Material Good (PSR Supplement)
Common Hazards
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Material goods are a term used for scrap metal, hides, mushrooms, extracted poisons, and other items characters might harvest from monsters or extract from the environment that can be used in crafting. Materials are trade goods, but are less value-dense than for example gems or artwork. The value of materials is that protags can use them to directly reduce the costs of crafting or repairs, as detailed in downtime enterprises.
Tool-Specific. Each material is associated with one artisan's tool. For example scrap metal could be a smith’s material worth 1 gp. If you write down materials or add them to your inventory, you can choose to note something like "smith 1 gp" instead of the actual original form of the material.
Optional Nuance. Your narrator's campaign might have a more specific system or specific uses; for example a redcap mushroom might be a high-value alchemy material, but only be useable to craft healing potions specifically.