Jacket of Holding (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: If this is just a renamed/reflavoured Bag of Holding (and made common instead of uncommon), then I'm not sure what the point is.


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Armor, uncommon

This Leather jacket functions nearly identically to a bag of holding. To repair it one must Use 12 gp of materials and 3 hours with Leatherworking tools. If the player or NPC does not have proficiency

  • This jacket has an interior space considerably larger than its outside dimensions, being able to fit items roughly 2 feet in diameter. The Jacket can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The Jacket weighs 15 pounds, regardless of its contents. Retrieving an item from the Jacket requires an action.
  • If the Jacket is overloaded, pierced, or torn, it becomes mundane until The jacket can be repaired. If the Jacket is turned inside out, its contents spill forth, unharmed, but the Jacket must be put right before it can be used again. Breathing creatures inside the jacket can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
  • Placing a Jacket of Holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where one item is placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
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