Restore (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity


You can restore as a downtime enterprise. Restoration entails specialized healing beyond what mere rest and common medicine can provide.

Undertaking this enterprise incurs an expense of no less than 1000 gold pieces at the start of downtime. If you are indefinitely Unconscious or otherwise Incapacitated, an ally must pay for you and undertake this enterprise with you.

After each time you undertake this enterprise, you gain one of the following effects. If someone other than you funds or causes the restoration, they choose which effect applies.

  • One of your ability scores is restored to its normal value, if it has been reduced.
  • You break attunement to a cursed item.
  • You make a new saving throw against one curse or disease afflicting you, if it called for a saving throw in the first place. This save is made with advantage.

Some other debilitating effects can be alleviated only with restoration, such as becoming undead via the reanimate spell, or being petrified by a gorgon. The effect itself specifies if this is the case.