Equipment (The Walls Supplement)

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Equipment

Weapons

The following weapons are in addition to all official weapons, and replace official firearms.

Simple Ranged Weapons

Old Model Pistol

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Old Model Pistol 25 gp 2d4 piercing 1 lb. Ammunition (range 30/300), hidden, light, long reload (10 shots)

Old model pistols like the C96 are largely considered outdated. While they were a big step in the direction toward the modern handgun, their non-removable magazine makes ammunition management tedious at best, and their smaller caliber carries less force.

C96Pistol.jpg
[Source]

Revolver

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Revolver 25 gp 2d6 piercing 1 lb. Ammunition (range 30/300), long reload (6 shots)

While technically older than an old model pistol, revolvers have stood the test of time as reliable weapons capable of handling larger rounds without may chamber pressure limitations.

380snub3.jpg
[Source]

Handgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Handgun 50 gp 2d6 piercing 1 lb. Ammunition (range 30/300), light, reload (12 shots)

Modern pistols are largely available to nearly every member of the military and police, though a number have been legally and illegally circulated within the civilian market.

FN_Model_1910_1616.jpg
[Source]

Pump Shotgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Pump Shotgun 75 gp 1d4 piercing 7 lb. Ammunition (range 30/300), reload (6 shots), spread (1d6), two-handed, loading

Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While initially introduced into the military, their simple production and the use of body armor have made them mostly a non-issue for military personnel, leading to them being widespread on the civilian market.

Remington_Model_10-A_Slide_Action_Shotgun_transparent.png
[Source]

Double-Barrel Shotgun

Simple Ranged Weapons

Weapon Cost Damage Weight Properties
Double-Barrel Shotgun 50 gp 1d4 piercing 7 lb. Ammunition (range 30/300), reload (2 shots), spread (1d6), two-handed

Even older than pump-action shotguns, double-barrel shotguns were some of the earliest handheld gunpowder weapons created, and as such have been outpaced in military use, making them exclusively civilian.

Stevens_511_Shotgun.jpg
[Source]

Martial Melee Weapons

Titan-Slaying Sword

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Titan-Slaying Sword 5 gp 1d6 slashing 1 lb. Finesse, light, ODM, special

The primary weapon of anti-titan units, these swords are made of ultra-hard steel and sharpened to a razors edge; the only thing capable of killing a titan, though this makes them very fragile. Attacks with this weapon have their critical range increased by 1 (20 → 19-20 → 18-20). On a hit, roll 1d6. On a 1, the weapon breaks and can no longer be used to make attacks.

Thunder Spear

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Thunder Spear 150 gp 10d6 bludgeoning 2 lb. Finesse, light, reach, ODM, special

Designed specifically to combat the Armored Titan, thunder spears are two-stage rocket spears meant to penetrate any armor, then explode moments after. This two-stage process also keeps the charge from detonating without piercing, keeping the user safe from non-malfunction misfires. On a hit with this weapon, the weapon breaks and can no longer be used to make attacks.

Siege Weapon

A rocket launcher deals double damage against objects and structures.

Martial Ranged Weapons

Anti-Personnel ODM Gear

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Anti-Personnel ODM Gear 75 gp 2d6 piercing 1 lb. Ammunition (range 30/300), reload (1 shot), light, ODM

A secret development, AP-ODM was designed to combat the Scout Regiment should they go rogue. It consists of a simple pistol barrel that can be quickly attached to Omni-Directional Mobility Gear.

Bolt Action Rifle

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Bolt Action Rifle 75 gp 3d6 piercing 8 lb. Ammunition (range 120/1200), long reload (5 shots), loading, two-handed

Once state-of-the-art for their full-power cartridges, rifles' inability to pierce a titan's flesh left even their use exclusively in the hands of military police.

Battle Rifle

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Battle Rifle 100 gp 3d6 piercing 8 lb. Ammunition (range 120/1200), long reload (20 shots), two-handedd

An updated, semi-automatic variant to the now-outdated bolt action rifle, battle rifles are a direct upgrade, but cost significantly more to produce, and therefore buy.

M14Rifle.jpg
[Source]

Machine Gun

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Machine Gun 300 gp 3d6 piercing 65 lb. Ammunition (range 60/600), reload (10 shots), spread (1d4), stabilizing

This massive firearm spits out a barrage of full-size cartridges. Newer models use multiple rotary barrels to keep from overheating,

M1919A4_early_model.jpg
[Source]

Rocket Launcher

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Rocket Launcher 300 gp 24 lb. Ammunition (range 60/600), heavy, loading, special, two-handed

Rocket launchers are military devices primarily used to destroy buildings and vehicles in a single shot using a self-propelled explosive projectile, and while their cost is exceptional, they are one of the few weapons capable of harming a titan. Each creature within 30 feet of where you fire this weapon at must make a DC 15 Dexterity saving throw or take 10d6 bludgeoning damage. On a successful save, a creature takes half damage.

Siege Weapon

A rocket launcher deals double damage against objects and structures.

Tank_h5.jpg
[Source]

Grenades

Weapon Cost
Grenade, Beehive 10 go
Grenade, Concussion 5 gp
Grenade, Flare 5 gp
Grenade, Fragmentation 5 gp
Grenade, Incendiary 10 gp
Grenade, Nerve Gas 30 gp
Grenade, Smoke 2 gp
Grenade, Stun 5 gp
Grenade, Tear Gas 10 gp

Ammunition

Old Pistol Rounds (10)

Cost: 1 gp
Weight: 1 lb.

These rounds can be loaded into old model pistols and submachine guns.

Modern Pistol Rounds (10)

Cost: 2 gp
Weight: 1 lb.

These rounds can be loaded into handguns and revolvers.

Shotgun Shells (10)

Cost: 3 gp
Weight: 1 lb.

These rounds can be loaded into pump action shotguns and double-barrel shotguns.

Rifle Rounds (10)

Cost: 5 gp
Weight: 1 lb.

These rounds can be loaded into bolt action rifles, battle rifles, and machine guns.

Explosive Rocket

Cost: 50 gp
Weight: 1 lb.

This round can be loaded into a rocket launcher.

Armor

Omni-Directional Mobility Gear: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
200 gp -0 14 8 lb.

ODM Gear consists of a full-body harness, two metal storage boxes containing grappling hooks and any potential weapons, and a canisters on the user's waist containing pressurized gas. This armor requires its own proficiency. While wielding both of its control grips, a creature proficient in ODM Gear can only use weapons with the ODM property, can move up to 60 ft. in a straight line as a bonus action so long as the end point is a solid surface, and can move anywhere within 10 ft. of the end point without falling.

Padded Armor: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
5 gp -1 8 8 lb.

Ranging anywhere from a gambeson, to hardened leather, to a weaker defensive vest, an extra layer of padding can reliably stop a dagger or grazed bullet, but not much else. This armor has a damage threshold of 5.

Chain Shirt: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
25 gp -2 10 Disadvantage 20 lb.

A chain shirt grants significantly more protection than cloth padding using a simple, cheap combination of chain rings. In modern armor, it is typically compressed in a vest, dispersing force and reducing penetration from attacks, while historically it was worn loose beneath clothing. This armor has a damage threshold of 7.

Breastplate: Light Armor
Cost Armor Class (AC) Strength Stealth Weight
50 gp -2 10 20 lb.

A thick piece of metal or ceramic shaped to the wearer's chest, a breastplate can typically deflect most direct blows from edged weapons and smaller calibers. This armor has a damage threshold of 10.

Hide Armor: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
10 gp -2 10 12 lb.

Hide armor is similar to padded armor, with the difference being the replacement of simple cloth with hardened leather, making it significantly more protecting and heavier than padded armor. This armor has a damage threshold of 7.

Chain Armor: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
50 gp -3 12 Disadvantage 40 lb.

Unlike a simple chain shirt, chain mail covers the wearer's entire body, but weighs significantly more. This armor has a damage threshold of 10.

Half Plate: Medium Armor
Cost Armor Class (AC) Strength Stealth Weight
75 gp -3 10 20 lb.

With plates of metal or ceramic covering most of the wearer's body, half plate significantly lowers the chance for injury. This armor has a damage threshold of 12.

Woven Metal: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
50 gp -3 12 Disadvantage 75 lb.

Woven metal armor consists of strips of metal woven together with hardened leather, making it significantly lighter that other heavy armor, but heavier than any light armor. This armor has a damage threshold of 10.

Splint Armor: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
100 gp -4 15 Disadvantage 40 lb.

Rather than rings, splint armor is constructed of metal strips riveted to much lighter armor, allowing nearly any armor to feasibly deflect bullets. This armor has a damage threshold of 14.

Plate Armor: Heavy Armor
Cost Armor Class (AC) Strength Stealth Weight
200 gp -5 16 Disadvantage 65 lb.

With plates covering the wearer's entire body, injury from anything but rifle rounds becomes highly unlikely, as does the wearer dodging such an attack. This armor has a damage threshold of 15.

Adventuring Gear

The following equipment is available in addition to all official, non-magical equipment.

Vehicles

Vehicle Cost
Bicycle 30 gp
Motorcycle 750 gp
Full-Size Car 1,000 gp

Other Adventuring Gear

Adventuring Gear Cost Weight
Holy Symbol, Emblem 5 gp — lb.
Poison, Basic (vial) 100 gp — lb.
Chalk (1 piece) 1 cp — lb.
Ink (1 ounce bottle) 10 gp — lb.
Ink Pen 2 cp — lb.
Candle 1 cp — lb.
Magnifying Glass 100 gp — lb.
Druidic Focus, Sprig of Mistletoe 1 gp — lb.
Parchment (one sheet) 1 sp — lb.
Bell 1 gp — lb.
Perfume (vial) 5 gp — lb.
Paper (one sheet) 2 sp — lb.
Druidic Focus, Totem 1 gp — lb.
Antitoxin (vial) 50 gp — lb.
Sealing Wax 4 sp — lb.
Signal Whistle 5 cp — lb.
Signet Ring 5 gp — lb.
Soap 2 cp — lb.
Vial 1 gp — lb.
Druidic Focus, Yew Wand 10 gp 1 lb. lb.
Flask or Tankard 2 cp 1 lb. lb.
Holy Symbol, Amulet 5 gp 1 lb. lb.
Acid (vial) 25 gp 1 lb. lb.
Holy Water (flask) 25 gp 1 lb. lb.
Hourglass 25 gp 1 lb. lb.
Pouch 5 sp 1 lb. lb.
Torch 1 cp 1 lb. lb.
Quiver 1 gp 1 lb. lb.
Lamp 5 sp 1 lb. lb.
Lock 10 gp 1 lb. lb.
Spyglass 1,000 gp 1 lb. lb.
Mess Kit 2 sp 1 lb. lb.
Oil (flask) 1 sp 1 lb. lb.
Tinderbox 5 sp 1 lb. lb.
Whetstone 1 cp 1 lb. lb.
Alchemist's Fire (flask) 50 gp 1 lb. lb.
Arcane Focus, Crystal 10 gp 1 lb. lb.
Case, Crossbow Bolt 1 gp 1 lb. lb.
Case, Map or Scroll 1 gp 1 lb. lb.
Arcane Focus, Wand 10 gp 1 lb. lb.
Arrows (20) 1 gp 1 lb. lb.
Blowgun Needles (50) 1 gp 1 lb. lb.
Hammer, Sledge 2 gp 10 lb. lb.
Rope, Hempen (50 feet) 1 gp 10 lb. lb.
Chain (10 feet) 5 gp 10 lb. lb.
Pick, Miner's 2 gp 10 lb. lb.
Pot, Iron 2 gp 10 lb. lb.
Climber's Kit 25 gp 12 lb. lb.
Crossbow Bolts (20) 1 gp 10.5 ½ lb. lb.
Sling Bullets (20) 4 cp 10.5 ½ lb. lb.
Basket 4 sp 2 lb. lb.
Lantern, Bullseye 10 gp 2 lb. lb.
Ball Bearings (bag of 1,000) 1 gp 2 lb. lb.
Rations (1 day) 5 sp 2 lb. lb.
Bottle, Glass 2 gp 2 lb. lb.
Arcane Focus, Rod 10 gp 2 lb. lb.
Bucket 5 cp 2 lb. lb.
Lantern, Hooded 5 gp 2 lb. lb.
Abacus 2 gp 2 lb. lb.
Caltrops (bag of 20) 1 gp 2 lb. lb.
Holy Symbol, Reliquary 5 gp 2 lb. lb.
Component Pouch 25 gp 2 lb. lb.
Tent, two-person 2 gp 20 lb. lb.
Hunting Trap 5 gp 25 lb. lb.
Chest 5 gp 25 lb. lb.
Ladder (10-foot) 1 sp 25 lb. lb.
Hammer 1 gp 3 lb. lb.
Scale, Merchant's 5 gp 3 lb. lb.
Healer's Kit 5 gp 3 lb. lb.
Clothes, Common 5 sp 3 lb. lb.
Spellbook 50 gp 3 lb. lb.
Blanket 5 sp 3 lb. lb.
Arcane Focus, Orb 20 gp 3 lb. lb.
Ram, Portable 4 gp 35 lb. lb.
Arcane Focus, Staff 5 gp 4 lb. lb.
Fishing Tackle 1 gp 4 lb. lb.
Druidic Focus, Wooden Staff 5 gp 4 lb. lb.
Clothes, Traveler's 2 gp 4 lb. lb.
Clothes, Costume 5 gp 4 lb. lb.
Robes 1 gp 4 lb. lb.
Grappling Hook 2 gp 4 lb. lb.
Jug or Pitcher 2 cp 4 lb. lb.
Waterskin 2 sp 5 lb. (full) lb.
Rope, Silk (50 feet) 10 gp 5 lb. lb.
Book 25 gp 5 lb. lb.
Crowbar 2 gp 5 lb. lb.
Spikes, Iron (10) 1 gp 5 lb. lb.
Block and Tackle 1 gp 5 lb. lb.
Backpack 2 gp 5 lb. lb.
Shovel 2 gp 5 lb. lb.
Clothes, Fine 15 gp 6 lb. lb.
Manacles 2 gp 6 lb. lb.
Bedroll 1 gp 7 lb. lb.
Pole (10-foot) 5 cp 7 lb. lb.
Barrel 2 gp 70 lb. lb.
[[|Equipment Packs]] gp lb.
Mirror, Steel 5 gp 0.5 ½ lb. lb.
Sack 1 cp 0.5 ½ lb. lb.
Piton 5 cp 0.5 ¼ lb. lb.
Air Bladder 1 sp 1/2 lb.
Air Capsule 100 gp 1 lb.
Alchemic Bullets 1 gp for 10
Alchemist's Fire, Refined (flask) 250 gp 1 lb.
Alchemist's Grenade 35 gp 5 lb.
Alchemy Fire 1 gp
Animal Call 10 gp
Anti-Rust Salve 5 sp 1/2 lb.
Armor Polish 5 gp 1 lb.
Arrow, Alchemist's (20) 50 gp 1 lb.
Arrow, Flight (20) 10 gp 1/2 lb
Assassin's Bolt 15 gp 2 lb.
Auto Picker 150 gp 1 lb
Auto-Sentry 1000 gp 45 lbs
Aviator's Goggles 75 gp 1/4 lb.
Bandage 3 cp 1/10 lb
Bee Arrows 60 gp
Binoculars 200 gp 1 lb.
Bipod 5 gp 1/4 lb.
Blast Charge 75 gp 15 lbs.
Blast shell 12 gp 1 lb
Blinding Powder 1 gp 1 lb.
Bonesaw 15 gp 2 lb.
Boxing Glove Arrows 25 sp 2 lb.
Brakmarian Oil 500 gp 275 lb.
Breathing Mask 1 sp 0.25 lb
Caster Shell 10 gp (Uncharged) 0.05lb (20 per pound)
Climbing Claws 1 gp 1 lb.
Cloak 20 gp 5 lb.
Clothes, Cold Weather 10gp 8 lb.
Clothes, Courtier 50gp 5 lb.
Clothes, Hot Weather 10gp 2 lb.
Clothes, Livery 30 gp 6 lb.
Clothes, Rags 1 cp 2 lb.
Clothes, Work 1 gp 3 lb.
Coffee 5gp 1 lb.
Coffee, Eastern 10gp 1 lb.
Collector's Coat 35 gp 20 lb.
Common Cigar 5 sp -
Compass 100 gp 1/4 lb
Continual Torch 60 gp 1 lb
Creature Manual 50gp 5 lb
Crutch 2 gp 5 lb
Dark Iron Arrow 10 gp 4 lb.
Deck of Stories 10 gp 1 lb
Detonating Arrows 10 gp 0.1
Dictionary 10 gp 2 lb.
Dragonroot Arrow x5 original cost
Drugs and Medicines (5e Variant Rule)
Dungeon Delver's Pocket Manual 140 sp 2 lbs
Electric Milk 30 gp 1/2 lbs.
Ensnarement 1 gp
Explosive Arrow 8 gp per arrow
Explosive Bolt 100 gp per 20 bolts ½ lb.
Firegrass 2 gp 3 lbs
Flares 20 gp 3 lb
Foldable Weapon Frame 15 gp 1/2 lbs
Fragrance Containers Varies 1 lb
Fume Mask 30 gp 0.5 lb
Giant Sword Sheath 6gp 1 lb.
Grappling Hook 1 gp
Grappling Hookshot 140gp 10lbs
Gunblade Cartridge 2GP
Gunpowder Fire Arrow 60 gp
Gunpowder Pouch 8 gp ½ lb.
Half Mask 10 1
Hammock 1gp 3 lb.
Healing Powder 100 gp 1 lb
Hempen Cord (50 feet) 5 cp 0.5 lb
Hidden Weapon Mechanism 2 gp 0.05 lb.
Holsters, Pair 5 sp 1 lb.
Holy Symbol, Sacred Chime 1 gp 1 lb.
Holy Symbol, Talisman Varies 0.5 lb
Hookshot 5 gp 2 lb.
Hunting Trap, Variant 5 gp 25 lb.
Insect Repellent 1 gp 0.5 ¼ lb.
Iron Bolts 3gp per bolt
Khakkhara 7 gp 5 lb
Land Mine 200 gp 1 lb
Laudanum 15 gp 1 lb.
Lock Box 15 gp 4 lb.
Love Tap 1 gp
Magnet 50 gp
Map 5-10 gp 1 lb.
Map, Area 50 gp 2 lb.
Martial Artist Handwraps 1 gp 0.5 lb.
Mask 10 gp 1 lb.
Medical Leeches 10gp 1lb
Metallurgist's Tools 8 lb.
Microscope 1000 gp 1 lb
Miner's Mate 4 lb
Miner’s Delight 20 gp 1/2 lb.
Motor 300 gp 75 lb.
Nest of Bees 5 gp 2 lbs
OGC:Alchemical Torch 25 gp 1 lb.
OGC:Facemold Paste 50 gp. 1 lb.
OGC:Glacial Effector 100 gp. 1 lb.
OGC:Gun Kit 25 gp. 3 lb.
OGC:Midnight Dust 75 gp. 2 lbs.
OGC:Powder Flask 1 sp. 1 lb.
OGC:Rest 5 gp. 2 lb.
OGC:Smoke Bomb 100 gp. 3 lbs.
OGC:Sparksprig 75 gp. 2 lbs.
OGC:Triangular Bayonet 5 gp. 1 lb.
Parachute 100 gp 30 lbs
Percussion Cap 1 GP per pack of 10
Personal Glider 400 gp 40 lbs
Personal Grapple 100 gp 2 lb.
Phlogist Flechette 1 gp
Pitchfork
Plague Doctor's Case 25 gp 15 lbs.
Pocket Portcullis 300 gp 40 lb
Pocket Watch 1,500 gp 1/8 lb
Poison Darts 5gp per dart
Portable Bath 20gp 25 lb.
Pressurized Canister 25 gp 1 lb.
Preston Mess Kit 4 sp 2 lb
Pyre Fuel 2gp 1lb
Racial Rations 2gp varies
Razor Seed 1 gp ⅛ lb.
Recording 10 gp
Relaxing Herbs 50 gp 1 lb
Roll of Bandages 2 sp 1/4 lb
Rust Arrow 1 sp
Saddle, Variant
Screamers (10) 100 GP
Shatter Bolts 1 sp
Shell 2 gp 1 lb
Shield Arrow 20 gp
Shoe Spikes 1 gp 1 lb.
Silk Cord (50 feet) 5 sp 0.25 lb
Silver Armor Coating 100 gp 1 lb.
Simple Bullets 5cp each, 20 for 1gp 1/3 lb.
Skis 50 gp 10 lb.
Small Bombs 25 gp 1 lb.
Smoke Bomb 30 gp 1 lb
Smoldering Paste 25gp .5
Snowshoes 2 gp 3 lb.
Speaker 10 gp
Split Bolt 2 sp 0.05 lb.
Staff Sling Stones (10) 1 sp 20 lbs.
Stake Bolt
Stake Bolts 15 gp
Stink Bomb 50 gp 1 lb
Syringe 5 gp ¼ lb.
Talisman 3 gold 0.1 lbs
Tea Set 10 gp 3 lb.
Thunderstone 25 gp 1 lb.
Tindertwig 10gp -
Tobacco 3gp -
Tranqulizer 100 gp
Tuning Fork 5 gp 1/3 lb.
Turpentine 5 gp. 1 lb.
Unholy Water 35 gp 1 lb
Utility Belt 5 gp
Vacuum Ball 5 gp 0.2 lb
Weapon Chain 6 gp per 5 feet
Whetstone 2 sp 1 lb.

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