Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- Ordona
- The Forsaken
- The Depths
- Termina
- Holodrum
- Subrosia
- Labrynna
- Drablands
- Islands of the Great Sea
- Islands of the Sky
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Oathsworn: champion, conqueror, druidic, knight, forsworn
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
- Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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Somaria
2nd-level Conjuration
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Casting time:
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1 action
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Range:
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10 feet
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Components:
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S, M (an iron cube one inch in diameter)
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Duration:
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1 minute
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You create a 5-foot-diameter stone block in a 5-foot cube of open space in range. The stone block has AC 17, has 27 hit points, and has a damage threshold of 10. Despite its rigidity and size, this stone block only weighs only 500 lb. If you cast this spell again, a new block is created and the previous one abruptly vanishes.
As a bonus action, you can end the spell early by detonating the block, causing bolts of flame to scatter over a wide radius. Any creature other than you within a 30 foot radius of the block must succeed on a Dexterity saving throw or take 2d8 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. When you cast this spell using a spell slot of 4th level or higher, the dimensions of the block increase by 5 feet and its weight doubles for every two spell levels above 2nd.
Back to Main Page → 5e Homebrew → Spells
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Spellsword
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Sage of Fire
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Sage of Earth
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Sage of Spirit
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