Capture Soul (5e Spell)
1st-level necromancy | |
Casting time: | 1 reaction, which you take when you see a creature within 60 feet of you die |
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Range: | 60 feet |
Components: | V, S, M (a vial or other air-tight container worth at least 1 rp) |
Duration: | Until dispelled |
This spell attempts to capture the soul of a creature as it dies and trap it inside an airtight container. To avoid this fate, the target can make a Wisdom saving throw. Any creature that has Legendary Actions or Legendary Resistances automatically succeeds on this save, as does any creature that lacks a soul; this includes constructs, mindless beasts and undead, or any other soulless creature (as determined by the DM). Any type of poe, ghini, ghost, or other spectral form of undead that lacks these conditions is captured without a save.
On a failed save, you rip from the creature's corpse a permanently-created poe soul, which is sealed in the container used as the material component of this spell. Although this item is inanimate, it represents the creature's literal soul, which by your action cannot return to its body. If this soul is consumed or remains contained, the creature cannot be brought back to life, nor reanimated as a spectral form of undead, except by a spell of 6th level or higher. If such a spell succeeds, it destroys the created poe soul if it still exists, releasing the trapped soul.
At any one time, the maximum number of poe souls you can have is equal to 1 + your spellcasting modifier. Capturing another poe soul while at this limit causes your oldest poe soul to be destroyed.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, creatures with legendary actions or that have the Legendary Resistance feature do not automatically succeed on the initial saving throw. Instead, they make the save with advantage.
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