Rest (PSR Supplement)
From D&D Wiki
Other Dangers |
Break. A break takes a phase (or 10 minutes) and restores your hit points up to no more than half their maximum, rounded down. During this phase you can't perform anything but restful activity. Any benefit you receive from a "short rest" you also received from a break.
Camp. Camping takes a shift (or 6 hours), after which your hit point maximum is restored to no less than half of its full value (rounded down), and your hit points are fully restored to this maximum. You also gain any benefits you would from finishing a break.
Camping requires shelter plus a day's worth of food and water. You don't necessarily need to sleep while camping, but you can't keep watch or otherwise stay attentive during the shift to gain the benefits of camping.
Downtime. Downtime requires an entire day in a town or other civilized and peaceful area with access to shops and inns.
At the end of a downtime day your hit point maximum, hit points, and carry slots are all fully restored. If any of your ability scores have been reduced, each regains 1 lost point at the end of each downtime day.
By the end of downtime you meet all basic needs to include food, water, sleep, and hygiene at mo expense. You also fully restock any common ammunition you have. At the end of a downtime day you can conduct trade and potentially an enterprise. You also gain any benefits you would receive from a break, from camping, and from a "long rest."