Shell Shot (5e Equipment)
From D&D Wiki
Cost: 10 gp Typically designed for cannons, though versions could conceivably exist for any ranged siege weapon, a shell is a large, hollow projectile typically filled with an explosive compound, typically gunpowder, with a fuse that is ignited alongside firing. Immediately after making an attack with a ranged siege weapon loaded with a shell, every creature in a 10-foot radius of the target must make a DC 15 Constitution saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one. |
Back to Main Page → 5e Homebrew → Equipment → Adventuring Gear
Back to Main Page → 5e Homebrew → Equipment → Weapons → Ammunition