 7 gp 5 lb
5e SRD:Ladder (10-foot)
5e SRD:Lamp
Land Mine 200 gp 1 lb
5e SRD:Lantern, Bullseye
5e SRD:Lantern, Hooded
Laser Sight 3/4 lb.
Laudanum 15 gp 1 lb.
5e SRD:Lock
Lock Box 15 gp 4 lb.
Magnetic Prosthetic Arm 300 gp 10 lb.
5e SRD:Magnifying Glass
5e SRD:Manacles
Map 5-10 gp 1 lb.
Map, Area 50 gp 2 lb.
Martial Artist Handwraps 1 gp 0.5 lb.
Mask 10 gp 1 lb.
Medical Leeches 10gp 1lb
Meds 50 gp
5e SRD:Mess Kit
Metallurgist's Tools 8 lb.
Microscope 1000 gp 1 lb
Miner's Mate 4 lb
Miner’s Delight 20 gp 1/2 lb.
5e SRD:Mirror, Steel
Morphine 50 gp
Mortkin Bag 150gp 1lb/ how heavy the items you put in the Mortkin Bag
Mother's Chili see ingredient list 1lb per serving, regardless of ingredients
Nest of Bees 5 gp 2 lbs
Night-Vision Device 3/4 lb.
Noctocyanin (Metal Gear Supplement) 0.1 lb.
OGC:Alchemical Torch 25 gp 1 lb.
OGC:Facemold Paste 50 gp. 1 lb.
OGC:Glacial Effector 100 gp. 1 lb.
OGC:Gun Kit 25 gp. 3 lb.
OGC:Midnight Dust 75 gp. 2 lbs.
OGC:Powder Flask 1 sp. 1 lb.
OGC:Rest 5 gp. 2 lb.
OGC:Smoke Bomb 100 gp. 3 lbs.
OGC:Sparksprig 75 gp. 2 lbs.
OGC:Triangular Bayonet 5 gp. 1 lb.
5e SRD:Oil (flask)
5e SRD:Paper (one sheet)
Parachute 100 gp 30 lbs
Parachute, Variant 30 lb.
5e SRD:Parchment (one sheet)
Pentazemin (Metal Gear Supplement) 0.1 lb.
5e SRD:Perfume (vial)
Personal Glider 150 gp 40 lbs
Personal Grapple 100 gp 2 lb.
Phoenix Water 15 gp 1 lb.
5e SRD:Pick, Miner's
Pitchfork
5e SRD:Piton
Plague Doctor's Case 25 gp 15 lbs.
Plastic Explosives 1 0.5 ¼ lb.
Pocket Sand 0 gp .2 lbs.
5e SRD:Poison, Basic (vial)
5e SRD:Pole (10-foot)
Portable Bath 20gp 25 lb.
5e SRD:Pot, Iron
5e SRD:Potion of Healing
5e SRD:Pouch
Power Source 100 Gp
Preston Mess Kit 4 sp 2 lb
Pyre Fuel 2gp 1lb
5e SRD:Quiver
Racial Rations 2gp varies
5e SRD:Ram, Portable
5e SRD:Rations (1 day)
Raw Silk 200 gp 3 lb.
Rebreather 1 lb.
Relaxing Herbs 50 gp 1 lb
5e SRD:Robes
Roll of Bandages 2 sp 1/4 lb
5e SRD:Rope, Hempen (50 feet)
5e SRD:Rope, Silk (50 feet)
5e SRD:Sack
Saddle, Variant
Safe 200 lb.
5e SRD:Scale, Merchant's
SCBA 35 lb.
5e SRD:Sealing Wax
Shoe Spikes 1 gp 1 lb.
5e SRD:Shovel
5e SRD:Signal Whistle
5e SRD:Signet Ring
Silk Cord (50 feet) 5 sp 0.25 lb
Silver Armor Coating 100 gp 1 lb.
Ski Mask 2 gp 1 lb
Skis 50 gp 10 lb.
Small Bombs 25 gp 1 lb.
Smoke Bomb 30 gp 1 lb
Smoldering Paste 25gp .5
Snowshoes 2 gp 3 lb.
5e SRD:Soap
5e SRD:Spellbook
5e SRD:Spikes, Iron (10)
5e SRD:Spyglass
Stink Bomb 50 gp 1 lb
Sunglasses 0.5 ¼ oz.
Suppressor 10 oz.
Syringe 5 gp ¼ lb.
Tactical Flashlight 0.5 ½ lb.
Tea Set 10 gp 3 lb.
5e SRD:Tent, two-person
Thunderstone 25 gp 1 lb.
5e SRD:Tinderbox
Tindertwig 10gp -
5e SRD:Torch
Tuning Fork 5 gp 1/3 lb.
Turpentine 5 gp. 1 lb.
Unholy Water 35 gp 1 lb.
Utility Belt 5 gp
Vacuum Ball 5 gp 0.2 lb
5e SRD:Vial
Walkie-Talkie 2 lb.
5e SRD:Waterskin
Weapon Chain 6 gp per 5 feet
5e SRD:Whetstone
Whetstone 2 sp 1 lb.

Additional Setting-Unique Costs

Name Cost
Simple Melee Weapons
Training Access to any of the following should be restricted based on the provider's ability to produce specific the good.
Jutsu 5,000 ryō x minimum chakra cost.
Feat 150,000 ryō.
Dōjutsu 500,000 ryō.
Subclass Feature 750,000 ryō.
Boon 1,000,000 ryō.

Back to Main Page5e HomebrewCampaign SettingsShinobi World