Ability Scores (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Score Modifier
1 -5
2 or 3 -4
4 or 5 -3
6 or 7 -2
8 or 9 -1
10 or 11 +0
12 or 13 +1
14 or 15 +2
16 or 17 +3
18 or 19 +4
20 or 21 +5
22 or 23 +6
24 or 25 +7
26 or 27 +8
28 or 29 +9
30 +10

Six abilities provide a quick description of every character's and creature's physical and mental characteristics:

Every task a character might attempt within the world is covered by one of these six abilities. This section explains in more detail what those abilities mean and the ways they are used in the game.

Each of a creature’s abilities has a score: a number that defines the power of that ability. An ability score is not merely a measure of innate capabilities, but also encompasses training and competence in activities related to that ability.

A score of 10 or 11 is the normal average for a person, but protags and many monsters are a cut above. A score of 18 is the highest that a person usually reaches. Your protag can have scores as high as 20, and extraordinary creatures can have scores as high as 30.

Ability Modifier

Each ability has an ability modifier, derived from the score and ranging from -5 to +10. The adjacent table notes the ability modifiers for the range of possible ability scores, from 1 to 30.

Because ability modifiers affect almost every d20 roll, ability modifiers come up in play much more often than their associated scores.

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