Object (PSR Supplement)

From D&D Wiki

Jump to: navigation, search
PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Any solid but inanimate material in the game-world is an object.

Items are discrete objects that are small enough to be carried by a typical character, and can usually be traded during downtime. But there are numerous other objects an adventurer might interact with —from doors and floors, to ridges and bridges.

See Damaging Objects and Hauling Objects. There is also guidance specific to two prominent kinds of objects: vehicles and artillery.

Object Size

Occasionally, something will affect an object differently depending on its size category. Just like creatures, objects are broadly sorted into six sizes. These size categories are analogous to creature size.

  • A Tiny object can fit in a 1-foot cube. Light items are always Tiny, but not all Tiny items are light.
  • A Small object can't foot in a 1-foot cube, but can fit in a 2½-foot cube. Items are often Small.
  • A Medium object can't fit in a 2½-foot cube, but can fit in a 5-foot cube. Any item of this size is probably Heavy. A long and narrow object like a pole might still be considered Medium even if it’s longer than 5 feet.
  • A Large object can't fit in a 5-foot cube, but can fit in a 10-foot cube. On an encounter grid, a Large object normally occupies a 10 × 10 foot square.
  • A Huge object can't fit in a 10-foot cube, but can fit in a 15-foot cube. On an encounter grid, a Huge object normally occupies a 15 × 15 foot square.
  • Any Gargantuan object can't even fit in a 15-foot cube. Any object this massive should probably be divided into smaller sections, as detailed under Damaging Objects. For example your narrator could treat a 100-foot wall as many sections, each a 5-foot square.
Home of user-generated,
homebrew pages!


Advertisements: