Noctocyanin (Metal Gear Supplement)

From D&D Wiki
Jump to navigation Jump to search

Developed by Diamond Dogs, noctocyanin is a combat drug that greatly enhances the user's awareness. As a bonus action, a creature may ingest a noctocyanin capsule, causing them to have advantage on Perception and Investigation checks and have a blindsight range of 30 feet until the end of their next turn, and they lose the charmed condition.

When a creature consumes a noctocyanin capsule, they must make a DC 12 Constitution saving throw. On a failed save, the creature is now addicted to the item. A creature is confused while addicted to noctocyanin and not under its effects. A creature suffering noctocyanin addiction may attempt a DC 20 Constitution saving throw at the end of each day they do not take noctocyanin. On a success, they lose their addiction.

Rarity: Uncommon
Weight: 0.1 lb.


Back to Main Page5e HomebrewCampaign SettingsMetal Gear (5e Campaign Setting)Other Equipment

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Metal Gear franchise, and/or include content directly affiliated with and/or owned by Hideo Kojima. D&D Wiki neither claims nor implies any rights to Metal Gear copyrights, trademarks, or logos, nor any owned by Hideo Kojima. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png