Capture Soul (5e Spell)

From D&D Wiki

Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

Capture Soul
1st-level necromancy
Casting time: 1 reaction, which you take when you see a creature within 60 feet of you die
Range: 60 feet
Components: V, S, M (a vial or other air-tight container worth at least 1 rp)
Duration: Until dispelled

This spell attempts to capture the soul of a creature as it dies and trap it inside an airtight container. To avoid this fate, the target can make a Wisdom saving throw. Any creature that has Legendary Actions or Legendary Resistances automatically succeeds on this save, as does any creature that lacks a soul; this includes constructs, mindless beasts and undead, or any other soulless creature (as determined by the DM). Any type of poe, ghini, ghost, or other spectral form of undead that lacks these conditions is captured without a save.

On a failed save, you rip from the creature's corpse a permanently-created poe soul, which is sealed in the container used as the material component of this spell. Although this item is inanimate, it represents the creature's literal soul, which by your action cannot return to its body. If this soul is consumed or remains contained, the creature cannot be brought back to life, nor reanimated as a spectral form of undead, except by a spell of 6th level or higher. If such a spell succeeds, it destroys the created poe soul if it still exists, releasing the trapped soul.

At any one time, the maximum number of poe souls you can have is equal to 1 + your spellcasting modifier. Capturing another poe soul while at this limit causes your oldest poe soul to be destroyed.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, creatures with legendary actions or that have the Legendary Resistance feature do not automatically succeed on the initial saving throw. Instead, they make the save with advantage.

0.00
(0 votes)

Back to Main Page5e HomebrewSpells
Back to Main Page5e HomebrewCampaign SettingsHyruleSpellsPoe Scion Spell List

Home of user-generated,
homebrew pages!


Advertisements: