Fire Extinguisher (5e Equipment)

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A bright red canister with a simple hose attached to a nozzle, fire extinguishers are legally required in many places, and easily found in many more, and are used to extinguish fires. A reservoir of monoammonium phosphate, odium bicarbonate, or another nonreactive dry compound is packed in front of a pressurized supply of nitrogen or carbon dioxide. A fire extinguisher has 5 charges.

As an action, a creature wielding a fire extinguisher may spend 1 charge to discharge it, spraying a 10 ft. cone in front of them, Any fires within this area are put out, including any fire affecting creatures within this area. Any creatures within this area must attempt a DC 12 Constitution saving throw. On a failure, they become stunned until the beginning of their next turn as the chemical irritants cause a coughing fit.

A fire extinguisher has 16 AC and 10 hit points. If a fire extinguisher drops to 0 hit points, it explodes as all of its pressurized contents violently ruptures, forcing all creatures within a 5 ft. radius of it to attempt a DC 12 Dexterity saving throw if it has at least 1 charge. On a failure, they take 1d6 bludgeoning damage. On a success, they take half as much damage. For every additional charge the fire extinguisher has, it deals an additional 1d6 bludgeoning damage, and its range increases by 5 feet.

Rarity: Common
Weight: 1 lb.

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