Downtime Enterprise (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Willpower

Skills

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Phases

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage
Tenacity

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Rest

Break: short rest
Camp: rough long rest
Downtimecozy long rest
Downtime Trading
Downtime Enterprise

Items

Carry Capacity
Goods & Currency
Material Goods
Weapons
Improvised
Attire & Defense
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Anvil icon.png

At the end of a downtime day, if you've done any adventuring since your last day of downtime, you can undertake one enterprise. "Adventuring" is left up to your narrator, but generally includes any encounters, exploration, treasure-finding, important conversations with NPCs, gaining experience, or otherwise progressing through an adventure. Without any new adventuring your protag doesn't work up enough inspiration for an impactful enterprise.

Your enterprise can be to craft an item, freelance, or simply relax. Your narrator may offer other enterprise based on your campaign or location—or you can work together to improvise new ones, such as interacting with locals, treating a disease, or studying a new spell.

Craft

Optional Rule: Rare Crafting
Under this rule, once you reach 5th level, you can craft uncommon items without a blueprint, and you can craft a rare item if you have a blueprint or a copy of the item. You can craft a rare item only if its rarity doesn’t exceed your PB.

If you are proficient with any artisan's tool, you can use the tool to craft a common item. The chosen item must must be appropriate to your tools, as determined by either your narrator or the item's description.

Gold Cost. First, decide the item you're going to craft and note its cost in gold.

Ability Check. Second, make an Knowledge check adding your PB. If this check result equals or exceeds the item's gold cost, you craft the item. If the check is insufficient but at least 10, note the check result and add it to the progress you've made towards crafting the item. During a future craft enterprise you can make another check to add more progress, and the item is finished once the amount of progress equals or exceeds the cost.

Material Goods. If you have appropriate material goods, you can consume them to make faster progress on the item. You make an amount of progress equal to the consumed materials' cost. The availability of material goods is decided by your narrator, as not all campaigns have them.

Uncommon Crafting. You can craft an uncommon item only if you have a copy of the item to be crafted, or if you’ve found a blueprint for the item to be crafted.

Restoration. Downtime crafting can be used to restore an item that has been reduced to 0 hit points, or otherwise destroyed. Restoring a destroyed item costs just as much as usual, but may be the only means of regaining a rare or unique item. If you have no pieces of the destroyed item to work from, you can't restore it. If the item has been damaged but not destroyed, it's much easier to repair, and can be done during downtime trade or as a phase activity.

Freelance

Work to earn some extra money. Choose manual labor, guild work, or an odd job as detailed below. Next, make an ability check based on your choice, then gain silver pieces equal to the check result. If your PB was added to the check, you instead gain gold pieces equal to the result.

Relax

Focus on leisurely activity or self-fulfilling hobbies, which inspires you for a little while.

After relaxing, once before your next downtime if you fail a save, check, or attack roll, you can choose to reroll the d20 and use the new result if it is higher. You can't gain this benefit if you already rerolled the d20 with another effect.

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