Poe (5e Creature)

From D&D Wiki

Jump to: navigation, search


Small undead, chaotic evil

Armor Class 16 (shield-like lantern)
Hit Points 28 (8d6)
Speed 5 ft., fly 40 ft. (hover)

13 (+1) 18 (+4) 11 (+0) 10 (+0) 9 (-1) 15 (+2)

Proficiency Bonus +2
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Stal, plus one language it knew in life
Challenge 1 (200 XP)

Incorporeal Movement. The poe can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The poe's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The poe can innately cast the following spells, requiring no material components:

At will: invisibility (self only), prestidigitation, produce flame

Otherworldly Perception. The poe can sense any creature that is invisible or in the Silent Realm. The poe can pinpoint such a creature if it is moving.

Sunlight Weakness. While in sunlight, the poe has disadvantage on attack rolls, ability checks, and saving throws.


Multiattack. The poe makes two attacks with its lantern.

Lantern. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 1 fire damage.

Lantern Charge (Recharge 5-6). The poe spins its lantern wildly and flies 20 feet. This movement does not provoke opportunity attacks. Its movement gains one of the following benefits:

  • Any creature within 5 feet of the poe during any part of this movement is subjected to its lantern attack.
  • If the poe uses this movement to move 20 feet in a straight line towards one creature, it can make two lantern attacks against that creature with advantage on the first attack roll.

A typical poe's "skin" appears a solid jet hue.

A poe usually appears as a floating shadow in the approximate shape of a humanoid, wearing tattered scraps of clothes. One typically lacking legs, but is capable of effortless magical flight. A poe always wields a metallic lantern of unknown origin, which is known by some to contain the poe's soul—or what little remains of it. A typical poe is never seen without this lantern, and can wield it both as a blunt club and a deflecting shield. For reasons unknown, poes are rarely found in daylight, and seem to avoid sunlight at all costs.

Personified Ire. A poe is a spiritual manifestation of the hatred, regret, or ill-will kept in the soul of a creature that has passed, which usually forms either where the creature died or where its corpse was buried. Although few poes can fully recall who or once they once were, their attachment to the source of their ire is often overwhelming. A poe usually can only retain memories of its former self if these memories relate to this ire. Indeed, a poe will usually seek to resolve or destroy this matter if it can recall sufficient details, and can haunt those who still live in doing so. Those with insufficient memories to do so usually remain near wherever they were created, confused and full of hate, and seeking to lash out at whatever creatures would dare disturb them.

Valuable Souls. A poe carries either in its lamp or inside its body a gaseous orb or wisp that is generally referred to as a poe soul. Whether it is literally a soul or not, a poe ceases to be once it is removed. These souls are treasured by unusual collectors, and occasionally can be harvested and sold for a significant price.

Undead Nature. A poe doesn't require air, food, drink, or sleep.

Variant: Big Poe[edit]

Rarely, Poes can be found that are of exceptional size, and usually seem to found most often in wide open fields. It is believed these giant souls are the remnants of unusually large humanoids or monstrosities—perhaps including lynels, who are known to almost exclusively inhabit fields.

A big poe is of Medium size, and has 8 more Hit Dice, which increases its hit points to 72. It lacks the Sunlight Weakness feature.

A big poe has a Challenge Rating of 2 (450 XP).

A A big poe's features tend to be more elongated.

Variant: Hyu[edit]

Closely related to poes, a hyu forms and flies in a similar way, and even carries a lantern for the same reason as a poe. Although it is created through unspent negative emotions, it lacks the utter disdain that defines poes. A hyu's body is usually of a lighter shade, and tends to be less outwardly malicious than a typical poe. One can be any chaotic alignment.

A hyu lacks the Innate Spellcasting feature and the Lantern Charge action.

A hyu has a Challenge Rating of 1/2 (100 XP).


Variant: Prankster Poe[edit]

Some poes are capable of unusual magical tricks that others cannot. This poe's Innate Casting has the following spells:

At will: dancing lights, disguise self, invisibility (self only), mage hand, minor illusion, prestidigitation, produce flame, misty step
3/day: major image

See also[edit]

  • Scythe Poe, a variant known to be able to maintain constant invisibility
  • Possessing Poe, a poe capable of briefly possessing humanoids or beasts
  • Jalhalla, a gigantic poe composed of many smaller possessing poes merged into one being
  • Ghini, another legless floating specter
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!