Flamethrower Chainsaw Guitar (5e Equipment)
Weapon (glaive/instrument), Legendary (requires attunement) This item functions as both a musical instrument and a martial weapon. It can also be used as a spellcasting focus for any spells its wielder casts. You have advantage on Performance checks you make while playing this instrument, and can always treat a score of 7 or lower as an 8. When wielding this weapon, you can activate the saw blade as a bonus action, leaving it revved up until the end of your next turn. While revved up, it deals an additional 2d4 slashing damage on a hit. If you score a critical hit while attacking in this way, the target must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. You have advantage on any Intimidation checks you make while revving up this weapon. As an action, you can cause the flamethrower at the head of the guitar to project fire in a 10-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. Alternatively, you can activate the flamethrower in a spinning motion, exhaling fire in a 5-foot-radius sphere centered on you instead. Once you’ve used this property 4 times, you can’t do so again until you finish a long rest. Lastly, you may add your Charisma modifier to the damage of any spells cast through this item, as long as the spell doesn't have a range of touch. If you are proficient with string instruments, you may add it to your spell attack rolls as well. If Charisma is already your spellcasting ability, then the modifier is added a second time instead.- Damage: 1d10 Damage Type: Slashing Modifiers: Melee Attacks +2, Melee Damage +2 Properties: Special, Heavy, Reach, Two-Handed Weight: 8 |
|
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons