Downtime Enterprise (PSR Supplement)
Common Hazards
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At the end of a downtime day, if you've done any adventuring since your last day of downtime, you can undertake one enterprise. "Adventuring" is left up to your narrator, but generally includes any encounters, exploration, treasure-finding, important conversations with NPCs, gaining experience, or otherwise progressing through an adventure. Without any new adventuring your protag doesn't work up enough inspiration for an impactful enterprise.
Your enterprise can be to craft an item, freelance, restore your body, or simply relax. Your narrator may offer other enterprise based on your campaign or location—or you can work together to improvise new ones, such as interacting with locals, treating a disease, or studying a new spell.
Craft
Under this rule, once you reach 5th level you can craft any item if you have a blueprint or a copy of the item. You can craft an item without a blueprint if your PB exceeds the item's rarity. |
If you are proficient with any artisan tool, you can use the tool to craft a common item. The chosen item must be appropriate to your tool, as detailed in each artisan tool's description.
Gold Cost. First, decide the item you're going to craft and note its cost in gold.
Ability Check. Second, make a Knowledge check adding your PB. If this check result equals or exceeds the item's gold cost, you craft the item. If the check is insufficient but at least 10, note the check result and add it to the progress you've made towards crafting the item. During a future craft enterprise you can make another check to add more progress, and the item is finished once the amount of progress equals or exceeds the cost.
Material Goods. If you have appropriate material goods, you can consume them to make faster progress on the item. You make an amount of progress equal to the consumed materials' cost.
Uncommon Crafting. You can craft an uncommon item only if you have a copy of the item to be crafted, or if you’ve found a blueprint for the item to be crafted. Once you reach 5th level, you're proficient enough that a blueprint is no longer needed.
Item Restoration. Downtime crafting can be used to restore a damaged item that has been reduced to 0 hit points. Restoring a destroyed item costs just as much as crafting it, but may be the only means of regaining a rare or unique item. If you have no pieces of the destroyed item to work from, you can't restore it. If the item has been damaged but not destroyed, it's much easier to repair, and can be done during downtime trade or as a phase activity.
Freelance
Work to earn some extra money. Choose manual labor, guild work, or an odd job as detailed below. Next, make an ability check based on your choice, then gain silver pieces equal to the check result. If your PB was added to the check, you instead gain gold pieces equal to the result.
- Manual Labor. Make a Constitution check.
- Guild Work. Make a Knowledge check. If you're proficient in any artisan's tool you can add your PB to the check, even if you don't have that tool with you.
- Odd Job. Make a Charisma check to beg, pull a con, or work for tips. If you're proficient in a musical instrument, a vehicle, the Sleight of Hand, or the Performance skill, add your PB to the check.
Relax
Focus on leisurely activity or self-fulfilling hobbies, which inspires you for a little while.
After relaxing, once before your next downtime if you fail a save, check, or attack roll, you can choose to reroll the d20 and use the new result if it is higher.
As normal, if you reroll the d20 you must use the new result; you can’t reroll it again with another effect.
Restore
Restoration entails specialized healing beyond what mere rest and common medicine can provide.
Undertaking this enterprise incurs an expense of no less than 1000 gold pieces at the start of downtime. If you are indefinitely Unconscious or otherwise Incapacitated, an ally must pay for you and undertake this enterprise with you.
After each time you undertake this enterprise, you gain one of the following effects. If someone other than you funds or causes the restoration, they choose which effect applies.
- One of your ability scores is restored to its normal value, if it has been reduced.
- You break attunement to a cursed item.
- You make a new saving throw against one curse or disease afflicting you, if it called for a saving throw in the first place. This save is made with advantage.
Some other debilitating effects can be alleviated only with restoration, such as becoming undead via the reanimate spell, or being petrified by a gorgon. The effect itself specifies if this is the case.