Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- Ordona
- The Forsaken
- The Depths
- Termina
- Holodrum
- Subrosia
- Labrynna
- Drablands
- Islands of the Great Sea
- Islands of the Sky
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Exotic Races
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Oathsworn: champion, conqueror, druidic, knight, forsworn
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
- Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe, demon
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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Immediately after you cast this spell, you transform into a fairy of navigation for the duration. If you drop to 0 hit points or die, the spell ends and you revert to your normal form prematurely.
Your statistics and features are replaced with those of a fairy of navigation, including ability scores, but the languages you know do not change. You retain your own personality and alignment. You are limited to actions you can perform in this new form, with the exception of concentrating on this spell.
You assume the hit points of your new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.
Any gear on your body melds into this new form. You can't activate, use, wield, or otherwise benefit from any of your normal equipment.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can choose to transform into a fairy of life instead. If you choose this form, you can use the fairy of life's Revive feature once for each time you cast this spell.
Back to Main Page → 5e Homebrew → Spells
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Fairy Scion Spell List
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Spells → Spellsword Spell List
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