Craft (PSR Supplement)
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Under this rule, once you reach 5th level, you can craft uncommon items without a blueprint, and you can craft a rare item if you have a blueprint or a copy of the item. You can craft a rare item only if its rarity doesn’t exceed your PB. |
You can craft as a downtime enterprise. If you are proficient with any artisan's tool, you can use the tool to craft a common item. The chosen item must must be appropriate to your tools, as determined by either your narrator or the item's description.
Gold Cost. First, decide the item you're going to craft and note its cost in gold.
Ability Check. Second, make an Knowledge check adding your PB. If this check result equals or exceeds the item's gold cost, you craft the item. If the check is insufficient but at least 10, note the check result and add it to the progress you've made towards crafting the item. During a future craft enterprise you can make another check to add more progress, and the item is finished once the amount of progress equals or exceeds the cost.
Material Goods. If you have appropriate material goods, you can consume them to make faster progress on the item. You make an amount of progress equal to the consumed materials' cost. The availability of material goods is decided by your narrator, as not all campaigns have them.
Uncommon Crafting. You can craft an uncommon item only if you have a copy of the item to be crafted, or if you’ve found a blueprint for the item to be crafted.
Restoration. Downtime crafting can be used to restore an item that has been reduced to 0 hit points, or otherwise destroyed. Restoring a destroyed item costs just as much as usual, but may be the only means of regaining a rare or unique item. If you have no pieces of the destroyed item to work from, you can't restore it. If the item has been damaged but not destroyed, it's much easier to repair, and can be done during downtime trade or as a phase activity.