Arrow, Alchemist's (20) (5e Equipment)
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Cost: 50 gp Each single projectile holds a small amount of alchemist's fire inside the hollow shaft. When the arrow strikes a target, it deals extra 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. |
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