Dexterity (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
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Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
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Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Dexterity is one of the six ability scores.

Dexterity measures agility, reflexes, and coordination.

Dexterity Checks

A Dexterity check can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:

  • Stay on your feet in a tricky situation
  • Perform acrobatic stunts such as backflips and rolls
  • Pick locks
  • Perform legerdemain or nimble card tricks
  • Juggle
  • Steer a speeding chariot through a forest
  • Disable mechanical traps
  • Wriggle free of restraints
  • Play a stringed instrument
  • Craft a miniscule, detailed item such as a ship in a bottle

Reflex Saves

The higher modifier between your Dexterity and Perception is added to your Reflex saving throws.

Defense

Normally your defense equals:
8 + your PB + your Dexterity modifier + your total armor bonus, to a maximum of 25.

Cover or a shield can increase your defense even further.

Stealth Mark

When you take the Hide action, how well you’re hidden is determined by your Stealth mark. This normally equals 10 + your Dexterity modifier. If you're proficient in Stealth or another relevant skill, you also add your PB to this total.

Attack and Damage Rolls

You can add your Dexterity modifier to your attack roll and your damage roll when you attack with certain weapons, such as a rapier or slingshot.

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