Craft (PSR Supplement)

From D&D Wiki

Jump to: navigation, search
PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Optional Rule: Rare Crafting
Under this rule, once you reach 5th level, you can craft uncommon items without a blueprint, and you can craft a rare item if you have a blueprint or a copy of the item. You can craft a rare item only if its rarity doesn’t exceed your PB.

You can craft as a downtime enterprise. If you are proficient with any artisan's tool, you can use the tool to craft a common item. The chosen item must must be appropriate to your tools, as determined by either your narrator or the item's description.

Gold Cost. First, decide the item you're going to craft and note its cost in gold.

Ability Check. Second, make an Knowledge check adding your PB. If this check result equals or exceeds the item's gold cost, you craft the item. If the check is insufficient but at least 10, note the check result and add it to the progress you've made towards crafting the item. During a future craft enterprise you can make another check to add more progress, and the item is finished once the amount of progress equals or exceeds the cost.

Material Goods. If you have appropriate material goods, you can consume them to make faster progress on the item. You make an amount of progress equal to the consumed materials' cost. The availability of material goods is decided by your narrator, as not all campaigns have them.

Uncommon Crafting. You can craft an uncommon item only if you have a copy of the item to be crafted, or if you’ve found a blueprint for the item to be crafted.

Restoration. Downtime crafting can be used to restore an item that has been reduced to 0 hit points, or otherwise destroyed. Restoring a destroyed item costs just as much as usual, but may be the only means of regaining a rare or unique item. If you have no pieces of the destroyed item to work from, you can't restore it. If the item has been damaged but not destroyed, it's much easier to repair, and can be done during downtime trade or as a phase activity.

Home of user-generated,
homebrew pages!


Advertisements: