Reaction (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Some effects enable you to take specific reactions. A reaction is a special kind of action that can be made outside of your turn. Generally a reaction can only be made as an immediate response to a trigger of some kind, as specified by whichever reaction you intend to use. If your reaction is made during another creature's turn, that creature can continue its turn as normal after your reaction resolves. Once you make any reaction, you can't make another reaction until the start of your next turn.

A few reactions you can choose from are detailed below. Your class, spells, and other effects or circumstances can grant you more options for how to use your reaction. What reactions an NPC can take are included in its stat block.

Arrest Fall

If you are Shoved off a ledge or otherwise begin Falling, before you've fallen 10 feet you can use your reaction to grab hold of a handhold and arrest your fall. As part of this reaction you can drop an item you're holding to create the free hand needed for this reaction. Arresting your fall renders you Prone.

Catch

When another creature tosses an item your way with their Use action, you can catch it with your reaction.

Opportunity Attack

Not everyone can use this reaction. You might have a feature that says, "You can make opportunity attacks." Some monsters have this feature too, especially those who excel in melee combat.

To make an opportunity attack: When an enemy on its own turn is within 5 feet of you and moves away from you, you can use your reaction to make one melee attack targeting that creature. The attack occurs right before the enemy leaves a 5-foot radius around you. You can't make an opportunity attack if the enemy's movement was caused by teleporting or being Shoved, or if your attack roll has disadvantage.

Readied Reaction

During your turn, you can use the Ready action to state an action you will take when specific criteria are met. If those criteria are met before the start of your next turn, you can use your reaction to take the action you previously stated.

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