Death March (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Death March
4th-level necromancy
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You empower yourself and nearby allies with shadow magic, with the life-draining force of death. A 30-foot radius of effect moves with you, centered on you, for the duration of the spell. You and every friendly creature within this radius gains the following benefits while it remains within the radius:

  • Deals an extra 1d6 necrotic damage on a hit with any weapon attack (or 1d8 if you have the Necrotic Power feature).
  • Has resistance to necrotic damage and poison damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level, the extra damage increases to 2d6 (or 2d8 if you have the Necrotic Power feature).


Back to Main Page5e HomebrewSpells
Back to Main Page5e HomebrewCampaign SettingsHyruleSpellsPoe Scion Spell List