Item (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Items are objects that can be carried or wielded by characters, and have a distinct use. Items include everything from weapons and armor, to gemstones and silver.

You can carry a number of items no greater than your Strength score, as detailed under Carry Capacity.

Item Type. Items can be one type from goods, attire, weapons, tools, consumables, and gear. Each type works a bit differently as noted in its respective section.

Rarity. There are five kinds of rarity: common, uncommon, rare, very rare, and legendary. Most items are common. Uncommon items are particularly expensive but more powerful, and rare items are rarely found by anyone but the most seasoned adventurers. Items of greater rarity than "rare" are too powerful and elusive to every be bought or sold as part of downtime trading. Legendary items in particular are thought to each be one-of-a-kind. Sometimes items of greater rarity will acquire attunement to use.

Buying & Selling. An item’s rarity determines if you can buy or sell it during downtime trading. Outside of downtime, what you can buy and sell is determined in the adventures guided by your narrator.

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