User:Ref3rence/Sandbox

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WIP Stuff[edit]

Jutsu Name

Requirements:

Range:

Cost: X chakra

Description.


Path of Name[edit]

F[edit]

At 3rd level,

F[edit]

At 7th level,

F[edit]

At 10th level,

F[edit]

At 15th level,

F[edit]

At 20th level,

This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This is intended to be used with the Player Equivalent CR variant rule, which is much more general that 5e typically is.

Beast[edit]

Those that inhabit the wild, beasts are creatures of nature. Ranging from the smallest insects to the largest dinosaurs, beasts are well known to those who inhabit the same territory, but may seem outlandish to those who discover them.

Physical Description[edit]

Beasts come in a variety of shapes and sizes, with chiton, fur, scales, and sometimes even exposed flesh covering their form. Unlike more supernatural creatures, beasts' appearances are sourced from millions of years of survival, slowly honing their genetics to excel at one particular means of survival, often leading to bodily features that bear no physical purpose.

History[edit]

Whether planted in the soil by the first gods, or simply the product of millions of years of chance and the right combination of energy and matter, beasts were the first form of life in the physical universe, likely only rivaled by plants. Largely simple creatures compared to humanoids and

Society[edit]

Awakened Beasts tend to keep to themselves, occasionally forming small packs. Due to their general lack of opposable thumbs, however, settlements will seldom be found - although they have been rumored to exist.

Awakened Beast Traits[edit]

Ability Score Increase. Your constitution score increases by 1.
Age. Awakened Beasts typically reach maturity by age 5, but live much longer than their typical animal counterparts - for as long as 80 years.
Alignment. Still driven by the beast within, most Awakened Beasts are Chaotic in nature.
Size. Awakened Beasts vary widely in height and build, from barely 5 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Senses. You have advantage Wisdom (Perception) checks made involving sight, sound, or smell.
Naturally Armored. You gain a +2 bonus to your Armor Class while you aren't wielding a shield.
Powerful Build. You count as one size larger when determining your carrying capacity, whether or not a creature can mount you, and the weight you can push, drag, or lift.
Languages. You can speak, read, and write Common and one other language of your choice. You also know the Beast language, a strange combination of sounds and empathic transfers, which allows you to communicate with any beast.
Subrace. Below are the Dire Wolf, Giant Owl, Dire Ape, Giant Toad, Dire Bear, and Giant Eagle awakened beasts, although this does not represent every awakened beast that may exist. At your DM's option, you may choose an animal not listed here.


Miscellaneous[edit]

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Notes, I Guess[edit]

Reducing damage: saving throw halving -> damage reduction -> resistance -> damage threshold

Crafting is 50 gp per 40 hours of work

50 coins weigh 1 pound

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