Sunder (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Sunder is the act of damaging or destroying an item wielded or worn by a creature.

When you hit a creature you can see with a melee attack, instead of dealing damage to the creature you can attempt to Sunder an item worn or wielded by the creature. To do so you must specify which item, then make a new attack roll against the item's defense. On a hit you damage the item. On a miss, your attack is wasted.

Both attack rolls must hit to damage the item; otherwise, the attack misses entirely. You couldn't, for example, hit the initial attack roll but fail the second, then decide to damage the creature anyway.

A typical item has 15 hit points and 15 defense. See Damaging Objects.

Like a creature, an item's functionality isn't reduced until its drops to 0 hit points. If an item's hit points are reduced to 0, it is destroyed.

An item that is damaged but not destroyed can be fully restored with a successful phase activity. A destroyed item can typically be restored only during downtime, often at great effort or expense.