Bonus Action (PSR Supplement)
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Some effects let you take a special action on your turn called a bonus action.
You can only take one bonus action on your turn, regardless of how many actions you can take. You decide when to take your bonus action on your turn.
If any game effect prevents you from taking any action, you can't take any bonus action either.
Your class, items, or other features may grant you options for your bonus action in addition to those on this page.
Jump
Jump is the only bonus action virtually every creature can always take.
When you use your bonus action to jump, you can leap horizontally a number of feet equal to your Strength score, or vertically a number of feet equal to 3 + your Strength modifier. If you don't move at least 10 feet in a straight line towards the jump immediately before you take it, these distances are halved. These are called your running jump and standing jump.
You can't jump a distance greater than your remaining speed for the turn. Your remaining speed for the turn is reduced by an amount equal to the distance you covered.
Your narrator might specify that some creatures are able to leap greater or lesser distances. For example amorphous oozes might be entirely unable to jump, and Gargantuan monsters might be too heavy to jump. Some creature stat blocks detail specifically how far the creature can jump.
Gulp
Gulp is a widely-useable bonus action.
If you're carrying a potion or other drinkable shot, you can use your bonus action to whip it out and chug it down. Healing potions (if they exist) are meant to be quickly consumed, and so are normally contained in a small vial that can be fully consumed in a single gulp.
Mount
You mount a creature willing and able to serve as your mount, or you dismount a creature you've mounted.