Downtime (PSR Supplement)
Common Hazards
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Downtime requires an entire day in a town or other civilized and peaceful area with access to shops and inns, with nothing more stressful than a downtime enterprise. This takes up at least all 6 shifts in a day.
Recovery. At the end of downtime, you:
- Recover from all Exhaustion.
- Restore your hp maximum to its full value, excluding any Constitution reduction.
- Restore your hit points to this maximum.
Sated Needs. As part of downtime you gain adequate sleep, food, water, and hygiene to cover a few days, all at no significant expense. Any common ammunition is fully restocked. Assume you make enough spare change during downtime to cover such essentials. Any benefits you gain after a break, after camping, or after a "long rest" you also gain after you finish downtime.
Trade & Enterprise. At the end of each day of downtime, you can conduct downtime trade. If you've progressed in any adventures since your last day of downtime—as determined by your narrator—you can also undertake one downtime enterprise.