Wild Hinox (5e Creature)

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Wild Hinox[edit]

Huge giant, chaotic evil


Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 20 ft.


STR DEX CON INT WIS CHA
24 (+7) 13 (+1) 18 (+4) 5 (-3) 6 (-2) 7 (-2)

Skills Athletics +10, Intimidation +1
Proficiency Bonus +3
Senses passive Perception 8
Languages can understand and speak Blin, but can't read or write
Challenge 6 (2,300 XP)


Brute. A melee weapon deals one extra die of its damage when the hinox hits with it (included in the attack).

ACTIONS

Multiattack. The hinox makes two attacks. It can replace any attack it makes with a grapple attempt, its Crush action, or its Throw action.

Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.

Crush. The hinox attempts to crush a Medium or smaller creature it is grappling. The target must succeed on a DC 15 Constitution saving throw or take 20 (3d8 + 7) bludgeoning damage.

Throw. The hinox throws a Medium or smaller creature it is grappling a distance of up to 60 feet, or a height of up to 40 feet. If thrown into a wall or other solid surface, the thrown creature takes 14 (4d6) bludgeoning damage from the impact. If thrown upwards and allowed to fall, the creature takes 1d6 bludgeoning damage for every 10 feet it falls.


Wild hinoxes are brutal but lazy giants that spend most of their time sleeping, though they have a strange fascination with weapons sized for humanoids, often wearing necklaces strung with such trinkets. Canny adventurers know that if they need to replace their damaged weapons, they can steal them from a sleeping hinox, though they must take great care when doing so. When woken, a hinox is capable of ripping an entire tree out of the ground and swinging it like a massive club, which has led to the death of many would-be thieves who weren't as sneaky as they thought they were. Some hinoxes wear greaves made from wood or metal to better protect themselves from smaller opponents.


Variant: Wooden Greaves[edit]

This variant of Wild Hinox wears one or two greaves of wood on its legs, each greave increases Wild Hinox's AC by 1. A Wild Hinox wearing one greave has half cover against Melee attacks from medium or smaller creatures from the front that are on the same elevation as the Wild Hinox while a Wild Hinox wearing two greaves has three--quarters cover under the same circumstances. Each Greave may be targeted with a called shot to damage its pool of 50 HP. Greaves are immune to psychic and poison damage and vulnerable to fire damage.


This variant has a Challenge Rating of 7 (2,900 XP) for one wooden greave and 8 (3,900 XP) for two greaves.

See also[edit]

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