Downtime (PSR Supplement)
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A day of downtime is an entire day spent in a amicable town or other civilization without an encounter, doing nothing more stressful than a downtime enterprise. This takes up all 6 shifts in a day.
Full Restoration. You fully regain hit points, carry slots, and all spell slots or magic points if you have any. Any features you have that restore after a break or camping also restore after you finish dpwntime.
Sated Needs. As part of downtime you gain adequate sleep, food, water, and hygiene to cover a few days—at no expense. Assume you make enough spare change during downtime to cover such essentials. If your campaign uses travel shifts, for each downtime day finished you gain 3 days' of food and 3 days' of water at no expense. Each of these takes up 1 of your carry slots.
Trade & Enterprise. At the end of each day of downtime, you can conduct downtime trade. If you've progressed in any adventures since your last day of downtime—as determined by your narrator—you can also undertake one downtime enterprise.