Perception (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Willpower

Skills

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Phases

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage
Tenacity

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Rest

Break: short rest
Camp: rough long rest
Downtimecozy long rest
Downtime Trading
Downtime Enterprise

Items

Carry Capacity
Goods & Currency
Material Goods
Weapons
Improvised
Attire & Defense
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Perception (or “Wisdom”) is one of the six ability scores.

Perception reflects the sharpness of senses, the accuracy of instincts, the capability for empathy, and common sense.

Perception Checks

A Perception check can model tasks made to discern that which isn’t obvious, whether through senses, attention, or intuition. Possibilities include:

  • Read body language
  • Eavesdrop on a conversation in a noisy room
  • Follow tracks
  • Discern deception
  • Identify true intentions behind a lie or false front
  • Understand someone's feelings
  • Care for an injured person
  • Intuit the intentions of a beast
  • Predict someone's next move
  • Forecast the weather without instruments
  • Get a hunch or "gut" reading that points in the right direction in the absence of evidence

Perception Saves

A Perception save is made to:

  • Notice hidden creatures and objects upon entering a new area, especially creatures who have used the Hide action.
  • Defend against spells and other threats that can be thwarted with sharp senses or intuition, such as a sneaky pickpocket or a hidden trap.
  • Decide turn order at the outbreak of an encounter, if turn order would otherwise be uncertain.

Perception Mark

Your Perception Mark equals: 8 + PB + Perception modifier.

If you cast spells through intuition, such as with ki or a hunter's magic, any saving throw made against or memorization, saving throw made against one is made against your Perception mark.

If an NPC tries to hide or deceive something from you, they might make a secret ability check against your Perception mark.

Attack and Damage Rolls

When you make an attack roll with an aimed weapon, you can add either your Dexterity or Perception to the attack and damage rolls.

When you cast an intuitive spell that calls for an attack roll, you add your Perception and PB to the result, but you don't add an ability modifier to the damage roll.

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