Equipment (The Walls Supplement)
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Equipment
Weapons
The following weapons are in addition to all official weapons, and replace official firearms.
Simple Ranged Weapons
Old Model PistolSimple Ranged Weapons
Old model pistols like the C96 are largely considered outdated. While they were a big step in the direction toward the modern handgun, their non-removable magazine makes ammunition management tedious at best, and their smaller caliber carries less force. |
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RevolverSimple Ranged Weapons
While technically older than an old model pistol, revolvers have stood the test of time as reliable weapons capable of handling larger rounds without may chamber pressure limitations. |
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HandgunSimple Ranged Weapons
Modern pistols are largely available to nearly every member of the military and police, though a number have been legally and illegally circulated within the civilian market. |
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Pump ShotgunSimple Ranged Weapons
Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While initially introduced into the military, their simple production and the use of body armor have made them mostly a non-issue for military personnel, leading to them being widespread on the civilian market. |
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Double-Barrel ShotgunSimple Ranged Weapons
Even older than pump-action shotguns, double-barrel shotguns were some of the earliest handheld gunpowder weapons created, and as such have been outpaced in military use, making them exclusively civilian. |
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Martial Melee Weapons
Titan-Slaying SwordMartial Melee Weapons
The primary weapon of anti-titan units, these swords are made of ultra-hard steel and sharpened to a razors edge; the only thing capable of killing a titan, though this makes them very fragile. Attacks with this weapon have their critical range increased by 1 (20 → 19-20 → 18-20). On a nat 1, roll 1d6. On a 1, the weapon breaks and can no longer be used to make attacks. |
Thunder SpearMartial Ranged Weapons
Designed specifically to combat the Armored Titan, thunder spears are two-stage rocket spears meant to penetrate any armor, then explode moments after. This two-stage process also keeps the charge from detonating without piercing, keeping the user safe from non-malfunction misfires. On a hit with this weapon, the weapon breaks and can no longer be used to make attacks.
A rocket launcher deals double damage against objects and structures. |
Martial Ranged Weapons
Anti-Personnel ODM GearMartial Ranged Weapons
A secret development, AP-ODM was designed to combat the Scout Regiment should they go rogue. It consists of a simple pistol barrel that can be quickly attached to Omni-Directional Mobility Gear. |
Bolt Action RifleMartial Ranged Weapons
Once state-of-the-art for their full-power cartridges, rifles' inability to pierce a titan's flesh left even their use exclusively in the hands of military police. |
Battle RifleMartial Ranged Weapons
An updated, semi-automatic variant to the now-outdated bolt action rifle, battle rifles are a direct upgrade, but cost significantly more to produce, and therefore buy. |
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Machine GunMartial Ranged Weapons
This massive firearm spits out a barrage of full-size cartridges. Newer models use multiple rotary barrels to keep from overheating, |
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Rocket LauncherMartial Ranged Weapons
Rocket launchers are military devices primarily used to destroy buildings and vehicles in a single shot using a self-propelled explosive projectile, and while their cost is exceptional, they are one of the few weapons capable of harming a titan. Each creature within 30 feet of where you fire this weapon at must make a DC 15 Dexterity saving throw or take 10d6 bludgeoning damage. On a successful save, a creature takes half damage.
A rocket launcher deals double damage against objects and structures. |
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Grenades
Weapon | Cost | ||||
---|---|---|---|---|---|
Grenade, Beehive | 10 go | ||||
Grenade, Concussion | 5 gp | ||||
Grenade, Flare | 5 gp | ||||
Grenade, Fragmentation | 5 gp | ||||
Grenade, Incendiary | 10 gp | ||||
Grenade, Nerve Gas | 30 gp | ||||
Grenade, Smoke | 2 gp | ||||
Grenade, Stun | 5 gp | ||||
Grenade, Tear Gas | 10 gp |
Ammunition
- Old Pistol Rounds (10)
Cost: 1 gp
Weight: 1 lb.
These rounds can be loaded into old model pistols and submachine guns.
- Modern Pistol Rounds (10)
Cost: 2 gp
Weight: 1 lb.
These rounds can be loaded into handguns and revolvers.
- Shotgun Shells (10)
Cost: 3 gp
Weight: 1 lb.
These rounds can be loaded into pump action shotguns and double-barrel shotguns.
- Rifle Rounds (10)
Cost: 5 gp
Weight: 1 lb.
These rounds can be loaded into bolt action rifles, battle rifles, and machine guns.
- Explosive Rocket
Cost: 50 gp
Weight: 1 lb.
This round can be loaded into a rocket launcher.
Armor
- Omni-Directional Mobility Gear: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
200 gp | -0 | 14 | — | 8 lb. |
ODM Gear consists of a full-body harness, two metal storage boxes containing grappling hooks and any potential weapons, and a canisters on the user's waist containing pressurized gas. This armor requires its own proficiency. While wielding both of its control grips, a creature proficient in ODM Gear can only use weapons with the ODM property, can move up to 60 ft. in a straight line as a bonus action so long as the end point is a solid surface, and can move anywhere within 10 ft. of the end point without falling.
- Padded Armor: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
5 gp | -1 | 8 | — | 8 lb. |
Ranging anywhere from a gambeson, to hardened leather, to a weaker defensive vest, an extra layer of padding can reliably stop a dagger or grazed bullet, but not much else. This armor has a damage threshold of 5.
- Chain Shirt: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
25 gp | -2 | 10 | Disadvantage | 20 lb. |
A chain shirt grants significantly more protection than cloth padding using a simple, cheap combination of chain rings. In modern armor, it is typically compressed in a vest, dispersing force and reducing penetration from attacks, while historically it was worn loose beneath clothing. This armor has a damage threshold of 7.
- Breastplate: Light Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
50 gp | -2 | 10 | — | 20 lb. |
A thick piece of metal or ceramic shaped to the wearer's chest, a breastplate can typically deflect most direct blows from edged weapons and smaller calibers. This armor has a damage threshold of 10.
- Hide Armor: Medium Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
10 gp | -2 | 10 | — | 12 lb. |
Hide armor is similar to padded armor, with the difference being the replacement of simple cloth with hardened leather, making it significantly more protecting and heavier than padded armor. This armor has a damage threshold of 7.
- Chain Armor: Medium Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
50 gp | -3 | 12 | Disadvantage | 40 lb. |
Unlike a simple chain shirt, chain mail covers the wearer's entire body, but weighs significantly more. This armor has a damage threshold of 10.
- Half Plate: Medium Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
75 gp | -3 | 10 | — | 20 lb. |
With plates of metal or ceramic covering most of the wearer's body, half plate significantly lowers the chance for injury. This armor has a damage threshold of 12.
- Woven Metal: Heavy Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
50 gp | -3 | 12 | Disadvantage | 75 lb. |
Woven metal armor consists of strips of metal woven together with hardened leather, making it significantly lighter that other heavy armor, but heavier than any light armor. This armor has a damage threshold of 10.
- Splint Armor: Heavy Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
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100 gp | -4 | 15 | Disadvantage | 40 lb. |
Rather than rings, splint armor is constructed of metal strips riveted to much lighter armor, allowing nearly any armor to feasibly deflect bullets. This armor has a damage threshold of 14.
- Plate Armor: Heavy Armor
Cost | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
200 gp | -5 | 16 | Disadvantage | 65 lb. |
With plates covering the wearer's entire body, injury from anything but rifle rounds becomes highly unlikely, as does the wearer dodging such an attack. This armor has a damage threshold of 15.
Adventuring Gear
The following equipment is available in addition to all official, non-magical equipment.
Vehicles
Vehicle | Cost | ||||
---|---|---|---|---|---|
Bicycle | 30 gp | ||||
Motorcycle | 750 gp | ||||
Full-Size Car | 1,000 gp |
Other Adventuring Gear
Adventuring Gear | Cost | Weight | ||||
---|---|---|---|---|---|---|
Holy Symbol, Emblem | 5 gp | — lb. | ||||
Poison, Basic (vial) | 100 gp | — lb. | ||||
Chalk (1 piece) | 1 cp | — lb. | ||||
Ink (1 ounce bottle) | 10 gp | — lb. | ||||
Ink Pen | 2 cp | — lb. | ||||
Candle | 1 cp | — lb. | ||||
Magnifying Glass | 100 gp | — lb. | ||||
Druidic Focus, Sprig of Mistletoe | 1 gp | — lb. | ||||
Parchment (one sheet) | 1 sp | — lb. | ||||
Bell | 1 gp | — lb. | ||||
Perfume (vial) | 5 gp | — lb. | ||||
Paper (one sheet) | 2 sp | — lb. | ||||
Druidic Focus, Totem | 1 gp | — lb. | ||||
Antitoxin (vial) | 50 gp | — lb. | ||||
Sealing Wax | 4 sp | — lb. | ||||
Signal Whistle | 5 cp | — lb. | ||||
Signet Ring | 5 gp | — lb. | ||||
Soap | 2 cp | — lb. | ||||
Vial | 1 gp | — lb. | ||||
Druidic Focus, Yew Wand | 10 gp | 1 lb. lb. | ||||
Flask or Tankard | 2 cp | 1 lb. lb. | ||||
Holy Symbol, Amulet | 5 gp | 1 lb. lb. | ||||
Acid (vial) | 25 gp | 1 lb. lb. | ||||
Holy Water (flask) | 25 gp | 1 lb. lb. | ||||
Hourglass | 25 gp | 1 lb. lb. | ||||
Pouch | 5 sp | 1 lb. lb. | ||||
Torch | 1 cp | 1 lb. lb. | ||||
Quiver | 1 gp | 1 lb. lb. | ||||
Lamp | 5 sp | 1 lb. lb. | ||||
Lock | 10 gp | 1 lb. lb. | ||||
Spyglass | 1,000 gp | 1 lb. lb. | ||||
Mess Kit | 2 sp | 1 lb. lb. | ||||
Oil (flask) | 1 sp | 1 lb. lb. | ||||
Tinderbox | 5 sp | 1 lb. lb. | ||||
Whetstone | 1 cp | 1 lb. lb. | ||||
Alchemist's Fire (flask) | 50 gp | 1 lb. lb. | ||||
Arcane Focus, Crystal | 10 gp | 1 lb. lb. | ||||
Case, Crossbow Bolt | 1 gp | 1 lb. lb. | ||||
Case, Map or Scroll | 1 gp | 1 lb. lb. | ||||
Arcane Focus, Wand | 10 gp | 1 lb. lb. | ||||
Arrows (20) | 1 gp | 1 lb. lb. | ||||
Blowgun Needles (50) | 1 gp | 1 lb. lb. | ||||
Hammer, Sledge | 2 gp | 10 lb. lb. | ||||
Rope, Hempen (50 feet) | 1 gp | 10 lb. lb. | ||||
Chain (10 feet) | 5 gp | 10 lb. lb. | ||||
Pick, Miner's | 2 gp | 10 lb. lb. | ||||
Pot, Iron | 2 gp | 10 lb. lb. | ||||
Climber's Kit | 25 gp | 12 lb. lb. | ||||
Crossbow Bolts (20) | 1 gp | 1 | ½ lb. lb.||||
Sling Bullets (20) | 4 cp | 1 | ½ lb. lb.||||
Basket | 4 sp | 2 lb. lb. | ||||
Lantern, Bullseye | 10 gp | 2 lb. lb. | ||||
Ball Bearings (bag of 1,000) | 1 gp | 2 lb. lb. | ||||
Rations (1 day) | 5 sp | 2 lb. lb. | ||||
Bottle, Glass | 2 gp | 2 lb. lb. | ||||
Arcane Focus, Rod | 10 gp | 2 lb. lb. | ||||
Bucket | 5 cp | 2 lb. lb. | ||||
Lantern, Hooded | 5 gp | 2 lb. lb. | ||||
Abacus | 2 gp | 2 lb. lb. | ||||
Caltrops (bag of 20) | 1 gp | 2 lb. lb. | ||||
Holy Symbol, Reliquary | 5 gp | 2 lb. lb. | ||||
Component Pouch | 25 gp | 2 lb. lb. | ||||
Tent, two-person | 2 gp | 20 lb. lb. | ||||
Hunting Trap | 5 gp | 25 lb. lb. | ||||
Chest | 5 gp | 25 lb. lb. | ||||
Ladder (10-foot) | 1 sp | 25 lb. lb. | ||||
Hammer | 1 gp | 3 lb. lb. | ||||
Scale, Merchant's | 5 gp | 3 lb. lb. | ||||
Healer's Kit | 5 gp | 3 lb. lb. | ||||
Clothes, Common | 5 sp | 3 lb. lb. | ||||
Spellbook | 50 gp | 3 lb. lb. | ||||
Blanket | 5 sp | 3 lb. lb. | ||||
Arcane Focus, Orb | 20 gp | 3 lb. lb. | ||||
Ram, Portable | 4 gp | 35 lb. lb. | ||||
Arcane Focus, Staff | 5 gp | 4 lb. lb. | ||||
Fishing Tackle | 1 gp | 4 lb. lb. | ||||
Druidic Focus, Wooden Staff | 5 gp | 4 lb. lb. | ||||
Clothes, Traveler's | 2 gp | 4 lb. lb. | ||||
Clothes, Costume | 5 gp | 4 lb. lb. | ||||
Robes | 1 gp | 4 lb. lb. | ||||
Grappling Hook | 2 gp | 4 lb. lb. | ||||
Jug or Pitcher | 2 cp | 4 lb. lb. | ||||
Waterskin | 2 sp | 5 lb. (full) lb. | ||||
Rope, Silk (50 feet) | 10 gp | 5 lb. lb. | ||||
Book | 25 gp | 5 lb. lb. | ||||
Crowbar | 2 gp | 5 lb. lb. | ||||
Spikes, Iron (10) | 1 gp | 5 lb. lb. | ||||
Block and Tackle | 1 gp | 5 lb. lb. | ||||
Backpack | 2 gp | 5 lb. lb. | ||||
Shovel | 2 gp | 5 lb. lb. | ||||
Clothes, Fine | 15 gp | 6 lb. lb. | ||||
Manacles | 2 gp | 6 lb. lb. | ||||
Bedroll | 1 gp | 7 lb. lb. | ||||
Pole (10-foot) | 5 cp | 7 lb. lb. | ||||
Barrel | 2 gp | 70 lb. lb. | ||||
[[|Equipment Packs]] | gp | lb. | ||||
Mirror, Steel | 5 gp | ½ lb. lb. | ||||
Sack | 1 cp | ½ lb. lb. | ||||
Piton | 5 cp | ¼ lb. lb. | ||||
Air Bladder | 1 gp | 1/2 lb. | ||||
Air Capsule | 100 gp | 1 lb. | ||||
Alchemic Bullets | 1 gp for 10 | |||||
Alchemist's Fire, Refined (flask) | 250 gp | 1 lb. | ||||
Alchemist's Grenade | 35 gp | 5 lb. | ||||
Alchemy Fire | 1 gp | |||||
Animal Call | 10 gp | — | ||||
Anti-Rust Salve | 5 sp | 1/2 lb. | ||||
Arcane Arrows | 25 GP | |||||
Armor Polish | 5 gp | 1 lb. | ||||
Arrow, Alchemist's (20) | 50 gp | 1 lb. | ||||
Arrow, Flight (20) | 10 gp | 1/2 lb | ||||
Assassin's Bolt | 15 gp | 2 lb. | ||||
Auto Picker | 150 gp | 1 lb | ||||
Auto-Sentry | 1,000 gp | 45 lb. | ||||
Aviator's Goggles | 75 gp | 1/4 lb. | ||||
Bandage | 1 sp | 1/10 lb | ||||
Bee Arrows | 60 gp | |||||
Binoculars | 200 gp | 1 lb. | ||||
Bipod | 5 gp | 1/4 lb. | ||||
Blast Charge | 75 gp | 15 lbs. | ||||
Blast Shell | 12 gp | 1 lb | ||||
Blinding Powder | 1 gp | 1 lb. | ||||
Bonesaw | 15 gp | 2 lb. | ||||
Boxing Glove Arrows | 25 sp | 2 lb. | ||||
Brakmarian Oil | 500 gp | 275 lb. | ||||
Breathing Mask | 1 sp | 0.25 lb | ||||
Canister Shot | 10 gp | |||||
Carcass Shot | 10 gp | |||||
Caster Shell | 10 gp (Uncharged) | 0.05lb (20 per pound) | ||||
Chain Shot | 6 gp | |||||
Climbing Claws | 1 gp | 1 lb. | ||||
Cloak | 20 gp | 5 lb. | ||||
Clothes, Cold Weather | 10gp | 8 lb. | ||||
Clothes, Courtier | 50gp | 5 lb. | ||||
Clothes, Hot Weather | 10gp | 2 lb. | ||||
Clothes, Livery | 30 gp | 6 lb. | ||||
Clothes, Rags | 1 cp | 2 lb. | ||||
Clothes, Work | 1 gp | 3 lb. | ||||
Coffee | 5gp | 1 lb. | ||||
Coffee, Eastern | 10gp | 1 lb. | ||||
Collector's Coat | 35 gp | 20 lb. | ||||
Compass | 100 gp | 1/4 lb | ||||
Continual Torch | 60 gp | 1 lb | ||||
Creature Manual | 50gp | 5 lb | ||||
Crutch | 2 gp | 5 lb | ||||
Dark Iron Arrow | 10 gp | 4 lb. | ||||
Deck of Stories | 10 gp | 1 lb | ||||
Detonating Arrows | 10 gp | 0.1 | ||||
Dictionary | 10 gp | 2 lb. | ||||
Dragonroot Arrow | x5 original cost | |||||
Drugs and Medicines (5e Variant Rule) | ||||||
Dungeon Delver's Pocket Manual | 140 sp | 2 lbs | ||||
Electric Milk | 30 gp | 1/2 lbs. | ||||
Ensnarement | 1 gp | |||||
Explosive Arrow | 8 gp per arrow | |||||
Explosive Bolt | 100 gp per 20 bolts | ½ lb. | ||||
Face Mask of Safe Breathing | 1 lb. | |||||
Firegrass | 2 gp | 3 lbs | ||||
Flares | 20 gp | 3 lb | ||||
Foldable Weapon Frame | 15 gp | 1/2 lbs | ||||
Fume Mask | 30 gp | 0.5 lb | ||||
Giant Sword Sheath | 6gp | 1 lb. | ||||
Grappling Hook | 1 gp | |||||
Grappling Hookshot | 140gp | 10lbs | ||||
Gunblade Cartridge | 2GP | |||||
Gunpowder Fire Arrow | 60 gp | |||||
Gunpowder Pouch | 8 gp | ½ lb. | ||||
Half Mask | 10 | 1 | ||||
Hammock | 1gp | 3 lb. | ||||
Healing Powder | 100 gp | 1 lb | ||||
Hempen Cord (50 feet) | 5 cp | 0.5 lb | ||||
Hidden Weapon Mechanism | 2 gp | 0.05 lb. | ||||
Holsters, Pair | 5 sp | 1 lb. | ||||
Holy Symbol, Sacred Chime | 1 gp | 1 lb. | ||||
Holy Symbol, Talisman | Varies | 0.5 lb | ||||
Hookshot | 5 gp | 2 lb. | ||||
Hunting Trap, Variant | 5 gp | 25 lb. | ||||
Insect Repellent | 1 gp | ¼ lb. | ||||
Iron Bolts | 3gp per bolt | |||||
Khakkhara | 7 gp | 5 lb | ||||
Land Mine | 200 gp | 1 lb | ||||
Laudanum | 15 gp | 1 lb. | ||||
Lock Box | 15 gp | 4 lb. | ||||
Love Tap | 1 gp | |||||
Magnetic Prosthetic Arm | 300 gp | 10 lb. | ||||
Map | 5-10 gp | 1 lb. | ||||
Map, Area | 50 gp | 2 lb. | ||||
Martial Artist Handwraps | 1 gp | 0.5 lb. | ||||
Mask | 10 gp | 1 lb. | ||||
Medical Leeches | 10gp | 1lb | ||||
Metallurgist's Tools | 8 lb. | |||||
Microscope | 1000 gp | 1 lb | ||||
Miner's Mate | 4 lb | |||||
Miner’s Delight | 20 gp | 1/2 lb. | ||||
Morphine | 50 gp | — | ||||
Mortkin Bag | 150gp | 1lb/ how heavy the items you put in the Mortkin Bag | ||||
Motor | 300 gp | 75 lb. | ||||
Nest of Bees | 5 gp | 2 lbs | ||||
OGC:Alchemical Torch | 25 gp | 1 lb. | ||||
OGC:Facemold Paste | 50 gp. | 1 lb. | ||||
OGC:Glacial Effector | 100 gp. | 1 lb. | ||||
OGC:Gun Kit | 25 gp. | 3 lb. | ||||
OGC:Midnight Dust | 75 gp. | 2 lbs. | ||||
OGC:Powder Flask | 1 sp. | 1 lb. | ||||
OGC:Rest | 5 gp. | 2 lb. | ||||
OGC:Smoke Bomb | 100 gp. | 3 lbs. | ||||
OGC:Sparksprig | 75 gp. | 2 lbs. | ||||
OGC:Triangular Bayonet | 5 gp. | 1 lb. | ||||
Parachute | 100 gp | 30 lbs | ||||
Percussion Cap | 1 GP per pack of 10 | |||||
Personal Glider | 150 gp | 40 lbs | ||||
Personal Grapple | 100 gp | 2 lb. | ||||
Phlogist Flechette | 1 gp | |||||
Phoenix Water | 15 gp | 1 lb. | ||||
Pitchfork | ||||||
Plague Doctor's Case | 25 gp | 15 lbs. | ||||
Pocket Portcullis | 300 gp | 40 lb | ||||
Pocket Watch | 1,500 gp | 1/8 lb | ||||
Poison Darts | 5gp per dart | |||||
Portable Bath | 20gp | 25 lb. | ||||
Pressurized Canister | 25 gp | 1 lb. | ||||
Preston Mess Kit | 4 sp | 2 lb | ||||
Pyre Fuel | 2gp | 1lb | ||||
Racial Rations | 2gp | varies | ||||
Raw Silk | 200 gp | 3 lb. | ||||
Razor Seed | 1 gp | ⅛ lb. | ||||
Recording | 10 gp | |||||
Relaxing Herbs | 50 gp | 1 lb | ||||
Roll of Bandages | 2 sp | 1/4 lb | ||||
Rust Arrow | 1 sp | |||||
Saddle, Variant | ||||||
Screamers (10) | 100 GP | |||||
Shatter Bolts | 1 sp | |||||
Shell | 2 gp | 1 lb | ||||
Shell Shot | 10 gp | |||||
Shield Arrow | 20 gp | |||||
Shoe Spikes | 1 gp | 1 lb. | ||||
Silk Cord (50 feet) | 5 sp | 0.25 lb | ||||
Silver Armor Coating | 100 gp | 1 lb. | ||||
Simple Bullets | 5cp each, 20 for 1gp | 1/3 lb. | ||||
Skis | 50 gp | 10 lb. | ||||
Small Bombs | 25 gp | 1 lb. | ||||
Smoke Bomb | 30 gp | 1 lb | ||||
Smoldering Paste | 25gp | .5 | ||||
Snowshoes | 2 gp | 3 lb. | ||||
Speaker | 10 gp | |||||
Split Bolt | 2 sp | 0.05 lb. | ||||
Staff Sling Stones (10) | 1 sp | 20 lbs. | ||||
Stake Bolt | ||||||
Stake Bolts | 15 gp | |||||
Stink Bomb | 50 gp | 1 lb | ||||
Syringe | 5 gp | ¼ lb. | ||||
Talisman | 3 gold | 0.1 lbs | ||||
Tea Set | 10 gp | 3 lb. | ||||
Thunderstone | 25 gp | 1 lb. | ||||
Tindertwig | 10gp | - | ||||
Tranqulizer | 100 gp | |||||
Tuning Fork | 5 gp | 1/3 lb. | ||||
Turpentine | 5 gp. | 1 lb. | ||||
Unholy Water | 35 gp | 1 lb. | ||||
Utility Belt | 5 gp | — | ||||
Vacuum Ball | 5 gp | 0.2 lb | ||||
Weapon Chain | 6 gp per 5 feet | |||||
Whetstone | 2 sp | 1 lb. |
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