Simple Ranged Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Crossbow, Light |
25 gp
|
1d8 piercing
|
5 lb.
|
Ammunition (range 80/320), loading, two-handed
|
Dart |
5 cp
|
1d4 piercing
|
0.5 ¼ lb.
|
Finesse, thrown (range 20/60)
|
Shortbow |
25 gp
|
1d6 piercing
|
2 lb.
|
Ammunition (range 80/320), two-handed
|
Sling |
1 sp
|
1d4 bludgeoning
|
—
|
Ammunition (range 30/120)
|
Throwing Knife |
1 sp |
1 piercing |
1 lb. |
Light, thrown (30/60)
|
Wrist Bow |
100 gp |
1d4 piercing |
3 lb. |
Ammunition (range 20/80), light, reload (6), [[Firearms (5e Variant Rule)|short burst (2), glove
|
Pistol |
100 gp |
1d10 piercing |
3 lb. |
Ammunition (range 30/90), long reload (1)
|
Derringer |
100 gp |
1d8 piercing |
3 lb. |
Ammunition (range 20/60), reload (1)
|
Martial Melee Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Battleaxe |
10 gp
|
1d8 slashing
|
4 lb.
|
Versatile (1d10)
|
Flail |
10 gp
|
1d8 bludgeoning
|
2 lb.
|
—
|
Glaive |
20 gp
|
1d10 slashing
|
6 lb.
|
Heavy, reach, two-handed
|
Greataxe |
30 gp
|
1d12 slashing
|
7 lb.
|
Heavy, two-handed
|
Greatsword |
50 gp
|
2d6 slashing
|
6 lb.
|
Heavy, two-handed
|
Halberd |
20 gp
|
1d10 slashing
|
6 lb.
|
Heavy, reach, two-handed
|
Lance |
10 gp
|
1d12 piercing
|
6 lb.
|
Reach, special
|
Longsword |
15 gp
|
1d8 slashing
|
3 lb.
|
Versatile (1d10)
|
Maul |
10 gp
|
2d6 bludgeoning
|
10 lb.
|
Heavy, two-handed
|
Morningstar |
15 gp
|
1d8 piercing
|
4 lb.
|
—
|
Pike |
5 gp
|
1d10 piercing
|
18 lb.
|
Heavy, reach, two-handed
|
Rapier |
25 gp
|
1d8 piercing
|
2 lb.
|
Finesse
|
Scimitar |
25 gp
|
1d6 slashing
|
3 lb.
|
Finesse, light
|
Shortsword |
10 gp
|
1d6 piercing
|
2 lb.
|
Finesse, light
|
Trident |
5 gp
|
1d6 piercing
|
4 lb.
|
Thrown (range 20/60), versatile (1d8)
|
War Pick |
5 gp
|
1d8 piercing
|
2 lb.
|
—
|
Warhammer |
15 gp
|
1d8 bludgeoning
|
2 lb.
|
Versatile (1d10)
|
Whip |
2 gp
|
1d4 slashing
|
3 lb.
|
Finesse, reach
|
Arming Sword |
20 gp |
1d6 slashing |
3 lb. |
Finesse, versatile (1d8)
|
Broadsword |
20 gp |
2d4 slashing |
3 lb. |
—
|
Kettenhund |
10 gp |
1d6 piercing |
8 lb. |
Thrown (20/40), Returning, special
|
Man Catcher |
25 gp |
1d4 bludgeoning |
2 lb. |
Two-handed, reach, special
|
Partisan |
10 gp |
1d10 piercing |
4 lb. |
Brace, two-handed
|
Double Sword |
50 gp |
1d6 slashing |
5 lb. |
Double weapon (1d6 slashing), heavy, two-handed
|
Martial Ranged Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Blowgun |
10 gp
|
1 piercing
|
1 lb.
|
Ammunition (range 25/100), loading
|
Crossbow, Hand |
75 gp
|
1d6 piercing
|
3 lb.
|
Ammunition (range 30/120), light, loading
|
Crossbow, Heavy |
50 gp
|
1d10 piercing
|
18 lb.
|
Ammunition (range 100/400), heavy, loading, two-handed
|
Longbow |
50 gp
|
1d8 piercing
|
2 lb.
|
Ammunition (range 150/600), heavy, two-handed
|
Net |
1 gp
|
—
|
3 lb.
|
Special, thrown (range 5/15)
|
Handheld Cannon |
1,000 gp |
4d6 bludgeoning |
20 lb. |
Heavy, ammunition (range 30/90), reload (1), misfire (3), special
|
Musket |
250 gp |
1d12 piercing |
10 lb. |
Ammunition (range 40/120), long reload (1)
|
Musketoon |
250 gp |
1d10 piercing |
10 lb. |
Ammunition (range 30/90), reload (1)
|
Content goes here.
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