Hazmat Bodysuit (5e Equipment)
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Hazmat Suit |
Useful for apothecaries and doctors, a hazmat bodysuit (hazardous materials suit) is a piece of personal protective equipment that consists of an impermeable whole-body garment worn as protection against the harmful presence of nuclear, biological, and radiation contaminants (NBRCs). Such suits are often combine air filters with a self-contained breathing apparatus (SCBA) to ensure a steady supply of breathable air. Hazmat suits are mostly used by firefighters, Emergency Medical Technicians(EMTs), Paramedics, researchers, personnel responding to toxic spills, specialists cleaning up contaminated facilities, and workers in toxic environments.
A hazmat bodysuit provides the wearer with immunity against all diseases when coming into contact with a source, as well as harmful substances, gases, and the like.
A hazmat bodysuit cannot be worn with any armor. Receiving any damage from piercing or slashing weapons destroys the suit (nullifying it's benefits). If damage is received from a bludgeoning weapon, make a Dex check vs. DC 10 + half damage received to determine if the suit has been compromised.
All hazmat suits are equipped with full head gear that's designed to either filter air or pull air from a self-contained breathing apparatus. Most suits have both, filtering air when possible, and using the breathing apparatus when not. One noticeable affect that this has on the wearer is a significant reduction in peripheral vision. Due to the tunnel vision caused by the mask, you suffer disadvantage on all perception checks made to notice or see things not occurring in your direct line of sight.
Your AC is considered to be 10 + Dex Mod when wearing this outfit.
Rarity: Rare
Weight: 15 lbs.
Alternatively, you may opt for a disposable variation. This suit grants the same benefits and drawbacks as above, the difference being that the suit is good for one use only. Subsequent use of the suit will not be granted its advantages. The suit also cannot be worn perpetually, but will last for 1d10 hours, minimum of 5. This variation is drastically cheaper, costing 5 gp and weighing 1 lb.
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