Max Damage (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Sometimes damage can be maximized or an effect can deal max damage. A critical hit for example causes your damage roll to be maximized.

When max damage is dealt, the maximum possible damage roll is used without rolling. For example, 1d8 damage is simply treated as 8, before any modifiers. Any expert dice added to the damage roll are similarly maximized.

For complex damage rolls, a simple trick is to multiply the number before and after the "d". Maximized 8d6 for example is 8 × 6 = 48.

If an effect deals damage to more than one target, you still roll the damage once. If one of the damaged creatures takes max damage, only that creature takes the maximized damage. All other creatures still take the normal damage roll.